diff --git a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/Include/Spine-Sprite-StandardPass-URP-2D.hlsl b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/Include/Spine-Sprite-StandardPass-URP-2D.hlsl index 8a00a3d2f..01aba038d 100644 --- a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/Include/Spine-Sprite-StandardPass-URP-2D.hlsl +++ b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/Include/Spine-Sprite-StandardPass-URP-2D.hlsl @@ -104,7 +104,7 @@ half4 CombinedShapeLightFragment(VertexOutputSpriteURP2D input) : SV_Target #endif APPLY_EMISSION(pixel.rgb, input.texcoord) - + pixel = prepareLitPixelForOutput(pixel, input.vertexColor); COLORISE(pixel) return pixel; }