mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
Merge branch '3.8' into 4.0-beta
# Conflicts: # spine-libgdx/spine-libgdx/pom.xml # spine-libgdx/spine-skeletonviewer/src/com/esotericsoftware/spine/SkeletonViewer.java # spine-ts/build/spine-all.js.map # spine-ts/build/spine-canvas.js.map # spine-ts/build/spine-core.js.map # spine-ts/build/spine-player.js.map # spine-ts/build/spine-threejs.js.map # spine-ts/build/spine-webgl.js.map
This commit is contained in:
commit
cf24f5d678
@ -51,7 +51,7 @@
|
||||
|
||||
<properties>
|
||||
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
|
||||
<gdx.version>1.9.11</gdx.version>
|
||||
<gdx.version>1.10.0</gdx.version>
|
||||
</properties>
|
||||
|
||||
<build>
|
||||
@ -93,7 +93,7 @@
|
||||
<plugin>
|
||||
<groupId>org.apache.maven.plugins</groupId>
|
||||
<artifactId>maven-release-plugin</artifactId>
|
||||
<version>2.5.3</version>
|
||||
<version>3.0.0-M4</version>
|
||||
<executions>
|
||||
<execution>
|
||||
<id>default</id>
|
||||
@ -106,6 +106,11 @@
|
||||
</execution>
|
||||
</executions>
|
||||
</plugin>
|
||||
<plugin>
|
||||
<groupId>org.apache.maven.plugins</groupId>
|
||||
<artifactId>maven-gpg-plugin</artifactId>
|
||||
<version>3.0.1</version>
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</plugin>
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</plugins>
|
||||
</build>
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||||
|
||||
|
||||
16
spine-ts/build/spine-all.d.ts
vendored
16
spine-ts/build/spine-all.d.ts
vendored
@ -877,6 +877,10 @@ declare module spine {
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||||
name: string;
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||||
x: number;
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||||
y: number;
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offsetX: number;
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offsetY: number;
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originalWidth: number;
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originalHeight: number;
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index: number;
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degrees: number;
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texture: Texture;
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@ -1327,7 +1331,7 @@ declare module spine.webgl {
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static DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL: boolean;
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||||
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, image: HTMLImageElement | ImageBitmap, useMipMaps?: boolean);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
static validateMagFilter(magFilter: TextureFilter): TextureFilter.Nearest | TextureFilter.Linear | TextureFilter.Linear;
|
||||
static validateMagFilter(magFilter: TextureFilter): TextureFilter.Nearest | TextureFilter.Linear;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
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||||
update(useMipMaps: boolean): void;
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restore(): void;
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@ -1872,13 +1876,13 @@ declare module spine {
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private context;
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private loadingScreen;
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private assetManager;
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private loaded;
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private skeleton;
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private animationState;
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private time;
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loaded: boolean;
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||||
skeleton: Skeleton;
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animationState: AnimationState;
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private paused;
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private playTime;
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private speed;
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private time;
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private animationViewports;
|
||||
private currentViewport;
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private previousViewport;
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@ -1902,7 +1906,7 @@ declare module spine {
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setupInput(): void;
|
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private play;
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||||
private pause;
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||||
setAnimation(animation: string): void;
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||||
