mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
[ts] Set path for demos, update order.
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46416099c4
commit
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@ -17,8 +17,6 @@ tsc -p tsconfig.threejs.json
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tsc -p tsconfig.player.json
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ls build/*.js build/*.ts | awk '{print "unexpand -t 4 ", $0, " > /tmp/e; mv /tmp/e ", $0}' | sh
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if ! [ -z "$TS_UPDATE_URL" ] && ! [ -z "$BRANCH" ];
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then
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echo "Deploying spine-ts $BRANCH artifacts"
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@ -26,4 +24,4 @@ then
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curl -F "file=@spine-ts.zip" "$TS_UPDATE_URL$BRANCH"
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else
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echo "Not deploying artifacts. TS_UPDATE_URL and/or BRANCH not set."
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fi
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fi
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@ -30,7 +30,7 @@ var additiveBlendingDemo = function(canvas, bgColor) {
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gl = canvas.ctx.gl;
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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assetManager = new spine.webgl.AssetManager(gl, "assets/", spineDemos.downloader);
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assetManager = new spine.webgl.AssetManager(gl, spineDemos.path, spineDemos.downloader);
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assetManager.loadTextureAtlas("atlas2.atlas");
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assetManager.loadJson("demos.json");
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timeKeeper = new spine.TimeKeeper();
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@ -11,7 +11,7 @@ var clippingDemo = function(canvas, bgColor) {
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gl = canvas.ctx.gl;
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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assetManager = new spine.webgl.AssetManager(gl, "assets/", spineDemos.downloader);
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assetManager = new spine.webgl.AssetManager(gl, spineDemos.path, spineDemos.downloader);
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assetManager.loadTextureAtlas("atlas1.atlas");
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assetManager.loadJson("demos.json");
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timeKeeper = new spine.TimeKeeper();
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@ -217,6 +217,23 @@
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</div>
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</div>
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</div>
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<div class="demo" id="demo-additive-blending">
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<div>
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<div>
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<h2 id="Additive-blending"><a href="#Additive-blending">Additive Blending</a></h2>
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<div class="demo-container">
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<div class="aspect"></div>
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<div class="resize"></div>
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</div>
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<div class="demo-text">
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<div class="controls">
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<div class="control" style="padding-bottom:6px">
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="demo" id="demo-path-constraint">
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<div>
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<div>
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@ -332,22 +349,5 @@
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</div>
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</div>
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</div>
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<div class="demo" id="demo-additive-blending">
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<div>
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<div>
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<h2 id="Additive-blending"><a href="#Additive-blending">Additive Blending</a></h2>
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<div class="demo-container">
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<div class="aspect"></div>
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<div class="resize"></div>
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</div>
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<div class="demo-text">
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<div class="controls">
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<div class="control" style="padding-bottom:6px">
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</body></html>
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@ -1,7 +1,7 @@
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$(function () {
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window.onerror = function(message, url, lineNo) {
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alert("Error: " + message + "\n" + "URL:" + url + "\nLine: " + lineNo);
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window.onerror = function (message, url, lineNo) {
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alert("Error: " + message + "\n" + "URL: " + url + "\nLine: " + lineNo);
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}
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spineDemos.init();
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@ -13,12 +13,12 @@ $(function () {
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meshesDemo,
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skinsDemo,
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hoverboardDemo,
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additiveBlendingDemo,
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vineDemo,
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clippingDemo,
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stretchymanDemo,
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clippingDemo,
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tankDemo,
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transformsDemo,
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additiveBlendingDemo
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transformsDemo
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];
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var placeholders = document.getElementsByClassName("aspect");
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@ -20,7 +20,7 @@ var hoverboardDemo = function(canvas, bgColor) {
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gl = canvas.ctx.gl;
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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assetManager = new spine.webgl.AssetManager(gl, "assets/", spineDemos.downloader);
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assetManager = new spine.webgl.AssetManager(gl, spineDemos.path, spineDemos.downloader);
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assetManager.loadTextureAtlas("atlas1.atlas");
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assetManager.loadJson("demos.json");
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input = new spine.webgl.Input(canvas);
