mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
Clean up.
This commit is contained in:
parent
f2f9572ae3
commit
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2
.gitignore
vendored
2
.gitignore
vendored
@ -96,3 +96,5 @@ spine-starling/spine-starling-example/bin
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spine-starling/spine-starling-example/lib/.spine-starling.swc.stamp
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spine-starling/spine-starling-example/lib/.spine-starling.swc.stamp
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spine-turbulenz/spine-js/spine.js
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spine-turbulenz/spine-js/spine.js
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spine-threejs/spine-js/spine.js
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@ -1,223 +0,0 @@
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skeleton.png
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size: 512,128
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format: RGBA8888
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filter: Linear,Linear
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repeat: none
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hair
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rotate: false
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xy: 2, 48
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size: 44, 69
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orig: 44, 69
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offset: 0, 0
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index: -1
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hat
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rotate: false
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xy: 192, 89
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size: 54, 28
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orig: 54, 28
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offset: 0, 0
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index: -1
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head
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rotate: false
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xy: 142, 67
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size: 48, 50
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orig: 48, 50
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offset: 0, 0
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index: -1
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left-arm-bottom
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rotate: false
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xy: 41, 8
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size: 17, 32
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orig: 17, 32
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offset: 0, 0
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index: -1
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left-arm-top
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rotate: false
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xy: 23, 7
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size: 16, 39
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orig: 16, 39
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offset: 0, 0
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index: -1
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left-foot
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rotate: false
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xy: 198, 2
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size: 30, 20
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orig: 30, 20
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offset: 0, 0
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index: -1
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left-foot-boots
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rotate: false
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xy: 248, 95
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size: 30, 22
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orig: 30, 22
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offset: 0, 0
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index: -1
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left-hand
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rotate: false
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xy: 230, 5
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size: 14, 17
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orig: 14, 17
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offset: 0, 0
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index: -1
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left-leg-bottom
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rotate: false
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xy: 276, 35
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size: 17, 58
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orig: 17, 58
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offset: 0, 0
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index: -1
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left-leg-top
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rotate: false
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xy: 142, 2
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size: 26, 63
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orig: 26, 63
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offset: 0, 0
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index: -1
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left-lower-arm-shirt
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rotate: false
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xy: 60, 10
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size: 18, 30
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orig: 18, 30
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offset: 0, 0
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index: -1
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left-lower-leg-boots
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rotate: false
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xy: 80, 10
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size: 13, 22
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orig: 13, 22
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offset: 0, 0
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index: -1
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left-lower-leg-pants
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rotate: false
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xy: 254, 32
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size: 20, 61
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orig: 20, 61
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offset: 0, 0
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index: -1
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right-lower-leg-pants
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rotate: false
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xy: 254, 32
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size: 20, 61
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orig: 20, 61
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offset: 0, 0
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index: -1
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left-upper-arm-shirt
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rotate: false
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xy: 2, 6
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size: 19, 40
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orig: 19, 40
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offset: 0, 0
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index: -1
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right-upper-arm-shirt
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rotate: false
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xy: 2, 6
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size: 19, 40
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orig: 19, 40
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offset: 0, 0
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index: -1
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left-upper-leg-pants
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rotate: false
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xy: 170, 2
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size: 26, 63
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orig: 26, 63
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offset: 0, 0
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index: -1
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right-arm-middle
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rotate: false
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xy: 392, 85
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size: 17, 32
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orig: 17, 32
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offset: 0, 0
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index: -1
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right-arm-top
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rotate: false
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xy: 314, 56
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size: 16, 39
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orig: 16, 39
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offset: 0, 0
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index: -1
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right-foot
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rotate: false
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xy: 312, 97
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size: 30, 20
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orig: 30, 20
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offset: 0, 0
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index: -1
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right-foot-boots
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rotate: false
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xy: 280, 95
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size: 30, 22
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orig: 30, 22
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offset: 0, 0
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index: -1
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right-hand
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rotate: false
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xy: 314, 37
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size: 14, 17
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orig: 14, 17
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offset: 0, 0
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index: -1
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right-leg-bottom
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rotate: false
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xy: 295, 35
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size: 17, 58
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orig: 17, 58
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offset: 0, 0
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index: -1
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right-leg-top
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rotate: false
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xy: 198, 24
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size: 26, 63
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orig: 26, 63
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offset: 0, 0
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index: -1
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right-lower-arm-shirt
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rotate: false
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xy: 372, 87
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size: 18, 30
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orig: 18, 30
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offset: 0, 0
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index: -1
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right-lower-leg-boots
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rotate: false
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xy: 411, 95
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size: 13, 22
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orig: 13, 22
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offset: 0, 0
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index: -1
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right-upper-leg-pants
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rotate: false
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xy: 226, 24
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size: 26, 63
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orig: 26, 63
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offset: 0, 0
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index: -1
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shirt
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rotate: false
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xy: 48, 42
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size: 30, 75
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orig: 30, 75
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offset: 0, 0
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index: -1
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torso
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rotate: false
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xy: 112, 34
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size: 28, 83
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orig: 28, 83
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offset: 0, 0
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index: -1
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torso-clothed
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rotate: false
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xy: 80, 34
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size: 30, 83
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orig: 30, 83
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offset: 0, 0
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index: -1
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torso-pants
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rotate: false
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xy: 344, 93
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size: 26, 24
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orig: 26, 24
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offset: 0, 0
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index: -1
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File diff suppressed because one or more lines are too long
Binary file not shown.