setAnimation(animation: string, loop?: boolean): void;
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private percentageToWorldUnit;
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private calculateAnimationViewport;
|
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stopRendering(): void;
|
||||
|
||||
@ -6,6 +6,8 @@ var __extends = (this && this.__extends) || (function () {
|
||||
return extendStatics(d, b);
|
||||
};
|
||||
return function (d, b) {
|
||||
if (typeof b !== "function" && b !== null)
|
||||
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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||||
@ -8957,6 +8959,7 @@ var spine;
|
||||
return _this;
|
||||
}
|
||||
RegionAttachment.prototype.updateOffset = function () {
|
||||
var region = this.region;
|
||||
var regionScaleX = this.width / this.region.originalWidth * this.scaleX;
|
||||
var regionScaleY = this.height / this.region.originalHeight * this.scaleY;
|
||||
var localX = -this.width / 2 * this.scaleX + this.region.offsetX * regionScaleX;
|
||||
@ -8966,13 +8969,14 @@ var spine;
|
||||
var radians = this.rotation * Math.PI / 180;
|
||||
var cos = Math.cos(radians);
|
||||
var sin = Math.sin(radians);
|
||||
var localXCos = localX * cos + this.x;
|
||||
var x = this.x, y = this.y;
|
||||
var localXCos = localX * cos + x;
|
||||
var localXSin = localX * sin;
|
||||
var localYCos = localY * cos + this.y;
|
||||
var localYCos = localY * cos + y;
|
||||
var localYSin = localY * sin;
|
||||
var localX2Cos = localX2 * cos + this.x;
|
||||
var localX2Cos = localX2 * cos + x;
|
||||
var localX2Sin = localX2 * sin;
|
||||
var localY2Cos = localY2 * cos + this.y;
|
||||
var localY2Cos = localY2 * cos + y;
|
||||
var localY2Sin = localY2 * sin;
|
||||
var offset = this.offset;
|
||||
offset[0] = localXCos - localYSin;
|
||||
@ -9195,42 +9199,31 @@ var spine;
|
||||
};
|
||||
SkeletonRenderer.prototype.drawImages = function (skeleton) {
|
||||
var ctx = this.ctx;
|
||||
var color = this.tempColor;
|
||||
var skeletonColor = skeleton.color;
|
||||
var drawOrder = skeleton.drawOrder;
|
||||
if (this.debugRendering)
|
||||
ctx.strokeStyle = "green";
|
||||
ctx.save();
|
||||
for (var i = 0, n = drawOrder.length; i < n; i++) {
|
||||
var slot = drawOrder[i];
|
||||
if (!slot.bone.active)
|
||||
var bone = slot.bone;
|
||||
if (!bone.active)
|
||||
continue;
|
||||
var attachment = slot.getAttachment();
|
||||
var regionAttachment = null;
|
||||
var region = null;
|
||||
var image = null;
|
||||
if (attachment instanceof spine.RegionAttachment) {
|
||||
regionAttachment = attachment;
|
||||
region = regionAttachment.region;
|
||||
image = region.texture.getImage();
|
||||
}
|
||||
else
|
||||
if (!(attachment instanceof spine.RegionAttachment))
|
||||
continue;
|
||||
var skeleton_1 = slot.bone.skeleton;
|
||||
var skeletonColor = skeleton_1.color;
|
||||
var region = attachment.region;
|
||||
var image = region.texture.getImage();
|
||||
var slotColor = slot.color;
|
||||
var regionColor = regionAttachment.color;
|
||||
var alpha = skeletonColor.a * slotColor.a * regionColor.a;
|
||||
var color = this.tempColor;
|
||||
color.set(skeletonColor.r * slotColor.r * regionColor.r, skeletonColor.g * slotColor.g * regionColor.g, skeletonColor.b * slotColor.b * regionColor.b, alpha);
|
||||
var att = attachment;
|
||||
var bone = slot.bone;
|
||||
var w = region.width;
|
||||
var h = region.height;
|
||||
var regionColor = attachment.color;
|
||||
color.set(skeletonColor.r * slotColor.r * regionColor.r, skeletonColor.g * slotColor.g * regionColor.g, skeletonColor.b * slotColor.b * regionColor.b, skeletonColor.a * slotColor.a * regionColor.a);
|
||||
ctx.save();
|
||||
ctx.transform(bone.a, bone.c, bone.b, bone.d, bone.worldX, bone.worldY);
|
||||
ctx.translate(attachment.offset[0], attachment.offset[1]);
|
||||
ctx.rotate(attachment.rotation * Math.PI / 180);
|
||||
var atlasScale = att.width / w;
|
||||
var atlasScale = attachment.width / region.originalWidth;
|
||||
ctx.scale(atlasScale * attachment.scaleX, atlasScale * attachment.scaleY);
|
||||
var w = region.width, h = region.height;
|
||||
ctx.translate(w / 2, h / 2);
|
||||
if (attachment.region.degrees == 90) {
|
||||
var t = w;
|
||||
@ -9248,18 +9241,20 @@ var spine;
|
||||
ctx.strokeRect(0, 0, w, h);
|
||||
ctx.restore();
|
||||
}
|
||||
ctx.restore();
|
||||
};
|
||||
SkeletonRenderer.prototype.drawTriangles = function (skeleton) {
|
||||
var ctx = this.ctx;
|
||||
var color = this.tempColor;
|
||||
var skeletonColor = skeleton.color;
|
||||
var drawOrder = skeleton.drawOrder;
|
||||
var blendMode = null;
|
||||
var vertices = this.vertices;
|
||||
var triangles = null;
|
||||
var drawOrder = skeleton.drawOrder;
|
||||
for (var i = 0, n = drawOrder.length; i < n; i++) {
|
||||
var slot = drawOrder[i];
|
||||
var attachment = slot.getAttachment();
|
||||
var texture = null;
|
||||
var region = null;
|
||||
var texture = void 0;
|
||||
var region = void 0;
|
||||
