Merge branch '3.6' into 3.7-beta

This commit is contained in:
badlogic 2017-07-19 14:02:50 +02:00
commit cdde8c65eb
21 changed files with 59 additions and 59 deletions

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@ -188,14 +188,14 @@ package spine {
lb = MathUtils.cosDeg(90 + shearY) * scaleY;
lc = MathUtils.sinDeg(shearX) * scaleX;
ld = MathUtils.sinDeg(90 + shearY) * scaleY;
if (this.data.transformMode != TransformMode.noScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
zb = -zb;
zd = -zd;
}
this.a = za * la + zb * lc;
this.b = za * lb + zb * ld;
this.c = zc * la + zd * lc;
this.d = zc * lb + zd * ld;
if (this.data.transformMode != TransformMode.noScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
this.b = -this.b;
this.d = -this.d;
}
this.d = zc * lb + zd * ld;
return;
}
}

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@ -173,14 +173,14 @@ void spBone_updateWorldTransformWith (spBone* self, float x, float y, float rota
lb = COS_DEG(90 + shearY) * scaleY;
lc = SIN_DEG(shearX) * scaleX;
ld = SIN_DEG(90 + shearY) * scaleY;
if (self->data->transformMode != SP_TRANSFORMMODE_NOSCALEORREFLECTION ? pa * pd - pb * pc < 0 : self->skeleton->flipX != self->skeleton->flipY) {
zb = -zb;
zd = -zd;
}
CONST_CAST(float, self->a) = za * la + zb * lc;
CONST_CAST(float, self->b) = za * lb + zb * ld;
CONST_CAST(float, self->c) = zc * la + zd * lc;
CONST_CAST(float, self->d) = zc * lb + zd * ld;
if (self->data->transformMode != SP_TRANSFORMMODE_NOSCALEORREFLECTION ? pa * pd - pb * pc < 0 : self->skeleton->flipX != self->skeleton->flipY) {
CONST_CAST(float, self->b) = -self->b;
CONST_CAST(float, self->d) = -self->d;
}
return;
}
}

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@ -246,14 +246,14 @@ namespace Spine {
float lb = MathUtils.CosDeg(90 + shearY) * scaleY;
float lc = MathUtils.SinDeg(shearX) * scaleX;
float ld = MathUtils.SinDeg(90 + shearY) * scaleY;
if (data.transformMode != TransformMode.NoScaleOrReflection? pa * pd - pb* pc< 0 : skeleton.flipX != skeleton.flipY) {
zb = -zb;
zd = -zd;
}
a = za * la + zb * lc;
b = za * lb + zb * ld;
c = zc * la + zd * lc;
d = zc * lb + zd * ld;
if (data.transformMode != TransformMode.NoScaleOrReflection ? pa * pd - pb * pc < 0 : skeleton.flipX != skeleton.flipY) {
b = -b;
d = -d;
}
d = zc * lb + zd * ld;
return;
}
}

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@ -201,15 +201,15 @@ public class Bone implements Updatable {
float la = cosDeg(shearX) * scaleX;
float lb = cosDeg(90 + shearY) * scaleY;
float lc = sinDeg(shearX) * scaleX;
float ld = sinDeg(90 + shearY) * scaleY;
float ld = sinDeg(90 + shearY) * scaleY;
if (data.transformMode != TransformMode.noScaleOrReflection ? pa * pd - pb * pc < 0 : skeleton.flipX != skeleton.flipY) {
zb = -zb;
zd = -zd;
}
a = za * la + zb * lc;
b = za * lb + zb * ld;
c = zc * la + zd * lc;
d = zc * lb + zd * ld;
if (data.transformMode != TransformMode.noScaleOrReflection ? pa * pd - pb * pc < 0 : skeleton.flipX != skeleton.flipY) {
b = -b;
d = -d;
}
return;
}
}

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@ -190,16 +190,16 @@ function Bone:updateWorldTransformWith (x, y, rotation, scaleX, scaleY, shearX,
local lb = math_cos(math_rad(90 + shearY)) * scaleY;
local lc = math_sin(math_rad(shearX)) * scaleX;
local ld = math_sin(90 + shearY) * scaleY;
self.a = za * la + zb * lc
self.b = za * lb + zb * ld
self.c = zc * la + zd * lc
self.d = zc * lb + zd * ld
local flip = self.skeleton.flipX ~= self.skeleton.flipY
if transformMode ~= TransformMode.noScaleOrReflection then flip = pa * pd - pb * pc < 0 end
if flip then
self.b = -self.b
self.d = -self.d
zb = -zb
zd = -zd
end
self.a = za * la + zb * lc
self.b = za * lb + zb * ld
self.c = zc * la + zd * lc
self.d = zc * lb + zd * ld
return
end