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Before Width: | Height: | Size: 11 KiB |
@ -31,7 +31,7 @@
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<html>
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<html>
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<head>
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<head>
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<meta charset="UTF-8">
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<meta charset="UTF-8">
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<title>spine-js</title>
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<title>spine-threejs</title>
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<script src="../spine-js/spine.js"></script>
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<script src="../spine-js/spine.js"></script>
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<script src="../three.min.js"></script>
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<script src="../three.min.js"></script>
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@ -39,42 +39,34 @@
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</head>
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</head>
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<body>
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<body>
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<input type="button" value="Spineboy" onclick="load('spineboy', 0.6)">
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<input type="button" value="Hero" onclick="load('hero', 1)">
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<input type="button" value="Goblins" onclick="load('goblins', 1)">
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<input type="button" value="Gipsy" onclick="load('skeleton', 1)">
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Click to change the animation or skin.
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<br>
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<script>
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<script>
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(function () {
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(function () {
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var loadText = function (url, callback) {
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var loadText = function (url, callback) {
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var req = new XMLHttpRequest ();
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var req = new XMLHttpRequest();
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req.open ("GET", url, true);
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req.open("GET", url, true);
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req.responseType = 'text';
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req.responseType = 'text';
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req.addEventListener ('error', function (event) {}, false);
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req.addEventListener('error', function (event) {}, false);
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req.addEventListener ('abort', function (event) {}, false);
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req.addEventListener('abort', function (event) {}, false);
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req.addEventListener ('load', function (event) { callback (req.response); }, false);
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req.addEventListener('load', function (event) { callback(req.response); }, false);
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req.send ();
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req.send();
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return req;
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return req;
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};
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};
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var loadImage = function (url, callback) {
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var loadImage = function (url, callback) {
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var image = new Image ();
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var image = new Image();
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image.addEventListener ('error', function (event) {}, false);
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image.addEventListener('error', function (event) {}, false);
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image.addEventListener ('abort', function (event) {}, false);
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image.addEventListener('abort', function (event) {}, false);
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image.addEventListener ('load', function (event) { callback (image); }, false);
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image.addEventListener('load', function (event) { callback (image); }, false);
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image.src = url;
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image.src = url;
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return image;
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return image;
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};
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};
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SpineAnimation = function (animation, path, scale) {
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SpineAnimation = function (name, path, scale) {
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THREE.Object3D.call (this);
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THREE.Object3D.call(this);
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this.name = animation;
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this.name = name;
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path = path ? (path +
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path = path ? (path +