if (attachment instanceof spine.RegionAttachment) {
|
||||
var regionAttachment = attachment;
|
||||
vertices = this.computeRegionVertices(slot, regionAttachment, false);
|
||||
@ -9276,18 +9271,11 @@ var spine;
|
||||
else
|
||||
continue;
|
||||
if (texture) {
|
||||
var slotBlendMode = slot.data.blendMode;
|
||||
if (slotBlendMode != blendMode) {
|
||||
blendMode = slotBlendMode;
|
||||
}
|
||||
var skeleton_2 = slot.bone.skeleton;
|
||||
var skeletonColor = skeleton_2.color;
|
||||
if (slot.data.blendMode != blendMode)
|
||||
blendMode = slot.data.blendMode;
|
||||
var slotColor = slot.color;
|
||||
var attachmentColor = attachment.color;
|
||||
var alpha = skeletonColor.a * slotColor.a * attachmentColor.a;
|
||||
var color = this.tempColor;
|
||||
color.set(skeletonColor.r * slotColor.r * attachmentColor.r, skeletonColor.g * slotColor.g * attachmentColor.g, skeletonColor.b * slotColor.b * attachmentColor.b, alpha);
|
||||
var ctx = this.ctx;
|
||||
color.set(skeletonColor.r * slotColor.r * attachmentColor.r, skeletonColor.g * slotColor.g * attachmentColor.g, skeletonColor.b * slotColor.b * attachmentColor.b, skeletonColor.a * slotColor.a * attachmentColor.a);
|
||||
if (color.r != 1 || color.g != 1 || color.b != 1 || color.a != 1) {
|
||||
ctx.globalAlpha = color.a;
|
||||
}
|
||||
@ -9340,8 +9328,7 @@ var spine;
|
||||
ctx.restore();
|
||||
};
|
||||
SkeletonRenderer.prototype.computeRegionVertices = function (slot, region, pma) {
|
||||
var skeleton = slot.bone.skeleton;
|
||||
var skeletonColor = skeleton.color;
|
||||
var skeletonColor = slot.bone.skeleton.color;
|
||||
var slotColor = slot.color;
|
||||
var regionColor = region.color;
|
||||
var alpha = skeletonColor.a * slotColor.a * regionColor.a;
|
||||
@ -9378,22 +9365,20 @@ var spine;
|
||||
return vertices;
|
||||
};
|
||||
SkeletonRenderer.prototype.computeMeshVertices = function (slot, mesh, pma) {
|
||||
var skeleton = slot.bone.skeleton;
|
||||
var skeletonColor = skeleton.color;
|
||||
var skeletonColor = slot.bone.skeleton.color;
|
||||
var slotColor = slot.color;
|
||||
var regionColor = mesh.color;
|
||||
var alpha = skeletonColor.a * slotColor.a * regionColor.a;
|
||||
var multiplier = pma ? alpha : 1;
|
||||
var color = this.tempColor;
|
||||
color.set(skeletonColor.r * slotColor.r * regionColor.r * multiplier, skeletonColor.g * slotColor.g * regionColor.g * multiplier, skeletonColor.b * slotColor.b * regionColor.b * multiplier, alpha);
|
||||
var numVertices = mesh.worldVerticesLength / 2;
|
||||
if (this.vertices.length < mesh.worldVerticesLength) {
|
||||
this.vertices = spine.Utils.newFloatArray(mesh.worldVerticesLength);
|
||||
}
|
||||
var vertexCount = mesh.worldVerticesLength / 2;
|
||||
var vertices = this.vertices;
|
||||
if (vertices.length < mesh.worldVerticesLength)
|
||||
this.vertices = vertices = spine.Utils.newFloatArray(mesh.worldVerticesLength);
|
||||
mesh.computeWorldVertices(slot, 0, mesh.worldVerticesLength, vertices, 0, SkeletonRenderer.VERTEX_SIZE);
|
||||
var uvs = mesh.uvs;
|
||||
for (var i = 0, n = numVertices, u = 0, v = 2; i < n; i++) {
|
||||
for (var i = 0, u = 0, v = 2; i < vertexCount; i++) {
|
||||
vertices[v++] = color.r;
|
||||
vertices[v++] = color.g;
|
||||
vertices[v++] = color.b;
|
||||
@ -11970,7 +11955,7 @@ var spine;
|
||||
function ManagedWebGLRenderingContext(canvasOrContext, contextConfig) {
|
||||
if (contextConfig === void 0) { contextConfig = { alpha: "true" }; }
|
||||
this.restorables = new Array();
|
||||
if (canvasOrContext instanceof HTMLCanvasElement || canvasOrContext instanceof EventTarget) {
|
||||
if (!((canvasOrContext instanceof WebGLRenderingContext) || (canvasOrContext instanceof WebGL2RenderingContext))) {
|
||||
this.setupCanvas(canvasOrContext, contextConfig);
|
||||
}
|
||||
else {
|
||||
@ -12596,10 +12581,10 @@ var spine;
|
||||
var SpinePlayer = (function () {
|
||||
function SpinePlayer(parent, config) {
|
||||
this.config = config;
|
||||
this.time = new spine.TimeKeeper();
|
||||
this.paused = true;
|
||||
this.playTime = 0;
|
||||
this.speed = 1;
|
||||
this.time = new spine.TimeKeeper();
|
||||
this.animationViewports = {};
|
||||
this.currentViewport = null;
|
||||
this.previousViewport = null;
|
||||
@ -13307,7 +13292,8 @@ var spine;
|
||||
this.playButton.classList.remove("spine-player-button-icon-pause");
|
||||
this.playButton.classList.add("spine-player-button-icon-play");
|
||||
};
|
||||
SpinePlayer.prototype.setAnimation = function (animation) {
|
||||
SpinePlayer.prototype.setAnimation = function (animation, loop) {
|
||||
if (loop === void 0) { loop = true; }
|
||||
this.previousViewport = this.currentViewport;
|
||||
var animViewport = this.calculateAnimationViewport(animation);
|
||||
var viewport = {
|
||||
@ -13360,7 +13346,7 @@ var spine;
|
||||
this.viewportTransitionStart = performance.now();
|
||||
this.animationState.clearTracks();
|
||||
this.skeleton.setToSetupPose();
|
||||
this.animationState.setAnimation(0, animation, true);
