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[csharp] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries.
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@ -513,9 +513,14 @@ namespace Spine {
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last.next = entry;
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if (delay <= 0) {
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float duration = last.animationEnd - last.animationStart;
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if (duration != 0)
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delay += duration * (1 + (int)(last.trackTime / duration)) - data.GetMix(last.animation, animation);
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else
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if (duration != 0) {
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if (last.loop) {
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delay += duration * (1 + (int)(last.trackTime / duration));
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} else {
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delay += duration;
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}
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delay -= data.GetMix(last.animation, animation);
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} else
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delay = 0;
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}
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}
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