[unity] Minor: unified TextureType of all example skeleton atlas textures to Default. Some were set to Sprite (2D and UI) which caused confusion.

This commit is contained in:
Harald Csaszar 2021-12-16 11:22:32 +01:00
parent a77f9010f3
commit ceade3f804
5 changed files with 5 additions and 5 deletions

View File

@ -49,7 +49,7 @@ TextureImporter:
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 8
textureType: 0
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0

View File

@ -84,7 +84,7 @@ TextureImporter:
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 8
textureType: 0
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0

View File

@ -49,7 +49,7 @@ TextureImporter:
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 8
textureType: 0
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0

View File

@ -76,7 +76,7 @@ TextureImporter:
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 8
textureType: 0
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0

View File

@ -49,7 +49,7 @@ TextureImporter:
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 8
textureType: 0
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0