|
||||
this.animationState.setAnimation(0, animation, loop);
|
||||
};
|
||||
SpinePlayer.prototype.percentageToWorldUnit = function (size, percentageOrAbsolute) {
|
||||
if (typeof percentageOrAbsolute === "string") {
|
||||
|
||||
File diff suppressed because one or more lines are too long
4
spine-ts/build/spine-canvas.d.ts
vendored
4
spine-ts/build/spine-canvas.d.ts
vendored
@ -877,6 +877,10 @@ declare module spine {
|
||||
name: string;
|
||||
x: number;
|
||||
y: number;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
index: number;
|
||||
degrees: number;
|
||||
texture: Texture;
|
||||
|
||||
@ -6,6 +6,8 @@ var __extends = (this && this.__extends) || (function () {
|
||||
return extendStatics(d, b);
|
||||
};
|
||||
return function (d, b) {
|
||||
if (typeof b !== "function" && b !== null)
|
||||
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
||||
@ -8957,6 +8959,7 @@ var spine;
|
||||
return _this;
|
||||
}
|
||||
RegionAttachment.prototype.updateOffset = function () {
|
||||
var region = this.region;
|
||||
var regionScaleX = this.width / this.region.originalWidth * this.scaleX;
|
||||
var regionScaleY = this.height / this.region.originalHeight * this.scaleY;
|
||||
var localX = -this.width / 2 * this.scaleX + this.region.offsetX * regionScaleX;
|
||||
@ -8966,13 +8969,14 @@ var spine;
|
||||
var radians = this.rotation * Math.PI / 180;
|
||||
var cos = Math.cos(radians);
|
||||
var sin = Math.sin(radians);
|
||||
var localXCos = localX * cos + this.x;
|
||||
var x = this.x, y = this.y;
|
||||
var localXCos = localX * cos + x;
|
||||
var localXSin = localX * sin;
|
||||
var localYCos = localY * cos + this.y;
|
||||
var localYCos = localY * cos + y;
|
||||
var localYSin = localY * sin;
|
||||
var localX2Cos = localX2 * cos + this.x;
|
||||
var localX2Cos = localX2 * cos + x;
|
||||
var localX2Sin = localX2 * sin;
|
||||
var localY2Cos = localY2 * cos + this.y;
|
||||
var localY2Cos = localY2 * cos + y;
|
||||
var localY2Sin = localY2 * sin;
|
||||
var offset = this.offset;
|
||||
offset[0] = localXCos - localYSin;
|
||||
@ -9195,42 +9199,31 @@ var spine;
|
||||
};
|
||||
SkeletonRenderer.prototype.drawImages = function (skeleton) {
|
||||
var ctx = this.ctx;
|
||||
var color = this.tempColor;
|
||||
var skeletonColor = skeleton.color;
|
||||
var drawOrder = skeleton.drawOrder;
|
||||
if (this.debugRendering)
|
||||
ctx.strokeStyle = "green";
|
||||
ctx.save();
|
||||
for (var i = 0, n = drawOrder.length; i < n; i++) {
|
||||
var slot = drawOrder[i];
|
||||
if (!slot.bone.active)
|
||||
var bone = slot.bone;
|
||||
if (!bone.active)
|
||||
continue;
|
||||
var attachment = slot.getAttachment();
|
||||
var regionAttachment = null;
|
||||
var region = null;
|
||||
var image = null;
|
||||
if (attachment instanceof spine.RegionAttachment) {
|
||||
regionAttachment = attachment;
|
||||
region = regionAttachment.region;
|
||||
image = region.texture.getImage();
|
||||
}
|
||||
else
|
||||
if (!(attachment instanceof spine.RegionAttachment))
|
||||
continue;
|
||||
var skeleton_1 = slot.bone.skeleton;
|
||||
var skeletonColor = skeleton_1.color;
|
||||
var region = attachment.region;
|
||||
var image = region.texture.getImage();
|
||||
var slotColor = slot.color;
|
||||
var regionColor = regionAttachment.color;
|
||||
var alpha = skeletonColor.a * slotColor.a * regionColor.a;
|
||||
var color = this.tempColor;
|
||||
color.set(skeletonColor.r * slotColor.r * regionColor.r, skeletonColor.g * slotColor.g * regionColor.g, skeletonColor.b * slotColor.b * regionColor.b, alpha);
|
||||
var att = attachment;
|
||||
var bone = slot.bone;
|
||||
var w = region.width;
|
||||
var h = region.height;
|
||||
var regionColor = attachment.color;
|
||||
color.set(skeletonColor.r * slotColor.r * regionColor.r, skeletonColor.g * slotColor.g * regionColor.g, skeletonColor.b * slotColor.b * regionColor.b, skeletonColor.a * slotColor.a * regionColor.a);
|
||||
ctx.save();
|
||||
ctx.transform(bone.a, bone.c, bone.b, bone.d, bone.worldX, bone.worldY);
|
||||
ctx.translate(attachment.offset[0], attachment.offset[1]);
|
||||
ctx.rotate(attachment.rotation * Math.PI / 180);
|
||||
var atlasScale = att.width / w;
|
||||
var atlasScale = attachment.width / region.originalWidth;
|
||||
ctx.scale(atlasScale * attachment.scaleX, atlasScale * attachment.scaleY);
|
||||
var w = region.width, h = region.height;
|
||||
ctx.translate(w / 2, h / 2);
|
||||
if (attachment.region.degrees == 90) {
|
||||
var t = w;
|
||||
@ -9248,18 +9241,20 @@ var spine;
|
||||
ctx.strokeRect(0, 0, w, h);
|
||||
ctx.restore();
|
||||
}
|
||||
ctx.restore();
|
||||
};
|
||||
SkeletonRenderer.prototype.drawTriangles = function (skeleton) {
|
||||
var ctx = this.ctx;
|
||||
var color = this.tempColor;
|
||||
var skeletonColor = skeleton.color;
|
||||
var drawOrder = skeleton.drawOrder;
|
||||
var blendMode = null;
|
||||
var vertices = this.vertices;
|
||||
var triangles = null;
|
||||