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((path.substr(-1) != '/') ? '/' : '')
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((path.substr(-1) != '/') ? '/' : '')
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@ -82,15 +74,15 @@
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var self = this;
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var self = this;
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loadText (path + animation + '.atlas', function (atlasText) {
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loadText(path + name + '.atlas', function (atlasText) {
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self.atlas = new spine.Atlas(atlasText, {
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self.atlas = new spine.Atlas(atlasText, {
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load: function (page, image, atlas) {
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load: function (page, image, atlas) {
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loadImage (path + image, function (image) {
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loadImage(path + image, function (image) {
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// calculate UVs in atlas regions
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// calculate UVs in atlas regions
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page.width = image.width;
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page.width = image.width;
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page.height = image.height;
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page.height = image.height;
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atlas.updateUVs (page);
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atlas.updateUVs(page);
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// propagate new UVs to attachments, if they were already created
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// propagate new UVs to attachments, if they were already created
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if (self.skeleton) {
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if (self.skeleton) {
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@ -101,18 +93,18 @@
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var attachment = attachments[k];
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var attachment = attachments[k];
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if (attachment instanceof spine.RegionAttachment) {
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if (attachment instanceof spine.RegionAttachment) {
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var region = attachment.rendererObject;
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var region = attachment.rendererObject;
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attachment.setUVs (region.u, region.v, region.u2, region.v2, region.rotate);
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attachment.setUVs(region.u, region.v, region.u2, region.v2, region.rotate);
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}
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}
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}
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}
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}
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}
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}
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}
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// create basic material for the page
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// create basic material for the page
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var texture = new THREE.Texture (image);
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var texture = new THREE.Texture(image);
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texture.needsUpdate = true;
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texture.needsUpdate = true;
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page.rendererObject = [
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page.rendererObject = [
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new THREE.MeshBasicMaterial ({
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new THREE.MeshBasicMaterial({
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//color: 0xff00, wireframe: true,
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//color: 0xff00, wireframe: true,
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map : texture, side : THREE.DoubleSide, transparent : true, alphaTest : 0.5
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map : texture, side : THREE.DoubleSide, transparent : true, alphaTest : 0.5
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})
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})
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@ -125,9 +117,7 @@
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if (material.meshes) {
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if (material.meshes) {
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for (var name in material.meshes) {
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for (var name in material.meshes) {
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var mesh = material.meshes[name];
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var mesh = material.meshes[name];
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if (mesh.parent) {
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if (mesh.parent) mesh.parent.remove(mesh);
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mesh.parent.remove (mesh);
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}
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mesh.geometry.dispose();
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mesh.geometry.dispose();
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}
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}
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}
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}
