From cf7035e112e0be083828588439930f1889b312cb Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Thu, 3 Sep 2020 17:34:59 +0200 Subject: [PATCH] [unity] Fixed URP 2D Sprite shader not respecting straight alpha blend modes. Closes #1755. --- .../Shaders/2D/Include/Spine-Sprite-StandardPass-URP-2D.hlsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/Include/Spine-Sprite-StandardPass-URP-2D.hlsl b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/Include/Spine-Sprite-StandardPass-URP-2D.hlsl index 8a00a3d2f..01aba038d 100644 --- a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/Include/Spine-Sprite-StandardPass-URP-2D.hlsl +++ b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/Include/Spine-Sprite-StandardPass-URP-2D.hlsl @@ -104,7 +104,7 @@ half4 CombinedShapeLightFragment(VertexOutputSpriteURP2D input) : SV_Target #endif APPLY_EMISSION(pixel.rgb, input.texcoord) - + pixel = prepareLitPixelForOutput(pixel, input.vertexColor); COLORISE(pixel) return pixel; }