var drawOrder = skeleton.drawOrder;
|
||||
for (var i = 0, n = drawOrder.length; i < n; i++) {
|
||||
var slot = drawOrder[i];
|
||||
var attachment = slot.getAttachment();
|
||||
var texture = null;
|
||||
var region = null;
|
||||
var texture = void 0;
|
||||
var region = void 0;
|
||||
if (attachment instanceof spine.RegionAttachment) {
|
||||
var regionAttachment = attachment;
|
||||
vertices = this.computeRegionVertices(slot, regionAttachment, false);
|
||||
@ -9276,18 +9271,11 @@ var spine;
|
||||
else
|
||||
continue;
|
||||
if (texture) {
|
||||
var slotBlendMode = slot.data.blendMode;
|
||||
if (slotBlendMode != blendMode) {
|
||||
blendMode = slotBlendMode;
|
||||
}
|
||||
var skeleton_2 = slot.bone.skeleton;
|
||||
var skeletonColor = skeleton_2.color;
|
||||
if (slot.data.blendMode != blendMode)
|
||||
blendMode = slot.data.blendMode;
|
||||
var slotColor = slot.color;
|
||||
var attachmentColor = attachment.color;
|
||||
var alpha = skeletonColor.a * slotColor.a * attachmentColor.a;
|
||||
var color = this.tempColor;
|
||||
color.set(skeletonColor.r * slotColor.r * attachmentColor.r, skeletonColor.g * slotColor.g * attachmentColor.g, skeletonColor.b * slotColor.b * attachmentColor.b, alpha);
|
||||
var ctx = this.ctx;
|
||||
color.set(skeletonColor.r * slotColor.r * attachmentColor.r, skeletonColor.g * slotColor.g * attachmentColor.g, skeletonColor.b * slotColor.b * attachmentColor.b, skeletonColor.a * slotColor.a * attachmentColor.a);
|
||||
if (color.r != 1 || color.g != 1 || color.b != 1 || color.a != 1) {
|
||||
ctx.globalAlpha = color.a;
|
||||
}
|
||||
@ -9340,8 +9328,7 @@ var spine;
|
||||
ctx.restore();
|
||||
};
|
||||
SkeletonRenderer.prototype.computeRegionVertices = function (slot, region, pma) {
|
||||
var skeleton = slot.bone.skeleton;
|
||||
var skeletonColor = skeleton.color;
|
||||
var skeletonColor = slot.bone.skeleton.color;
|
||||
var slotColor = slot.color;
|
||||
var regionColor = region.color;
|
||||
var alpha = skeletonColor.a * slotColor.a * regionColor.a;
|
||||
@ -9378,22 +9365,20 @@ var spine;
|
||||
return vertices;
|
||||
};
|
||||
SkeletonRenderer.prototype.computeMeshVertices = function (slot, mesh, pma) {
|
||||
var skeleton = slot.bone.skeleton;
|
||||
var skeletonColor = skeleton.color;
|
||||
var skeletonColor = slot.bone.skeleton.color;
|
||||
var slotColor = slot.color;
|
||||
var regionColor = mesh.color;
|
||||
var alpha = skeletonColor.a * slotColor.a * regionColor.a;
|
||||
var multiplier = pma ? alpha : 1;
|
||||
var color = this.tempColor;
|
||||
color.set(skeletonColor.r * slotColor.r * regionColor.r * multiplier, skeletonColor.g * slotColor.g * regionColor.g * multiplier, skeletonColor.b * slotColor.b * regionColor.b * multiplier, alpha);
|
||||
var numVertices = mesh.worldVerticesLength / 2;
|
||||
if (this.vertices.length < mesh.worldVerticesLength) {
|
||||
this.vertices = spine.Utils.newFloatArray(mesh.worldVerticesLength);
|
||||
}
|
||||
var vertexCount = mesh.worldVerticesLength / 2;
|
||||
var vertices = this.vertices;
|
||||
if (vertices.length < mesh.worldVerticesLength)
|
||||
this.vertices = vertices = spine.Utils.newFloatArray(mesh.worldVerticesLength);
|
||||
mesh.computeWorldVertices(slot, 0, mesh.worldVerticesLength, vertices, 0, SkeletonRenderer.VERTEX_SIZE);
|
||||
var uvs = mesh.uvs;
|
||||
for (var i = 0, n = numVertices, u = 0, v = 2; i < n; i++) {
|
||||
for (var i = 0, u = 0, v = 2; i < vertexCount; i++) {
|
||||
vertices[v++] = color.r;
|
||||
vertices[v++] = color.g;
|
||||
vertices[v++] = color.b;
|
||||
|
||||
File diff suppressed because one or more lines are too long
4
spine-ts/build/spine-core.d.ts
vendored
4
spine-ts/build/spine-core.d.ts
vendored
@ -877,6 +877,10 @@ declare module spine {
|
||||
name: string;
|
||||
x: number;
|
||||
y: number;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
index: number;
|
||||
degrees: number;
|
||||
texture: Texture;
|
||||
|
||||
@ -6,6 +6,8 @@ var __extends = (this && this.__extends) || (function () {
|
||||
return extendStatics(d, b);
|
||||
};
|
||||
return function (d, b) {
|
||||
if (typeof b !== "function" && b !== null)
|
||||
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
||||
@ -8957,6 +8959,7 @@ var spine;
|
||||
return _this;
|
||||
}
|
||||
RegionAttachment.prototype.updateOffset = function () {
|
||||
var region = this.region;
|
||||
var regionScaleX = this.width / this.region.originalWidth * this.scaleX;
|
||||
var regionScaleY = this.height / this.region.originalHeight * this.scaleY;
|
||||
var localX = -this.width / 2 * this.scaleX + this.region.offsetX * regionScaleX;
|
||||
@ -8966,13 +8969,14 @@ var spine;
|
||||
var radians = this.rotation * Math.PI / 180;
|
||||
var cos = Math.cos(radians);
|
||||
var sin = Math.sin(radians);
|
||||
var localXCos = localX * cos + this.x;
|
||||
var x = this.x, y = this.y;
|
||||
var localXCos = localX * cos + x;
|
||||
var localXSin = localX * sin;
|
||||
var localYCos = localY * cos + this.y;
|
||||
