From d082bfe2d0d61805f0ed1a3e96b36147502bdf43 Mon Sep 17 00:00:00 2001 From: John Date: Fri, 25 Aug 2017 11:53:02 +0800 Subject: [PATCH] [unity] Don't clear empty prefab MeshFilters. --- .../Assets/spine-unity/Editor/SkeletonRendererInspector.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/spine-unity/Editor/SkeletonRendererInspector.cs b/spine-unity/Assets/spine-unity/Editor/SkeletonRendererInspector.cs index cbf4b60c9..759e4587b 100644 --- a/spine-unity/Assets/spine-unity/Editor/SkeletonRendererInspector.cs +++ b/spine-unity/Assets/spine-unity/Editor/SkeletonRendererInspector.cs @@ -211,7 +211,7 @@ namespace Spine.Unity.Editor { #if NO_PREFAB_MESH if (isInspectingPrefab) { MeshFilter meshFilter = component.GetComponent(); - if (meshFilter != null) + if (meshFilter != null && meshFilter.sharedMesh != null) meshFilter.sharedMesh = null; } #endif