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@ -139,15 +129,15 @@
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}
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}
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});
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});
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loadText (path + animation + '.json', function (skeletonText) {
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loadText(path + name + '.json', function (skeletonText) {
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var json = new spine.SkeletonJson (new spine.AtlasAttachmentLoader (self.atlas));
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var json = new spine.SkeletonJson(new spine.AtlasAttachmentLoader(self.atlas));
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json.scale = scale || 1;
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json.scale = scale || 1;
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var skeletonData = json.readSkeletonData (JSON.parse (skeletonText));
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var skeletonData = json.readSkeletonData(JSON.parse(skeletonText));
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self.skeleton = new spine.Skeleton (skeletonData);
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self.skeleton = new spine.Skeleton(skeletonData);
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self.stateData = new spine.AnimationStateData (skeletonData);
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self.stateData = new spine.AnimationStateData(skeletonData);
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self.state = new spine.AnimationState (self.stateData);
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self.state = new spine.AnimationState(self.stateData);
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self.dispatchEvent({
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self.dispatchEvent({
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type : SpineAnimation.SKELETON_DATA_LOADED
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type : SpineAnimation.SKELETON_DATA_LOADED
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@ -155,18 +145,18 @@
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});
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});
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});
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});
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var matrix = new THREE.Matrix4 ();
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var matrix = new THREE.Matrix4();
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// if given, dt must be in ms
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// if given, dt must be in ms
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this.update = function (dt, dz) {
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this.update = function (dt, dz) {
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if (!this.state) return;
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if (!this.state) return;
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this.state.update (dt || (1.0 / 60));
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this.state.update(dt || (1.0 / 60));
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this.state.apply (this.skeleton);
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this.state.apply(this.skeleton);
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this.skeleton.updateWorldTransform ();
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this.skeleton.updateWorldTransform();
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this.traverse (function (object) {
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this.traverse(function (object) {
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if (object instanceof THREE.Mesh) {
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if (object instanceof THREE.Mesh) {
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object.visible = false;
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object.visible = false;
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}
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}
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@ -180,14 +170,12 @@
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if (!(attachment instanceof spine.RegionAttachment)) continue;
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if (!(attachment instanceof spine.RegionAttachment)) continue;
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var materials = attachment.rendererObject.page.rendererObject;
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var materials = attachment.rendererObject.page.rendererObject;
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if (!materials) {
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// texture was not loaded yet
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// texture was not loaded yet
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if (!materials) continue;
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continue;
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}
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if (slot.data.additiveBlending && (materials.length == 1)) {
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if (slot.data.additiveBlending && (materials.length == 1)) {
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||||||
// create separate material for additive blending
|
// create separate material for additive blending
|
||||||
materials.push (new THREE.MeshBasicMaterial ({
|
materials.push(new THREE.MeshBasicMaterial({
|
||||||
map : materials[0].map,
|
map : materials[0].map,
|
||||||
side : THREE.DoubleSide,
|
side : THREE.DoubleSide,
|
||||||
transparent : true,
|
transparent : true,
|
||||||
@ -209,44 +197,41 @@
|
|||||||
|
|
||||||
mesh.visible = true;
|
mesh.visible = true;
|
||||||
} else {
|
} else {
|
||||||
geometry = new THREE.PlaneGeometry (
|
geometry = new THREE.PlaneGeometry(
|
||||||