var localYCos = localY * cos + y;
|
||||
var localYSin = localY * sin;
|
||||
var localX2Cos = localX2 * cos + this.x;
|
||||
var localX2Cos = localX2 * cos + x;
|
||||
var localX2Sin = localX2 * sin;
|
||||
var localY2Cos = localY2 * cos + this.y;
|
||||
var localY2Cos = localY2 * cos + y;
|
||||
var localY2Sin = localY2 * sin;
|
||||
var offset = this.offset;
|
||||
offset[0] = localXCos - localYSin;
|
||||
|
||||
File diff suppressed because one or more lines are too long
16
spine-ts/build/spine-player.d.ts
vendored
16
spine-ts/build/spine-player.d.ts
vendored
@ -877,6 +877,10 @@ declare module spine {
|
||||
name: string;
|
||||
x: number;
|
||||
y: number;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
index: number;
|
||||
degrees: number;
|
||||
texture: Texture;
|
||||
@ -1296,7 +1300,7 @@ declare module spine.webgl {
|
||||
static DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL: boolean;
|
||||
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, image: HTMLImageElement | ImageBitmap, useMipMaps?: boolean);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
static validateMagFilter(magFilter: TextureFilter): TextureFilter.Nearest | TextureFilter.Linear | TextureFilter.Linear;
|
||||
static validateMagFilter(magFilter: TextureFilter): TextureFilter.Nearest | TextureFilter.Linear;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
update(useMipMaps: boolean): void;
|
||||
restore(): void;
|
||||
@ -1776,13 +1780,13 @@ declare module spine {
|
||||
private context;
|
||||
private loadingScreen;
|
||||
private assetManager;
|
||||
private loaded;
|
||||
private skeleton;
|
||||
private animationState;
|
||||
private time;
|
||||
loaded: boolean;
|
||||
skeleton: Skeleton;
|
||||
animationState: AnimationState;
|
||||
private paused;
|
||||
private playTime;
|
||||
private speed;
|
||||
private time;
|
||||
private animationViewports;
|
||||
private currentViewport;
|
||||
private previousViewport;
|
||||
@ -1806,7 +1810,7 @@ declare module spine {
|
||||
setupInput(): void;
|
||||
private play;
|
||||
private pause;
|
||||
setAnimation(animation: string): void;
|
||||
setAnimation(animation: string, loop?: boolean): void;
|
||||
private percentageToWorldUnit;
|
||||
private calculateAnimationViewport;
|
||||
stopRendering(): void;
|
||||
|
||||
@ -6,6 +6,8 @@ var __extends = (this && this.__extends) || (function () {
|
||||
return extendStatics(d, b);
|
||||
};
|
||||
return function (d, b) {
|
||||
if (typeof b !== "function" && b !== null)
|
||||
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
||||
@ -8957,6 +8959,7 @@ var spine;
|
||||
return _this;
|
||||
}
|
||||
RegionAttachment.prototype.updateOffset = function () {
|
||||
var region = this.region;
|
||||
var regionScaleX = this.width / this.region.originalWidth * this.scaleX;
|
||||
var regionScaleY = this.height / this.region.originalHeight * this.scaleY;
|
||||
var localX = -this.width / 2 * this.scaleX + this.region.offsetX * regionScaleX;
|
||||
@ -8966,13 +8969,14 @@ var spine;
|
||||
var radians = this.rotation * Math.PI / 180;
|
||||
var cos = Math.cos(radians);
|
||||
var sin = Math.sin(radians);
|
||||
var localXCos = localX * cos + this.x;
|
||||
var x = this.x, y = this.y;
|
||||
var localXCos = localX * cos + x;
|
||||
var localXSin = localX * sin;
|
||||
var localYCos = localY * cos + this.y;
|
||||
var localYCos = localY * cos + y;
|
||||
var localYSin = localY * sin;
|
||||
var localX2Cos = localX2 * cos + this.x;
|
||||
var localX2Cos = localX2 * cos + x;
|
||||
var localX2Sin = localX2 * sin;
|
||||
var localY2Cos = localY2 * cos + this.y;
|
||||
var localY2Cos = localY2 * cos + y;
|
||||
var localY2Sin = localY2 * sin;
|
||||
var offset = this.offset;
|
||||
offset[0] = localXCos - localYSin;
|
||||
@ -11702,7 +11706,7 @@ var spine;
|
||||
function ManagedWebGLRenderingContext(canvasOrContext, contextConfig) {
|
||||
if (contextConfig === void 0) { contextConfig = { alpha: "true" }; }
|
||||
this.restorables = new Array();
|
||||
if (canvasOrContext instanceof HTMLCanvasElement || canvasOrContext instanceof EventTarget) {
|
||||
if (!((canvasOrContext instanceof WebGLRenderingContext) || (canvasOrContext instanceof WebGL2RenderingContext))) {
|
||||
this.setupCanvas(canvasOrContext, contextConfig);
|
||||
}
|
||||
else {
|
||||
@ -11908,10 +11912,10 @@ var spine;
|
||||
var SpinePlayer = (function () {
|
||||
function SpinePlayer(parent, config) {
|
||||
this.config = config;
|
||||
this.time = new spine.TimeKeeper();
|
||||
this.paused = true;
|
||||
this.playTime = 0;
|
||||
this.speed = 1;
|
||||
this.time = new spine.TimeKeeper();
|
||||
this.animationViewports = {};
|
||||
this.currentViewport = null;
|
||||
this.previousViewport = null;
|
||||
@ -12619,7 +12623,8 @@ var spine;
|
||||
this.playButton.classList.remove("spine-player-button-icon-pause");
|
||||
this.playButton.classList.add("spine-player-button-icon-play");
|
||||
};
|
||||
