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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Minor: unified TextureType of all example skeleton atlas textures to Default. Some were set to Sprite (2D and UI) which caused confusion.
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@ -49,7 +49,7 @@ TextureImporter:
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 8
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textureType: 0
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textureShape: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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@ -84,7 +84,7 @@ TextureImporter:
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 8
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textureType: 0
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textureShape: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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@ -49,7 +49,7 @@ TextureImporter:
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 8
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textureType: 0
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textureShape: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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@ -76,7 +76,7 @@ TextureImporter:
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 8
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textureType: 0
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textureShape: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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@ -49,7 +49,7 @@ TextureImporter:
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 8
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textureType: 0
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textureShape: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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