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[as3] Fixed bug in SkeletonSprite related to timing. See http://esotericsoftware.com/forum/Runtimes-spine-starling-spine-AS3-major-bug-not-crash-8038
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@ -60,6 +60,7 @@ package spine.flash {
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_skeleton = new Skeleton(skeletonData);
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_skeleton = new Skeleton(skeletonData);
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_skeleton.updateWorldTransform();
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_skeleton.updateWorldTransform();
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lastTime = getTimer();
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addEventListener(Event.ADDED_TO_STAGE, onAdd);
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addEventListener(Event.ADDED_TO_STAGE, onAdd);
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addEventListener(Event.REMOVED_FROM_STAGE, onRemove);
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addEventListener(Event.REMOVED_FROM_STAGE, onRemove);
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}
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}
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@ -67,7 +68,7 @@ package spine.flash {
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removeEventListener(Event.ENTER_FRAME, enterFrame);
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removeEventListener(Event.ENTER_FRAME, enterFrame);
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}
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}
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public function clearListeners() {
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public function clearListeners() : void {
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removeEventListener(Event.ADDED_TO_STAGE, onAdd);
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removeEventListener(Event.ADDED_TO_STAGE, onAdd);
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removeEventListener(Event.REMOVED_FROM_STAGE, onRemove);
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removeEventListener(Event.REMOVED_FROM_STAGE, onRemove);
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}
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}
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