SpinePlayer.prototype.setAnimation = function (animation) {
|
||||
SpinePlayer.prototype.setAnimation = function (animation, loop) {
|
||||
if (loop === void 0) { loop = true; }
|
||||
this.previousViewport = this.currentViewport;
|
||||
var animViewport = this.calculateAnimationViewport(animation);
|
||||
var viewport = {
|
||||
@ -12672,7 +12677,7 @@ var spine;
|
||||
this.viewportTransitionStart = performance.now();
|
||||
this.animationState.clearTracks();
|
||||
this.skeleton.setToSetupPose();
|
||||
this.animationState.setAnimation(0, animation, true);
|
||||
this.animationState.setAnimation(0, animation, loop);
|
||||
};
|
||||
SpinePlayer.prototype.percentageToWorldUnit = function (size, percentageOrAbsolute) {
|
||||
if (typeof percentageOrAbsolute === "string") {
|
||||
|
||||
File diff suppressed because one or more lines are too long
4
spine-ts/build/spine-threejs.d.ts
vendored
4
spine-ts/build/spine-threejs.d.ts
vendored
@ -877,6 +877,10 @@ declare module spine {
|
||||
name: string;
|
||||
x: number;
|
||||
y: number;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
index: number;
|
||||
degrees: number;
|
||||
texture: Texture;
|
||||
|
||||
@ -6,6 +6,8 @@ var __extends = (this && this.__extends) || (function () {
|
||||
return extendStatics(d, b);
|
||||
};
|
||||
return function (d, b) {
|
||||
if (typeof b !== "function" && b !== null)
|
||||
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
||||
@ -8957,6 +8959,7 @@ var spine;
|
||||
return _this;
|
||||
}
|
||||
RegionAttachment.prototype.updateOffset = function () {
|
||||
var region = this.region;
|
||||
var regionScaleX = this.width / this.region.originalWidth * this.scaleX;
|
||||
var regionScaleY = this.height / this.region.originalHeight * this.scaleY;
|
||||
var localX = -this.width / 2 * this.scaleX + this.region.offsetX * regionScaleX;
|
||||
@ -8966,13 +8969,14 @@ var spine;
|
||||
var radians = this.rotation * Math.PI / 180;
|
||||
var cos = Math.cos(radians);
|
||||
var sin = Math.sin(radians);
|
||||
var localXCos = localX * cos + this.x;
|
||||
var x = this.x, y = this.y;
|
||||
var localXCos = localX * cos + x;
|
||||
var localXSin = localX * sin;
|
||||
var localYCos = localY * cos + this.y;
|
||||
var localYCos = localY * cos + y;
|
||||
var localYSin = localY * sin;
|
||||
var localX2Cos = localX2 * cos + this.x;
|
||||
var localX2Cos = localX2 * cos + x;
|
||||
var localX2Sin = localX2 * sin;
|
||||
var localY2Cos = localY2 * cos + this.y;
|
||||
var localY2Cos = localY2 * cos + y;
|
||||
var localY2Sin = localY2 * sin;
|
||||
var offset = this.offset;
|
||||
offset[0] = localXCos - localYSin;
|
||||
|
||||
File diff suppressed because one or more lines are too long
6
spine-ts/build/spine-webgl.d.ts
vendored
6
spine-ts/build/spine-webgl.d.ts
vendored
@ -877,6 +877,10 @@ declare module spine {
|
||||
name: string;
|
||||
x: number;
|
||||
y: number;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
index: number;
|
||||
degrees: number;
|
||||
texture: Texture;
|
||||
@ -1296,7 +1300,7 @@ declare module spine.webgl {
|
||||
static DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL: boolean;
|
||||
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, image: HTMLImageElement | ImageBitmap, useMipMaps?: boolean);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
static validateMagFilter(magFilter: TextureFilter): TextureFilter.Nearest | TextureFilter.Linear | TextureFilter.Linear;
|
||||
static validateMagFilter(magFilter: TextureFilter): TextureFilter.Nearest | TextureFilter.Linear;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
update(useMipMaps: boolean): void;
|
||||
restore(): void;
|
||||
|
||||
@ -6,6 +6,8 @@ var __extends = (this && this.__extends) || (function () {
|
||||
return extendStatics(d, b);
|
||||
};
|
||||
return function (d, b) {
|
||||
if (typeof b !== "function" && b !== null)
|
||||
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
||||
@ -8957,6 +8959,7 @@ var spine;
|
||||
return _this;
|
||||
}
|
||||
RegionAttachment.prototype.updateOffset = function () {
|
||||
var region = this.region;
|
||||
var regionScaleX = this.width / this.region.originalWidth * this.scaleX;
|
||||
var regionScaleY = this.height / this.region.originalHeight * this.scaleY;
|
||||
var localX = -this.width / 2 * this.scaleX + this.region.offsetX * regionScaleX;
|
||||
@ -8966,13 +8969,14 @@ var spine;
|
||||
var radians = this.rotation * Math.PI / 180;
|
||||
var cos = Math.cos(radians);
|
||||
var sin = Math.sin(radians);
|
||||
var localXCos = localX * cos + this.x;
|
||||
var x = this.x, y = this.y;
|
||||
var localXCos = localX * cos + x;
|
||||
var localXSin = localX * sin;
|
||||
var localYCos = localY * cos + this.y;
|
||||
var localYCos = localY * cos + y;
|
||||
var localYSin = localY * sin;
|
||||
var localX2Cos = localX2 * cos + this.x;
|
||||
var localX2Cos = localX2 * cos + x;
|
||||
var localX2Sin = localX2 * sin;
|
||||
var localY2Cos = localY2 * cos + this.y;
|
||||
