From cd54ced15a30e67f2050d4c173499c04c63b3961 Mon Sep 17 00:00:00 2001 From: badlogic Date: Fri, 1 Jul 2022 14:56:45 +0200 Subject: [PATCH] [godot] Fix cpu count in templates script. --- spine-godot/build/build-templates.sh | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/spine-godot/build/build-templates.sh b/spine-godot/build/build-templates.sh index 73d64c93c..29ac032dd 100755 --- a/spine-godot/build/build-templates.sh +++ b/spine-godot/build/build-templates.sh @@ -31,7 +31,7 @@ if [ "$OSTYPE" = "msys" ]; then elif [[ "$OSTYPE" = "darwin"* ]]; then cpus=$(sysctl -n hw.logicalcpu) else - cpus=$(grep ^cpu\\scores /proc/cpuinfo | uniq | awk '{print $4}') + cpus=$(grep -c ^processor /proc/cpuinfo) fi pushd ../godot @@ -110,8 +110,8 @@ elif [ "$platform" = "android" ]; then ./gradlew generateGodotTemplates popd elif [ "$platform" = "linux" ]; then - echo "Unknown platform: $platform" - exit 1 + scons platform=x11 tools=no target=release bits=64 custom_modules="../spine_godot" --jobs=$cpus + scons platform=x11 tools=no target=release_debug bits=64 custom_modules="../spine_godot" --jobs=$cpus else echo "Unknown platform: $platform" exit 1