attachment.regionOriginalWidth,
|
attachment.regionOriginalWidth,
|
||||||
attachment.regionOriginalHeight
|
attachment.regionOriginalHeight
|
||||||
);
|
);
|
||||||
|
|
||||||
geometry.dynamic = true;
|
geometry.dynamic = true;
|
||||||
|
|
||||||
mesh = new THREE.Mesh (geometry, material);
|
mesh = new THREE.Mesh(geometry, material);
|
||||||
|
|
||||||
material.meshes[slot.data.name] = mesh;
|
|
||||||
|
|
||||||
mesh.matrixAutoUpdate = false;
|
mesh.matrixAutoUpdate = false;
|
||||||
|
|
||||||
this.add (mesh);
|
material.meshes[slot.data.name] = mesh;
|
||||||
|
this.add(mesh);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mesh.attachmentTime && (slot.getAttachmentTime () > mesh.attachmentTime)) {
|
if (mesh.attachmentTime && (slot.getAttachmentTime () > mesh.attachmentTime)) {
|
||||||
// do nothing
|
// do nothing
|
||||||
} else {
|
} else {
|
||||||
// update UVs
|
// update UVs
|
||||||
geometry.faceVertexUvs[0][0][0].set (attachment.uvs[6], 1- attachment.uvs[7]);
|
geometry.faceVertexUvs[0][0][0].set(attachment.uvs[6], 1- attachment.uvs[7]);
|
||||||
geometry.faceVertexUvs[0][0][1].set (attachment.uvs[4], 1- attachment.uvs[5]);
|
geometry.faceVertexUvs[0][0][1].set(attachment.uvs[4], 1- attachment.uvs[5]);
|
||||||
geometry.faceVertexUvs[0][0][2].set (attachment.uvs[0], 1- attachment.uvs[1]);
|
geometry.faceVertexUvs[0][0][2].set(attachment.uvs[0], 1- attachment.uvs[1]);
|
||||||
geometry.faceVertexUvs[0][1][0].set (attachment.uvs[4], 1- attachment.uvs[5]);
|
geometry.faceVertexUvs[0][1][0].set(attachment.uvs[4], 1- attachment.uvs[5]);
|
||||||
geometry.faceVertexUvs[0][1][1].set (attachment.uvs[2], 1- attachment.uvs[3]);
|
geometry.faceVertexUvs[0][1][1].set(attachment.uvs[2], 1- attachment.uvs[3]);
|
||||||
geometry.faceVertexUvs[0][1][2].set (attachment.uvs[0], 1- attachment.uvs[1]);
|
geometry.faceVertexUvs[0][1][2].set(attachment.uvs[0], 1- attachment.uvs[1]);
|
||||||
geometry.uvsNeedUpdate = true;
|
geometry.uvsNeedUpdate = true;
|
||||||
|
|
||||||
geometry.vertices[1].set (attachment.offset[0], attachment.offset[1], 0);
|
geometry.vertices[1].set(attachment.offset[0], attachment.offset[1], 0);
|
||||||
geometry.vertices[3].set (attachment.offset[2], attachment.offset[3], 0);
|
geometry.vertices[3].set(attachment.offset[2], attachment.offset[3], 0);
|
||||||
geometry.vertices[2].set (attachment.offset[4], attachment.offset[5], 0);
|
geometry.vertices[2].set(attachment.offset[4], attachment.offset[5], 0);
|
||||||
geometry.vertices[0].set (attachment.offset[6], attachment.offset[7], 0);
|
geometry.vertices[0].set(attachment.offset[6], attachment.offset[7], 0);
|
||||||
geometry.verticesNeedUpdate = true;
|
geometry.verticesNeedUpdate = true;
|
||||||
|
|
||||||
mesh.attachmentTime = slot.getAttachmentTime ();
|
mesh.attachmentTime = slot.getAttachmentTime();
|
||||||
}
|
}
|
||||||
|
|
||||||
matrix.makeTranslation (
|
matrix.makeTranslation(
|
||||||
this.skeleton.x + slot.bone.worldX,
|
this.skeleton.x + slot.bone.worldX,
|
||||||
this.skeleton.y + slot.bone.worldY,
|
this.skeleton.y + slot.bone.worldY,
|
||||||
(dz || 0.1) * Z++
|
(dz || 0.1) * Z++
|
||||||
@ -255,7 +240,7 @@
|
|||||||
matrix.elements[0] = slot.bone.m00; matrix.elements[4] = slot.bone.m01;
|
matrix.elements[0] = slot.bone.m00; matrix.elements[4] = slot.bone.m01;
|
||||||
matrix.elements[1] = slot.bone.m10; matrix.elements[5] = slot.bone.m11;
|
matrix.elements[1] = slot.bone.m10; matrix.elements[5] = slot.bone.m11;
|
||||||
|
|
||||||
mesh.matrix.copy (matrix);
|
mesh.matrix.copy(matrix);
|
||||||
|
|
||||||
/* TODO slot.r,g,b,a ?? turbulenz example code:
|
/* TODO slot.r,g,b,a ?? turbulenz example code:
|
||||||
batch.add(
|
batch.add(
|
||||||
@ -279,135 +264,126 @@
|
|||||||
|
|
||||||
SpineAnimation.SKELETON_DATA_LOADED = 'skeletonDataLoaded';
|
SpineAnimation.SKELETON_DATA_LOADED = 'skeletonDataLoaded';
|
||||||
|
|
||||||
SpineAnimation.prototype = Object.create (THREE.Object3D.prototype);
|
SpineAnimation.prototype = Object.create(THREE.Object3D.prototype);
|
||||||
|
|
||||||
SpineAnimation.prototype.dispose = function () {
|
SpineAnimation.prototype.dispose = function () {
|
||||||
if (this.parent) this.parent.remove (this); this.atlas.dispose ();
|
if (this.parent) this.parent.remove(this); this.atlas.dispose();
|
||||||
};
|
};
|
||||||
|
|
||||||
}) ();
|
}) ();
|
||||||
|
|
||||||
|
var scene, camera, renderer;
|
||||||
|
var geometry, material, mesh;
|
||||||
|
var anim;
|
||||||
|
|
||||||
|
function load (name, scale) {
|
||||||
|
if (anim) anim.dispose();
|
||||||
|
|
||||||
|
anim = new SpineAnimation(name, 'data/', scale);
|
||||||
|
|
||||||
|
anim.addEventListener(SpineAnimation.SKELETON_DATA_LOADED, function () {
|
||||||
|
var canvas = renderer.domElement;
|
||||||
|
|
||||||
|
switch (anim.name) {
|
||||||
|
case 'spineboy':
|
||||||
|
anim.stateData.setMixByName('walk', 'jump', 0.2);
|
||||||
|
anim.stateData.setMixByName('run', 'jump', 0.2);
|
||||||
|
anim.stateData.setMixByName('jump', 'run', 0.2);
|
||||||
|
anim.state.setAnimationByName(0, 'walk', true);
|
||||||
|
canvas.onmousedown = function () {
|
||||||
|
anim.state.setAnimationByName(0, 'jump', false);
|
||||||
|
anim.state.addAnimationByName(0, 'run', true, 0);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 'hero':
|
||||||
|
anim.stateData.defaultMix = 0.2;
|
||||||
|
anim.stateData.setMixByName('Walk', 'Attack', 0);
|
||||||
|
anim.stateData.setMixByName('Attack', 'Run', 0);
|
||||||
|
anim.stateData.setMixByName('Run', 'Attack', 0);
|
||||||
|
anim.state.setAnimationByName(0, 'Idle', true);
|
||||||
|
canvas.onmousedown = function () {
|
||||||
|
var name = anim.state.getCurrent(0).animation.name;
|
||||||
|
if (name == 'Idle')
|
||||||
|
anim.state.setAnimationByName(0, 'Crouch', true);
|
||||||
|
else if (name == 'Crouch')
|
||||||
|
anim.state.setAnimationByName(0, 'Walk', true);
|
||||||
|
else {
|
||||||
|
anim.state.setAnimationByName(0, 'Attack', false);
|
||||||
|
anim.state.addAnimationByName(0, 'Run', true, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 'goblins':
|
||||||
|
anim.skeleton.setSkinByName('goblingirl'); // TODO - spine.Skeleton.prototype.setSkin doesn't work?