var localY2Cos = localY2 * cos + y;
|
||||
var localY2Sin = localY2 * sin;
|
||||
var offset = this.offset;
|
||||
offset[0] = localXCos - localYSin;
|
||||
@ -11702,7 +11706,7 @@ var spine;
|
||||
function ManagedWebGLRenderingContext(canvasOrContext, contextConfig) {
|
||||
if (contextConfig === void 0) { contextConfig = { alpha: "true" }; }
|
||||
this.restorables = new Array();
|
||||
if (canvasOrContext instanceof HTMLCanvasElement || canvasOrContext instanceof EventTarget) {
|
||||
if (!((canvasOrContext instanceof WebGLRenderingContext) || (canvasOrContext instanceof WebGL2RenderingContext))) {
|
||||
this.setupCanvas(canvasOrContext, contextConfig);
|
||||
}
|
||||
else {
|
||||
|
||||
File diff suppressed because one or more lines are too long
@ -17,6 +17,11 @@ body {
|
||||
<body>
|
||||
<div id="container" style="width: 640px; height: 380px;"></div>
|
||||
<div id="container-raptor" style="width: 640px; height: 380px;"></div>
|
||||
<div>
|
||||
<button id="walk">Walk</button>
|
||||
<button id="jump">Jump</button>
|
||||
<button id="roar">Roar</button>
|
||||
</div>
|
||||
</body>
|
||||
<script>
|
||||
// Creates a new spine player. The debugRender option enables
|
||||
@ -30,19 +35,36 @@ body {
|
||||
viewport: {
|
||||
debugRender: true,
|
||||
},
|
||||
showControls: false,
|
||||
showControls: true,
|
||||
});
|
||||
|
||||
// Creates a new spine player with a transparent background,
|
||||
// so content from the website shines through. Hides the controls.
|
||||
new spine.SpinePlayer("container-raptor", {
|
||||
// Instead, the user can control the animation via buttons.
|
||||
var jsControlledPlayer = new spine.SpinePlayer("container-raptor", {
|
||||
jsonUrl: "assets/raptor-pro.json",
|
||||
atlasUrl: "assets/raptor-pma.atlas",
|
||||
animation: "walk",
|
||||
showControls: false,
|
||||
premultipliedAlpha: true,
|
||||
backgroundColor: "#00000000",
|
||||
alpha: true
|
||||
alpha: true,
|
||||
defaultMix: 1,
|
||||
success: (player) => {
|
||||
// Register button click event handlers once the
|
||||
// skeleton has been loaded successfully
|
||||
document.getElementById("walk").addEventListener("click", event => {
|
||||
jsControlledPlayer.setAnimation("walk", false); // set the walk animation to play once
|
||||
});
|
||||
|
||||
document.getElementById("jump").addEventListener("click", event => {
|
||||
jsControlledPlayer.setAnimation("jump", false); // set the jump animation to play once
|
||||
});
|
||||
|
||||
document.getElementById("roar").addEventListener("click", event => {
|
||||
jsControlledPlayer.setAnimation("roar", true); // set the jump animation to loop
|
||||
});
|
||||
}
|
||||
});
|
||||
</script>
|
||||
</body>
|
||||
|
||||
@ -304,14 +304,17 @@ module spine {
|
||||
private loadingScreen: spine.webgl.LoadingScreen;
|
||||
private assetManager: spine.webgl.AssetManager;
|
||||
|
||||
private loaded: boolean;
|
||||
private skeleton: Skeleton;
|
||||
private animationState: AnimationState;
|
||||
private time = new TimeKeeper();
|
||||
// Whether the skeleton was loaded
|
||||
public loaded: boolean;
|
||||
// The loaded skeleton
|
||||
public skeleton: Skeleton;
|
||||
// The animation state controlling the skeleton
|
||||
public animationState: AnimationState;
|
||||
|
||||
private paused = true;
|
||||
private playTime = 0;
|
||||
private speed = 1;
|
||||
|
||||
private time = new TimeKeeper();
|
||||
private animationViewports: Map<Viewport> = {}
|
||||
private currentViewport: Viewport = null;
|
||||
private previousViewport: Viewport = null;
|
||||
@ -1127,7 +1130,7 @@ module spine {
|
||||
this.playButton.classList.add("spine-player-button-icon-play");
|
||||
}
|
||||
|
||||
public setAnimation (animation: string) {
|
||||
public setAnimation (animation: string, loop: boolean = true) {
|
||||
// Determine viewport
|
||||
this.previousViewport = this.currentViewport;
|
||||
let animViewport = this.calculateAnimationViewport(animation);
|
||||
@ -1184,7 +1187,7 @@ module spine {
|
||||
|
||||
this.animationState.clearTracks();
|
||||
this.skeleton.setToSetupPose();
|
||||
this.animationState.setAnimation(0, animation, true);
|
||||
this.animationState.setAnimation(0, animation, loop);
|
||||
}
|
||||
|
||||
private percentageToWorldUnit(size: number, percentageOrAbsolute: string | number): number {
|
||||
|
||||
@ -34,7 +34,7 @@ module spine.webgl {
|
||||
private restorables = new Array<Restorable>();
|
||||
|
||||
constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext | EventTarget | WebGL2RenderingContext, contextConfig: any = { alpha: "true" }) {
|
||||
if (canvasOrContext instanceof HTMLCanvasElement || canvasOrContext instanceof EventTarget) {
|
||||
if (!((canvasOrContext instanceof WebGLRenderingContext) || (canvasOrContext instanceof WebGL2RenderingContext))) {
|
||||
this.setupCanvas(canvasOrContext, contextConfig);
|
||||
} else {
|
||||
this.gl = canvasOrContext;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user