[cpp] 4.3 porting WIP

This commit is contained in:
Mario Zechner 2025-06-07 02:54:51 +02:00
parent ad381b43ef
commit cb6916c3c3
5 changed files with 190 additions and 2 deletions

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@ -37,7 +37,7 @@
namespace spine {
/// Stores a bone's local pose.
class SP_API BoneLocal : public SpineObject, public Pose<BoneLocal> {
class SP_API BoneLocal : public Pose<BoneLocal> {
RTTI_DECL
private:

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@ -0,0 +1,92 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_SLOTPOSE_H_
#define SPINE_SLOTPOSE_H_
#include <spine/SpineObject.h>
#include <spine/RTTI.h>
#include <spine/Pose.h>
#include <spine/Color.h>
#include <spine/Vector.h>
namespace spine {
class Attachment;
class VertexAttachment;
class SP_API SlotPose : public Pose<SlotPose> {
RTTI_DECL
private:
Color _color;
Color _darkColor;
bool _hasDarkColor;
Attachment* _attachment;
int _sequenceIndex;
Vector<float> _deform;
public:
SlotPose();
virtual ~SlotPose();
virtual void set(SlotPose& pose) override;
/// The color used to tint the slot's attachment. If getDarkColor() is set, this is used as the light color for two
/// color tinting.
Color& getColor();
/// The dark color used to tint the slot's attachment for two color tinting. The dark
/// color's alpha is not used.
Color& getDarkColor();
/// Returns true if this slot has a dark color.
bool hasDarkColor();
/// The current attachment for the slot, or null if the slot has no attachment.
Attachment* getAttachment();
/// Sets the slot's attachment and, if the attachment changed, resets sequenceIndex and clears the deform.
/// The deform is not cleared if the old attachment has the same VertexAttachment::getTimelineAttachment() as the
/// specified attachment.
void setAttachment(Attachment* attachment);
/// The index of the texture region to display when the slot's attachment has a Sequence. -1 represents the
/// Sequence::getSetupIndex().
int getSequenceIndex();
void setSequenceIndex(int sequenceIndex);
/// Values to deform the slot's attachment. For an unweighted mesh, the entries are local positions for each vertex. For a
/// weighted mesh, the entries are an offset for each vertex which will be added to the mesh's local vertex positions.
///
/// See VertexAttachment::computeWorldVertices() and DeformTimeline.
Vector<float>& getDeform();
};
}
#endif /* SPINE_SLOTPOSE_H_ */

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@ -108,6 +108,7 @@
#include <spine/SliderPose.h>
#include <spine/Slot.h>
#include <spine/SlotData.h>
#include <spine/SlotPose.h>
#include <spine/SlotTimeline.h>
#include <spine/SpacingMode.h>
#include <spine/SpineObject.h>

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@ -28,7 +28,6 @@
*****************************************************************************/
#include <spine/BoneLocal.h>
#include <spine/SpineException.h>
using namespace spine;

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@ -0,0 +1,96 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/SlotPose.h>
#include <spine/Attachment.h>
#include <spine/VertexAttachment.h>
using namespace spine;
RTTI_IMPL_NOPARENT(SlotPose)
SlotPose::SlotPose() : _color(1, 1, 1, 1), _darkColor(0, 0, 0, 0), _hasDarkColor(false), _attachment(nullptr), _sequenceIndex(-1) {
}
SlotPose::~SlotPose() {
}
void SlotPose::set(SlotPose& pose) {
_color.set(pose._color);
if (pose._hasDarkColor) _darkColor.set(pose._darkColor);
_hasDarkColor = pose._hasDarkColor;
_attachment = pose._attachment;
_sequenceIndex = pose._sequenceIndex;
_deform.clear();
_deform.addAll(pose._deform);
}
Color& SlotPose::getColor() {
return _color;
}
Color& SlotPose::getDarkColor() {
return _darkColor;
}
bool SlotPose::hasDarkColor() {
return _hasDarkColor;
}
Attachment* SlotPose::getAttachment() {
return _attachment;
}
void SlotPose::setAttachment(Attachment* attachment) {
if (_attachment == attachment) return;
// Check if we need to clear deform based on timeline attachment
if (!attachment ||
!_attachment ||
!attachment->getRTTI().instanceOf(VertexAttachment::rtti) ||
!_attachment->getRTTI().instanceOf(VertexAttachment::rtti) ||
static_cast<VertexAttachment*>(attachment)->getTimelineAttachment() !=
static_cast<VertexAttachment*>(_attachment)->getTimelineAttachment()) {
_deform.clear();
}
_attachment = attachment;
_sequenceIndex = -1;
}
int SlotPose::getSequenceIndex() {
return _sequenceIndex;
}
void SlotPose::setSequenceIndex(int sequenceIndex) {
_sequenceIndex = sequenceIndex;
}
Vector<float>& SlotPose::getDeform() {
return _deform;
}