|
||||||
|
anim.skeleton.setSlotsToSetupPose();
|
||||||
|
anim.state.setAnimationByName(0, 'walk', true);
|
||||||
|
canvas.onmousedown = function () {
|
||||||
|
anim.skeleton.setSkinByName(anim.skeleton.skin.name == 'goblin' ? 'goblingirl' : 'goblin');
|
||||||
|
anim.skeleton.setSlotsToSetupPose();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 'skeleton':
|
||||||
|
anim.state.setAnimationByName(0, 'walk test', true);
|
||||||
|
canvas.onmousedown = function () {
|
||||||
|
var name = anim.state.getCurrent(0).animation.name;
|
||||||
|
if (name == 'walk test')
|
||||||
|
anim.state.setAnimationByName(0, 'idle test', true);
|
||||||
|
else
|
||||||
|
anim.state.setAnimationByName(0, 'walk test', true);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
//anim.skeleton.y = -200;
|
||||||
|
});
|
||||||
|
|
||||||
var scene, camera, renderer;
|
mesh.add(anim);
|
||||||
var geometry, material, mesh;
|
}
|
||||||
|
|
||||||
var test;
|
function init() {
|
||||||
|
scene = new THREE.Scene();
|
||||||
|
|
||||||
function load(animation, scale) {
|
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 3000);
|
||||||
if (test) {
|
camera.position.z = 400;
|
||||||
test.dispose ();
|
|
||||||
}
|
|
||||||
|
|
||||||
test = new SpineAnimation (animation, 'data/', scale);
|
geometry = new THREE.BoxGeometry(200, 200, 200);
|
||||||
|
material = new THREE.MeshBasicMaterial({ color: 0xff0000, wireframe: true });
|
||||||
|
|
||||||
test.addEventListener( SpineAnimation.SKELETON_DATA_LOADED, function () {
|
mesh = new THREE.Mesh(geometry, material);
|
||||||
var canvas = renderer.domElement;
|
scene.add(mesh);
|
||||||
|
|
||||||
switch (test.name) {
|
load('spineboy', 0.4);
|
||||||
case 'spineboy':
|
|
||||||
test.stateData.setMixByName('walk', 'jump', 0.2);
|
|
||||||
test.stateData.setMixByName('run', 'jump', 0.2);
|
|
||||||
test.stateData.setMixByName('jump', 'run', 0.2);
|
|
||||||
test.state.setAnimationByName(0, 'walk', true);
|
|
||||||
canvas.onmousedown = function () {
|
|
||||||
test.state.setAnimationByName(0, 'jump', false);
|
|
||||||
test.state.addAnimationByName(0, 'run', true, 0);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case 'hero':
|
|
||||||
test.stateData.defaultMix = 0.2;
|
|
||||||
test.stateData.setMixByName('Walk', 'Attack', 0);
|
|
||||||
test.stateData.setMixByName('Attack', 'Run', 0);
|
|
||||||
test.stateData.setMixByName('Run', 'Attack', 0);
|
|
||||||
test.state.setAnimationByName(0, 'Idle', true);
|
|
||||||
canvas.onmousedown = function () {
|
|
||||||
var name = test.state.getCurrent(0).animation.name;
|
|
||||||
if (name == 'Idle') {
|
|
||||||
test.state.setAnimationByName(0, 'Crouch', true);
|
|
||||||
} else if (name == 'Crouch') {
|
|
||||||
test.state.setAnimationByName(0, 'Walk', true);
|
|
||||||
} else {
|
|
||||||
test.state.setAnimationByName(0, 'Attack', false);
|
|
||||||
test.state.addAnimationByName(0, 'Run', true, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case 'goblins':
|
|
||||||
test.skeleton.setSkinByName('goblingirl'); // TODO find why spine.Skeleton.prototype.setSkin does not work
|
|
||||||
test.skeleton.setSlotsToSetupPose();
|
|
||||||
test.state.setAnimationByName(0, 'walk', true);
