mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 02:06:03 +08:00
[ts] Port: Scale physics constraint limits with skeleton scale. See #2576.
This commit is contained in:
parent
be3aa5f70e
commit
cbed5fbf40
@ -136,9 +136,10 @@ export class PhysicsConstraint implements Updatable {
|
||||
this.reset();
|
||||
// Fall through.
|
||||
case Physics.update:
|
||||
const skeleton = this.skeleton;
|
||||
const delta = Math.max(this.skeleton.time - this.lastTime, 0);
|
||||
this.remaining += delta;
|
||||
this.lastTime = this.skeleton.time;
|
||||
this.lastTime = skeleton.time;
|
||||
|
||||
const bx = bone.worldX, by = bone.worldY;
|
||||
if (this._reset) {
|
||||
@ -146,16 +147,18 @@ export class PhysicsConstraint implements Updatable {
|
||||
this.ux = bx;
|
||||
this.uy = by;
|
||||
} else {
|
||||
let a = this.remaining, i = this.inertia, q = this.data.limit * delta, t = this.data.step, f = this.skeleton.data.referenceScale, d = -1;
|
||||
let a = this.remaining, i = this.inertia, t = this.data.step, f = this.skeleton.data.referenceScale, d = -1;
|
||||
let qx = this.data.limit * delta, qy = qx * skeleton.scaleY;
|
||||
qx *= skeleton.scaleX;
|
||||
if (x || y) {
|
||||
if (x) {
|
||||
const u = (this.ux - bx) * i;
|
||||
this.xOffset += u > q ? q : u < -q ? -q : u;
|
||||
this.xOffset += u > qx ? qx : u < -qx ? -qx : u;
|
||||
this.ux = bx;
|
||||
}
|
||||
if (y) {
|
||||
const u = (this.uy - by) * i;
|
||||
this.yOffset += u > q ? q : u < -q ? -q : u;
|
||||
this.yOffset += u > qy ? qy : u < -qy ? -qy : u;
|
||||
this.uy = by;
|
||||
}
|
||||
if (a >= t) {
|
||||
@ -181,14 +184,14 @@ export class PhysicsConstraint implements Updatable {
|
||||
if (rotateOrShearX || scaleX) {
|
||||
let ca = Math.atan2(bone.c, bone.a), c = 0, s = 0, mr = 0;
|
||||
let dx = this.cx - bone.worldX, dy = this.cy - bone.worldY;
|
||||
if (dx > q)
|
||||
dx = q;
|
||||
else if (dx < -q) //
|
||||
dx = -q;
|
||||
if (dy > q)
|
||||
dy = q;
|
||||
else if (dy < -q) //
|
||||
dy = -q;
|
||||
if (dx > qx)
|
||||
dx = qx;
|
||||
else if (dx < -qx) //
|
||||
dx = -qx;
|
||||
if (dy > qy)
|
||||
dy = qy;
|
||||
else if (dy < -qy) //
|
||||
dy = -qy;
|
||||
if (rotateOrShearX) {
|
||||
mr = (this.data.rotate + this.data.shearX) * mix;
|
||||
let r = Math.atan2(dy + this.ty, dx + this.tx) - ca - this.rotateOffset * mr;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user