Merge branch '3.6' into 3.7-beta

This commit is contained in:
badlogic 2017-11-02 11:36:03 +01:00
commit cce86c1e33
3 changed files with 10 additions and 9 deletions

View File

@ -93,7 +93,8 @@ static float toColor (const char* value, int index) {
char *error;
int color;
if (strlen(value) / 2 < index) return -1;
if (index >= strlen(value) / 2)
return -1;
value += index * 2;
digits[0] = *value;

View File

@ -2,14 +2,14 @@ cmake_minimum_required(VERSION 2.8)
set(EXAMPLE_DIR "${CMAKE_CURRENT_LIST_DIR}/example")
if (NOT EXISTS ${EXAMPLE_DIR}/cocos2d)
message("Downloading cocos2dx, this may take some time!")
file(DOWNLOAD "http://www.cocos2d-x.org/filedown/start/364" "${EXAMPLE_DIR}/cocos2dx.zip")
file(DOWNLOAD "http://cdn.cocos2d-x.org/cocos2d-x-3.16.zip" "${EXAMPLE_DIR}/cocos2dx.zip")
execute_process(
COMMAND ${CMAKE_COMMAND} -E tar x ${EXAMPLE_DIR}/cocos2dx.zip
WORKING_DIRECTORY ${EXAMPLE_DIR}
)
execute_process(
COMMAND ${CMAKE_COMMAND} -E rename
"${EXAMPLE_DIR}/cocos2d-x-3.14.1" "${EXAMPLE_DIR}/cocos2d"
"${EXAMPLE_DIR}/cocos2d-x-3.16" "${EXAMPLE_DIR}/cocos2d"
)
execute_process(
COMMAND ${CMAKE_COMMAND} -E remove_directory "${EXAMPLE_DIR}/cocos2d/cocos/editor-support/spine"

View File

@ -399,7 +399,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
/// <param name = "outputAttachments">The List(Attachment) to populate with the newly created Attachment objects.</param>
///
/// <param name="materialPropertySource">May be null. If no Material property source is provided, no special </param>
public static void GetRepackedAttachments (List<Attachment> sourceAttachments, List<Attachment> outputAttachments, Material materialPropertySource, out Material outputMaterial, out Texture2D outputTexture, int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps, string newAssetName = "Repacked Attachments") {
public static void GetRepackedAttachments (List<Attachment> sourceAttachments, List<Attachment> outputAttachments, Material materialPropertySource, out Material outputMaterial, out Texture2D outputTexture, int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps, string newAssetName = "Repacked Attachments", bool clearCache = false) {
if (sourceAttachments == null) throw new System.ArgumentNullException("sourceAttachments");
if (outputAttachments == null) throw new System.ArgumentNullException("outputAttachments");
@ -468,8 +468,8 @@ namespace Spine.Unity.Modules.AttachmentTools {
}
// Clean up.
foreach (var ttp in texturesToPack)
UnityEngine.Object.Destroy(ttp);
if (clearCache)
AtlasUtilities.ClearCache();
outputTexture = newTexture;
outputMaterial = newMaterial;
@ -485,7 +485,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
/// <summary>
/// Creates and populates a duplicate skin with cloned attachments that are backed by a new packed texture atlas comprised of all the regions from the original skin.</summary>
/// <remarks>No Spine.Atlas object is created so there is no way to find AtlasRegions except through the Attachments using them.</remarks>
public static Skin GetRepackedSkin (this Skin o, string newName, Shader shader, out Material outputMaterial, out Texture2D outputTexture, int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps, Material materialPropertySource = null) {
public static Skin GetRepackedSkin (this Skin o, string newName, Shader shader, out Material outputMaterial, out Texture2D outputTexture, int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps, Material materialPropertySource = null, bool clearCache = false) {
var skinAttachments = o.Attachments;
var newSkin = new Skin(newName);
@ -553,8 +553,8 @@ namespace Spine.Unity.Modules.AttachmentTools {
}
// Clean up.
foreach (var ttp in texturesToPack)
UnityEngine.Object.Destroy(ttp);
if (clearCache)
AtlasUtilities.ClearCache();
outputTexture = newTexture;
outputMaterial = newMaterial;