From d06d0c1406b91ac791db0c269b7224de6132aebe Mon Sep 17 00:00:00 2001 From: Davide Tantillo Date: Tue, 13 Jan 2026 15:34:56 +0100 Subject: [PATCH] [ts][phaser-v4] Prevent Spine game object to clear webgl. See #3008. --- spine-ts/spine-phaser-v4/src/SpineGameObject.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-ts/spine-phaser-v4/src/SpineGameObject.ts b/spine-ts/spine-phaser-v4/src/SpineGameObject.ts index 169788d4a..84be3b3b5 100644 --- a/spine-ts/spine-phaser-v4/src/SpineGameObject.ts +++ b/spine-ts/spine-phaser-v4/src/SpineGameObject.ts @@ -362,7 +362,7 @@ export class SpineGameObject extends DepthMixin( if (newType) { // Ensure framebuffer is properly set up. if (drawingContext.renderer.renderNodes.currentBatchDrawingContext !== drawingContext) { - drawingContext.use(); + drawingContext.renderer.renderNodes.finishBatch(); drawingContext.beginDraw(); }