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@ -1547,7 +1547,7 @@ spSkeletonData *spSkeletonBinary_readSkeletonData(spSkeletonBinary *self, const
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_spSkeletonBinary_setError(self, self->attachmentLoader->error1, self->attachmentLoader->error2);
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return NULL;
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}
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skeletonData->skins[i] =skin;
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skeletonData->skins[i] = skin;
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}
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/* Linked meshes. */
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@ -13,19 +13,19 @@ import { SpineGameObject, SpineGameObjectBoundsProvider } from "./SpineGameObjec
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declare global {
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namespace Phaser.Loader {
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export interface LoaderPlugin {
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spineJson(key: string, url: string, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject): LoaderPlugin;
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spineBinary(key: string, url: string, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject): LoaderPlugin;
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spineAtlas(key: string, url: string, premultipliedAlpha?: boolean, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject): LoaderPlugin;
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spineJson (key: string, url: string, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject): LoaderPlugin;
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spineBinary (key: string, url: string, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject): LoaderPlugin;
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spineAtlas (key: string, url: string, premultipliedAlpha?: boolean, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject): LoaderPlugin;
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}
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}
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namespace Phaser.GameObjects {
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export interface GameObjectFactory {
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spine(x: number, y: number, dataKey: string, atlasKey: string, boundsProvider?: SpineGameObjectBoundsProvider): SpineGameObject;
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spine (x: number, y: number, dataKey: string, atlasKey: string, boundsProvider?: SpineGameObjectBoundsProvider): SpineGameObject;
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}
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export interface GameObjectCreator {
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spine(config: SpineGameObjectConfig, addToScene?: boolean): SpineGameObject;
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spine (config: SpineGameObjectConfig, addToScene?: boolean): SpineGameObject;
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}
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}
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}
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