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[csharp] Fix (IS_UNITY) symbol.
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@ -28,6 +28,10 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#if (UNITY_5 || UNITY_5_3_OR_NEWER || UNITY_WSA || UNITY_WP8 || UNITY_WP8_1)
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#define IS_UNITY
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#endif
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using System;
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using System.Collections.Generic;
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using System.IO;
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@ -44,7 +48,7 @@ namespace Spine {
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List<AtlasRegion> regions = new List<AtlasRegion>();
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TextureLoader textureLoader;
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#if !(UNITY_5 || UNITY_4 || UNITY_WSA || UNITY_WP8 || UNITY_WP8_1) // !UNITY
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#if !(IS_UNITY)
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#if WINDOWS_STOREAPP
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private async Task ReadFile(string path, TextureLoader textureLoader) {
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var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
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@ -82,7 +86,7 @@ namespace Spine {
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}
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#endif // WINDOWS_STOREAPP
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#endif // !(UNITY)
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#endif
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public Atlas (TextReader reader, string dir, TextureLoader textureLoader) {
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Load(reader, dir, textureLoader);
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@ -28,7 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#if (UNITY_5 || UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_WSA || UNITY_WP8 || UNITY_WP8_1)
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#if (UNITY_5 || UNITY_5_3_OR_NEWER || UNITY_WSA || UNITY_WP8 || UNITY_WP8_1)
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#define IS_UNITY
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#endif
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