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@ -15,7 +15,7 @@ var imageChangesDemo = function(canvas, bgColor) {
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gl = canvas.ctx.gl;
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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assetManager = new spine.webgl.AssetManager(gl, "assets/", spineDemos.downloader);
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assetManager = new spine.webgl.AssetManager(gl, spineDemos.path, spineDemos.downloader);
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assetManager.loadTextureAtlas("atlas1.atlas");
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assetManager.loadJson("demos.json");
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timeKeeper = new spine.TimeKeeper();
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@ -13,7 +13,7 @@ var meshesDemo = function(canvas, bgColor) {
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gl = canvas.ctx.gl;
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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renderer.skeletonDebugRenderer.drawRegionAttachments = false;
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assetManager = new spine.webgl.AssetManager(gl, "assets/", spineDemos.downloader);
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assetManager = new spine.webgl.AssetManager(gl, spineDemos.path, spineDemos.downloader);
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assetManager.loadTextureAtlas("atlas2.atlas");
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assetManager.loadJson("demos.json");
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timeKeeper = new spine.TimeKeeper();
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@ -12,7 +12,7 @@ var skinsDemo = function(canvas, bgColor) {
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gl = canvas.ctx.gl;
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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assetManager = new spine.webgl.AssetManager(gl, "assets/", spineDemos.downloader);
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assetManager = new spine.webgl.AssetManager(gl, spineDemos.path, spineDemos.downloader);
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assetManager.loadTextureAtlas("heroes.atlas");
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assetManager.loadJson("demos.json");
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input = new spine.webgl.Input(canvas);
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@ -18,7 +18,7 @@ var spritesheetsDemo = function(canvas, bgColor) {
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gl = canvas.ctx.gl;
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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assetManager = new spine.webgl.AssetManager(gl, "assets/", spineDemos.downloader);
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assetManager = new spine.webgl.AssetManager(gl, spineDemos.path, spineDemos.downloader);
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assetManager.loadTextureAtlas("atlas1.atlas");
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assetManager.loadJson("demos.json");
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timeKeeper = new spine.TimeKeeper();
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@ -28,7 +28,7 @@ var stretchymanDemo = function(canvas, bgColor) {
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gl = canvas.ctx.gl;
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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assetManager = new spine.webgl.AssetManager(gl, "assets/", spineDemos.downloader);
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assetManager = new spine.webgl.AssetManager(gl, spineDemos.path, spineDemos.downloader);
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assetManager.loadTextureAtlas("atlas2.atlas");
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assetManager.loadJson("demos.json");
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timeKeeper = new spine.TimeKeeper();
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@ -11,7 +11,7 @@ var tankDemo = function(canvas, bgColor) {
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gl = canvas.ctx.gl;
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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assetManager = new spine.webgl.AssetManager(gl, "assets/", spineDemos.downloader);
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assetManager = new spine.webgl.AssetManager(gl, spineDemos.path, spineDemos.downloader);
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assetManager.loadTextureAtlas("atlas2.atlas");
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assetManager.loadJson("demos.json");
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timeKeeper = new spine.TimeKeeper();
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@ -22,7 +22,7 @@ var transformsDemo = function(canvas, bgColor) {
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gl = canvas.ctx.gl;
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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assetManager = new spine.webgl.AssetManager(gl, "assets/", spineDemos.downloader);
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assetManager = new spine.webgl.AssetManager(gl, spineDemos.path, spineDemos.downloader);
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assetManager.loadTextureAtlas("atlas2.atlas");
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assetManager.loadJson("demos.json");
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input = new spine.webgl.Input(canvas);
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@ -17,7 +17,7 @@ var transitionsDemo = function(canvas, loadingComplete, bgColor) {
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gl = canvas.ctx.gl;
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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assetManager = new spine.webgl.AssetManager(gl, "assets/", spineDemos.downloader);
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assetManager = new spine.webgl.AssetManager(gl, spineDemos.path, spineDemos.downloader);
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assetManager.loadTextureAtlas("atlas1.atlas");
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assetManager.loadJson("demos.json");
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@ -6,7 +6,8 @@ var spineDemos = {
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demos: [],
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loopRunning: false,
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canvases: [],
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downloader: new spine.Downloader()
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downloader: new spine.Downloader(),
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path: "assets/"
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};
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window.onerror = function (msg, url, lineNo, columnNo, error) {
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@ -21,7 +21,7 @@ var vineDemo = function(canvas, bgColor) {
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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input = new spine.webgl.Input(canvas);
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assetManager = new spine.webgl.AssetManager(gl, "assets/", spineDemos.downloader);
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assetManager = new spine.webgl.AssetManager(gl, spineDemos.path, spineDemos.downloader);
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assetManager.loadTextureAtlas("atlas2.atlas");
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assetManager.loadJson("demos.json");
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timeKeeper = new spine.TimeKeeper();
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