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@ -2200,14 +2200,14 @@ var spine;
var lb = spine.MathUtils.cosDeg(90 + shearY) * scaleY;
var lc = spine.MathUtils.sinDeg(shearX) * scaleX;
var ld = spine.MathUtils.sinDeg(90 + shearY) * scaleY;
if (this.data.transformMode != spine.TransformMode.NoScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
zb = -zb;
zd = -zd;
}
this.a = za * la + zb * lc;
this.b = za * lb + zb * ld;
this.c = zc * la + zd * lc;
this.d = zc * lb + zd * ld;
if (this.data.transformMode != spine.TransformMode.NoScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
this.b = -this.b;
this.d = -this.d;
}
return;
}
}

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@ -2200,14 +2200,14 @@ var spine;
var lb = spine.MathUtils.cosDeg(90 + shearY) * scaleY;
var lc = spine.MathUtils.sinDeg(shearX) * scaleX;
var ld = spine.MathUtils.sinDeg(90 + shearY) * scaleY;
if (this.data.transformMode != spine.TransformMode.NoScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
zb = -zb;
zd = -zd;
}
this.a = za * la + zb * lc;
this.b = za * lb + zb * ld;
this.c = zc * la + zd * lc;
this.d = zc * lb + zd * ld;
if (this.data.transformMode != spine.TransformMode.NoScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
this.b = -this.b;
this.d = -this.d;
}
return;
}
}

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@ -2200,14 +2200,14 @@ var spine;
var lb = spine.MathUtils.cosDeg(90 + shearY) * scaleY;
var lc = spine.MathUtils.sinDeg(shearX) * scaleX;
var ld = spine.MathUtils.sinDeg(90 + shearY) * scaleY;
if (this.data.transformMode != spine.TransformMode.NoScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
zb = -zb;
zd = -zd;
}
this.a = za * la + zb * lc;
this.b = za * lb + zb * ld;
this.c = zc * la + zd * lc;
this.d = zc * lb + zd * ld;
if (this.data.transformMode != spine.TransformMode.NoScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
this.b = -this.b;
this.d = -this.d;
}
return;
}
}

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@ -2200,14 +2200,14 @@ var spine;
var lb = spine.MathUtils.cosDeg(90 + shearY) * scaleY;
var lc = spine.MathUtils.sinDeg(shearX) * scaleX;
var ld = spine.MathUtils.sinDeg(90 + shearY) * scaleY;
if (this.data.transformMode != spine.TransformMode.NoScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
zb = -zb;
zd = -zd;
}
this.a = za * la + zb * lc;
this.b = za * lb + zb * ld;
this.c = zc * la + zd * lc;
this.d = zc * lb + zd * ld;
if (this.data.transformMode != spine.TransformMode.NoScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
this.b = -this.b;
this.d = -this.d;
}
return;
}
}

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@ -2200,14 +2200,14 @@ var spine;
var lb = spine.MathUtils.cosDeg(90 + shearY) * scaleY;
var lc = spine.MathUtils.sinDeg(shearX) * scaleX;
var ld = spine.MathUtils.sinDeg(90 + shearY) * scaleY;
if (this.data.transformMode != spine.TransformMode.NoScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
zb = -zb;
zd = -zd;
}
this.a = za * la + zb * lc;
this.b = za * lb + zb * ld;
this.c = zc * la + zd * lc;
this.d = zc * lb + zd * ld;
if (this.data.transformMode != spine.TransformMode.NoScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
this.b = -this.b;
this.d = -this.d;
}
return;
}
}

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@ -2200,14 +2200,14 @@ var spine;
var lb = spine.MathUtils.cosDeg(90 + shearY) * scaleY;
var lc = spine.MathUtils.sinDeg(shearX) * scaleX;
var ld = spine.MathUtils.sinDeg(90 + shearY) * scaleY;
if (this.data.transformMode != spine.TransformMode.NoScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
zb = -zb;
zd = -zd;
}
this.a = za * la + zb * lc;
this.b = za * lb + zb * ld;
this.c = zc * la + zd * lc;
this.d = zc * lb + zd * ld;
if (this.data.transformMode != spine.TransformMode.NoScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
this.b = -this.b;
this.d = -this.d;
}
return;
}
}

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@ -169,14 +169,14 @@ module spine {
let lb = MathUtils.cosDeg(90 + shearY) * scaleY;
let lc = MathUtils.sinDeg(shearX) * scaleX;
let ld = MathUtils.sinDeg(90 + shearY) * scaleY;
if (this.data.transformMode != TransformMode.NoScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
zb = -zb;
zd = -zd;
}
this.a = za * la + zb * lc;
this.b = za * lb + zb * ld;
this.c = zc * la + zd * lc;
this.d = zc * lb + zd * ld;
if (this.data.transformMode != TransformMode.NoScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
this.b = -this.b;
this.d = -this.d;
}
return;
}
}