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Merge branch '3.6' into 3.7-beta
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commit
cdc2cab33d
@ -91,8 +91,8 @@ namespace Spine {
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if (scale) lengths = this.lengths.Resize(boneCount);
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for (int i = 0, n = spacesCount - 1; i < n;) {
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Bone bone = bonesItems[i];
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float setupLength = bone.data.length
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if (setupLength == 0) setupLength = 0.000000001;
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float setupLength = bone.data.length;
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if (setupLength == 0) setupLength = 0.000000001f;
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float x = setupLength * bone.a, y = setupLength * bone.c;
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float length = (float)Math.Sqrt(x * x + y * y);
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if (scale) lengths.Items[i] = setupLength;
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