Merge branch '4.2' into spine-android

This commit is contained in:
Denis Andrasec 2024-07-18 16:36:07 +02:00
commit cbe3e05a94
7 changed files with 7 additions and 7 deletions

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@ -7,7 +7,7 @@
[MaterialToggle(_TINT_BLACK_ON)] _TintBlack("Tint Black", Float) = 0
_Black(" Dark Color", Color) = (0,0,0,0)
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
}
SubShader {

View File

@ -7,7 +7,7 @@
[MaterialToggle(_TINT_BLACK_ON)] _TintBlack("Tint Black", Float) = 0
_Black(" Dark Color", Color) = (0,0,0,0)
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
}
SubShader {

View File

@ -7,7 +7,7 @@
[MaterialToggle(_TINT_BLACK_ON)] _TintBlack("Tint Black", Float) = 0
_Black(" Dark Color", Color) = (0,0,0,0)
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
}
SubShader {

View File

@ -7,7 +7,7 @@
[MaterialToggle(_TINT_BLACK_ON)] _TintBlack("Tint Black", Float) = 0
_Black(" Dark Color", Color) = (0,0,0,0)
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
}
SubShader {

View File

@ -7,7 +7,7 @@
[MaterialToggle(_TINT_BLACK_ON)] _TintBlack("Tint Black", Float) = 0
_Black(" Dark Color", Color) = (0,0,0,0)
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
}
SubShader {

View File

@ -7,7 +7,7 @@
[MaterialToggle(_TINT_BLACK_ON)] _TintBlack("Tint Black", Float) = 0
_Black(" Dark Color", Color) = (0,0,0,0)
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
}
SubShader {

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@ -2,7 +2,7 @@
"name": "com.esotericsoftware.spine.urp-shaders",
"displayName": "Spine Universal RP Shaders",
"description": "This plugin provides universal render pipeline (URP) shaders for the spine-unity runtime.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime, version 4.2.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
"version": "4.2.35",
"version": "4.2.36",
"unity": "2019.3",
"author": {
"name": "Esoteric Software",