diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/BoundingBoxFollowerGraphicInspector.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/BoundingBoxFollowerGraphicInspector.cs index a37a5e6a7..16e2530b8 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/BoundingBoxFollowerGraphicInspector.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/BoundingBoxFollowerGraphicInspector.cs @@ -240,10 +240,10 @@ namespace Spine.Unity.Editor { foreach (var skin in skeletonGraphic.Skeleton.Data.Skins) { var attachments = skin.Attachments; foreach (var entry in attachments) { - var boundingBoxAttachment = entry.Value as BoundingBoxAttachment; + var boundingBoxAttachment = entry.Attachment as BoundingBoxAttachment; if (boundingBoxAttachment == null) continue; - int slotIndex = entry.Key.SlotIndex; + int slotIndex = entry.SlotIndex; var slot = skeletonGraphic.Skeleton.Slots.Items[slotIndex]; string slotName = slot.Data.Name; GameObject go = AddBoundingBoxFollowerGraphicChild(skeletonGraphic, diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/BoundingBoxFollowerInspector.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/BoundingBoxFollowerInspector.cs index 0d68b63c2..6e6909db6 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/BoundingBoxFollowerInspector.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/BoundingBoxFollowerInspector.cs @@ -239,10 +239,10 @@ namespace Spine.Unity.Editor { foreach (var skin in skeletonRenderer.Skeleton.Data.Skins) { var attachments = skin.Attachments; foreach (var entry in attachments) { - var boundingBoxAttachment = entry.Value as BoundingBoxAttachment; + var boundingBoxAttachment = entry.Attachment as BoundingBoxAttachment; if (boundingBoxAttachment == null) continue; - int slotIndex = entry.Key.SlotIndex; + int slotIndex = entry.SlotIndex; var slot = skeletonRenderer.Skeleton.Slots.Items[slotIndex]; string slotName = slot.Data.Name; GameObject go = AddBoundingBoxFollowerChild(skeletonRenderer,