Fixed memory leak.

This commit is contained in:
NathanSweet 2014-05-17 20:19:50 +02:00
parent 8cdb2062c7
commit cedf16751f
3 changed files with 5 additions and 2 deletions

View File

@ -82,7 +82,7 @@ void SkeletonRenderer::initialize () {
void SkeletonRenderer::setSkeletonData (spSkeletonData *skeletonData, bool ownsSkeletonData) { void SkeletonRenderer::setSkeletonData (spSkeletonData *skeletonData, bool ownsSkeletonData) {
skeleton = spSkeleton_create(skeletonData); skeleton = spSkeleton_create(skeletonData);
rootBone = skeleton->bones[0]; rootBone = skeleton->bones[0];
this->ownsSkeletonData = ownsSkeletonData; this->ownsSkeletonData = ownsSkeletonData;
} }
SkeletonRenderer::SkeletonRenderer () { SkeletonRenderer::SkeletonRenderer () {
@ -126,6 +126,7 @@ SkeletonRenderer::~SkeletonRenderer () {
if (ownsSkeletonData) spSkeletonData_dispose(skeleton->data); if (ownsSkeletonData) spSkeletonData_dispose(skeleton->data);
if (atlas) spAtlas_dispose(atlas); if (atlas) spAtlas_dispose(atlas);
spSkeleton_dispose(skeleton); spSkeleton_dispose(skeleton);
FREE(worldVertices);
batch->release(); batch->release();
} }
@ -196,7 +197,7 @@ void SkeletonRenderer::draw () {
a = attachment->a; a = attachment->a;
break; break;
} }
} }
if (texture) { if (texture) {
if (slot->data->additiveBlending != additive) { if (slot->data->additiveBlending != additive) {
batch->flush(); batch->flush();

View File

@ -126,6 +126,7 @@ SkeletonRenderer::~SkeletonRenderer () {
if (atlas) spAtlas_dispose(atlas); if (atlas) spAtlas_dispose(atlas);
spSkeleton_dispose(skeleton); spSkeleton_dispose(skeleton);
batch->release(); batch->release();
FREE(worldVertices);
} }
void SkeletonRenderer::update (float deltaTime) { void SkeletonRenderer::update (float deltaTime) {

View File

@ -126,6 +126,7 @@ SkeletonRenderer::~SkeletonRenderer () {
if (atlas) spAtlas_dispose(atlas); if (atlas) spAtlas_dispose(atlas);
spSkeleton_dispose(skeleton); spSkeleton_dispose(skeleton);
batch->release(); batch->release();
FREE(worldVertices);
} }
void SkeletonRenderer::update (float deltaTime) { void SkeletonRenderer::update (float deltaTime) {