|
|
||||||
canvas.onmousedown = function () {
|
|
||||||
test.skeleton.setSkinByName(test.skeleton.skin.name == 'goblin' ? 'goblingirl' : 'goblin');
|
|
||||||
test.skeleton.setSlotsToSetupPose();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case 'skeleton':
|
|
||||||
test.state.setAnimationByName(0, 'walk test', true);
|
|
||||||
canvas.onmousedown = function () {
|
|
||||||
var name = test.state.getCurrent(0).animation.name;
|
|
||||||
if (name == 'walk test') {
|
|
||||||
test.state.setAnimationByName(0, 'idle test', true);
|
|
||||||
} else {
|
|
||||||
test.state.setAnimationByName(0, 'walk test', true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
//test.skeleton.y = -200;
|
|
||||||
});
|
|
||||||
|
|
||||||
mesh.add( test );
|
renderer = new THREE.WebGLRenderer();
|
||||||
}
|
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||||
|
|
||||||
init();
|
document.body.appendChild(renderer.domElement);
|
||||||
animate();
|
}
|
||||||
|
|
||||||
function init() {
|
function animate() {
|
||||||
spine.Bone.yDown = false;
|
requestAnimationFrame(animate);
|
||||||
|
|
||||||
scene = new THREE.Scene();
|
var t = Date.now();
|
||||||
|
var a = Math.sin(t * 6e-4);
|
||||||
|
var b = Math.cos(t * 3e-4);
|
||||||
|
|
||||||
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 3000 );
|
mesh.rotation.x = a * Math.PI * 0.2;
|
||||||
camera.position.z = 400;
|
mesh.rotation.y = b * Math.PI * 0.4;
|
||||||
|
|
||||||
geometry = new THREE.BoxGeometry( 200, 200, 200 );
|
anim.update();
|
||||||
material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
|
|
||||||
|
|
||||||
mesh = new THREE.Mesh( geometry, material );
|
renderer.render(scene, camera);
|
||||||
scene.add( mesh );
|
}
|
||||||
|
|
||||||
load( 'spineboy', 0.4 );
|
|
||||||
|
|
||||||
renderer = new THREE.WebGLRenderer();
|
|
||||||
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
||||||
|
|
||||||
document.body.appendChild( renderer.domElement );
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
function animate() {
|
|
||||||
|
|
||||||
requestAnimationFrame( animate );
|
|
||||||
|
|
||||||
var t = Date.now ();
|
|
||||||
var a = Math.sin (t * 6e-4);
|
|
||||||
var b = Math.cos (t * 3e-4);
|
|
||||||
|
|
||||||
mesh.rotation.x = a * Math.PI * 0.2;
|
|
||||||
mesh.rotation.y = b * Math.PI * 0.4;
|
|
||||||
|
|
||||||
|
|
||||||
test.update();
|
|
||||||
|
|
||||||
renderer.render( scene, camera );
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
init();
|
||||||
|
animate();
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
|
<br>
|
||||||
|
<input type="button" value="Spineboy" onclick="load('spineboy', 0.6)">
|
||||||
|
<input type="button" value="Hero" onclick="load('hero', 1)">
|
||||||
|
<input type="button" value="Goblins" onclick="load('goblins', 1)">
|
||||||
|
<input type="button" value="Gypsy" onclick="load('gypsy', 1)">
|
||||||
|
Click to change the animation or skin.
|
||||||
|
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
0
spine-threejs/spine-js/Place spine-js here.txt
Normal file
0
spine-threejs/spine-js/Place spine-js here.txt
Normal file
@ -1 +0,0 @@
|
|||||||
../../spine-js/spine.js
|
|
||||||
Loading…
x
Reference in New Issue
Block a user