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https://github.com/EsotericSoftware/spine-runtimes.git
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[ts] Player, if config.success set an animation but not a viewport, set a viewport.
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@ -454,7 +454,8 @@ module spine {
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if (config.success) config.success(this);
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if (!this.animationState.getCurrent(0)) {
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let entry = this.animationState.getCurrent(0);
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if (!entry) {
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if (this.config.animation)
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this.setAnimation(this.config.animation);
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else {
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@ -462,7 +463,8 @@ module spine {
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entry.trackEnd = 100000000;
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this.setViewport(entry.animation);
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}
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}
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} else if (!this.currentViewport)
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this.setViewport(entry.animation);
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}
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private setupInput () {
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@ -728,20 +730,22 @@ module spine {
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height: this.currentViewport.height + (this.currentViewport.padBottom as number) + (this.currentViewport.padTop as number)
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};
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let transitionAlpha = ((performance.now() - this.viewportTransitionStart) / 1000) / config.viewport.transitionTime;
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if (this.previousViewport && transitionAlpha < 1) {
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let oldViewport = {
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x: this.previousViewport.x - (this.previousViewport.padLeft as number),
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y: this.previousViewport.y - (this.previousViewport.padBottom as number),
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width: this.previousViewport.width + (this.previousViewport.padLeft as number) + (this.previousViewport.padRight as number),
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height: this.previousViewport.height + (this.previousViewport.padBottom as number) + (this.previousViewport.padTop as number)
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};
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viewport = {
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x: oldViewport.x + (viewport.x - oldViewport.x) * transitionAlpha,
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y: oldViewport.y + (viewport.y - oldViewport.y) * transitionAlpha,
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width: oldViewport.width + (viewport.width - oldViewport.width) * transitionAlpha,
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height: oldViewport.height + (viewport.height - oldViewport.height) * transitionAlpha
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};
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if (this.previousViewport) {
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let transitionAlpha = ((performance.now() - this.viewportTransitionStart) / 1000) / config.viewport.transitionTime;
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if (transitionAlpha < 1) {
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let oldViewport = {
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x: this.previousViewport.x - (this.previousViewport.padLeft as number),
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y: this.previousViewport.y - (this.previousViewport.padBottom as number),
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width: this.previousViewport.width + (this.previousViewport.padLeft as number) + (this.previousViewport.padRight as number),
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height: this.previousViewport.height + (this.previousViewport.padBottom as number) + (this.previousViewport.padTop as number)
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};
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viewport = {
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x: oldViewport.x + (viewport.x - oldViewport.x) * transitionAlpha,
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y: oldViewport.y + (viewport.y - oldViewport.y) * transitionAlpha,
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width: oldViewport.width + (viewport.width - oldViewport.width) * transitionAlpha,
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height: oldViewport.height + (viewport.height - oldViewport.height) * transitionAlpha
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};
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}
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}
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let viewportSize = this.scale(viewport.width, viewport.height, this.canvas.width, this.canvas.height);
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