diff --git a/spine-cocos2dx/3.0/src/spine/SkeletonRenderer.cpp b/spine-cocos2dx/3.0/src/spine/SkeletonRenderer.cpp index 1cf0bba73..4bcc9156f 100644 --- a/spine-cocos2dx/3.0/src/spine/SkeletonRenderer.cpp +++ b/spine-cocos2dx/3.0/src/spine/SkeletonRenderer.cpp @@ -276,7 +276,7 @@ Texture2D* SkeletonRenderer::getTexture (spSkinnedMeshAttachment* attachment) co return (Texture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject; } -Rect SkeletonRenderer::boundingBox () { +Rect SkeletonRenderer::getBoundingBox () const { float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN; float scaleX = getScaleX(), scaleY = getScaleY(); for (int i = 0; i < skeleton->slotCount; ++i) { diff --git a/spine-cocos2dx/3.0/src/spine/SkeletonRenderer.h b/spine-cocos2dx/3.0/src/spine/SkeletonRenderer.h index 4ecb08669..e8a2fc655 100644 --- a/spine-cocos2dx/3.0/src/spine/SkeletonRenderer.h +++ b/spine-cocos2dx/3.0/src/spine/SkeletonRenderer.h @@ -58,10 +58,10 @@ public: virtual ~SkeletonRenderer (); - virtual void update (float deltaTime); + virtual void update (float deltaTime) override; virtual void draw(cocos2d::Renderer* renderer, const kmMat4& transform, bool transformUpdated) override; virtual void drawSkeleton (const kmMat4& transform, bool transformUpdated); - virtual cocos2d::Rect boundingBox (); + virtual cocos2d::Rect getBoundingBox () const override; // --- Convenience methods for common Skeleton_* functions. void updateWorldTransform (); diff --git a/spine-cocos2dx/3.1/src/spine/SkeletonRenderer.cpp b/spine-cocos2dx/3.1/src/spine/SkeletonRenderer.cpp index 66c4653c5..c79c3ebde 100644 --- a/spine-cocos2dx/3.1/src/spine/SkeletonRenderer.cpp +++ b/spine-cocos2dx/3.1/src/spine/SkeletonRenderer.cpp @@ -278,7 +278,7 @@ Texture2D* SkeletonRenderer::getTexture (spSkinnedMeshAttachment* attachment) co return (Texture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject; } -Rect SkeletonRenderer::boundingBox () { +Rect SkeletonRenderer::getBoundingBox () const { float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN; float scaleX = getScaleX(), scaleY = getScaleY(); for (int i = 0; i < skeleton->slotCount; ++i) { diff --git a/spine-cocos2dx/3.1/src/spine/SkeletonRenderer.h b/spine-cocos2dx/3.1/src/spine/SkeletonRenderer.h index 981ee617e..d38234de1 100644 --- a/spine-cocos2dx/3.1/src/spine/SkeletonRenderer.h +++ b/spine-cocos2dx/3.1/src/spine/SkeletonRenderer.h @@ -58,10 +58,10 @@ public: virtual ~SkeletonRenderer (); - virtual void update (float deltaTime); + virtual void update (float deltaTime) override; virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Matrix& transform, bool transformUpdated) override; virtual void drawSkeleton (const cocos2d::Matrix& transform, bool transformUpdated); - virtual cocos2d::Rect boundingBox (); + virtual cocos2d::Rect getBoundingBox () const override; // --- Convenience methods for common Skeleton_* functions. void updateWorldTransform ();