diff --git a/spine-cocos2dx/2/README.md b/spine-cocos2dx/2/README.md index 651124ae9..9edd7e268 100644 --- a/spine-cocos2dx/2/README.md +++ b/spine-cocos2dx/2/README.md @@ -5,10 +5,10 @@ The spine-cocos2dx runtime provides functionality to load, manipulate and render ## Setup 1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). -1. Place the contents of a cocos2d-x version 2.2.3 distribution into the `spine-cocos2dx/cocos2dx` directory. -1. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the `spine-cocos2dx/example` directory. Build files are also provided for Android. +1. Place the contents of a cocos2d-x version 2.2.3 distribution into the `spine-cocos2dx/2/cocos2dx` directory. +1. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the `spine-cocos2dx/2/example` directory. Build files are also provided for Android. -Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2dx/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2dx/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files. +Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2dx/2/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2dx/2/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files. ## Notes @@ -16,4 +16,5 @@ Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-c ## Examples -[Simple example](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/example/Classes/ExampleLayer.cpp#L18) +[Spineboy](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/2/example/Classes/SpineboyExample.cpp) +[Golbins](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/2/example/Classes/GoblinsExample.cpp) diff --git a/spine-cocos2dx/3.0/README.md b/spine-cocos2dx/3.0/README.md index e58d3bc55..cdb3d42f8 100644 --- a/spine-cocos2dx/3.0/README.md +++ b/spine-cocos2dx/3.0/README.md @@ -5,10 +5,10 @@ The spine-cocos2dx runtime provides functionality to load, manipulate and render ## Setup 1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). -1. Place the contents of a cocos2d-x version 3.0 distribution into the `spine-cocos2dx/cocos2dx` directory. -1. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the `spine-cocos2dx/example` directory. Build files are also provided for Android. +1. Place the contents of a cocos2d-x version 3.0 distribution into the `spine-cocos2dx/3.0/cocos2dx` directory. +1. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the `spine-cocos2dx/3.0/example` directory. Build files are also provided for Android. -Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2dx/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2dx/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files. +Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2dx/3.0/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2dx/3.0/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files. ## Notes @@ -16,4 +16,5 @@ Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-c ## Examples -[Simple example](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/example/Classes/ExampleLayer.cpp#L18) +[Spineboy](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/3.0/example/Classes/SpineboyExample.cpp) +[Golbins](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/3.0/example/Classes/GoblinsExample.cpp) \ No newline at end of file diff --git a/spine-cocos2dx/3.1/README.md b/spine-cocos2dx/3.1/README.md index 249bb0e1d..5409fd81c 100644 --- a/spine-cocos2dx/3.1/README.md +++ b/spine-cocos2dx/3.1/README.md @@ -5,11 +5,11 @@ The spine-cocos2dx runtime provides functionality to load, manipulate and render ## Setup 1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). -1. Place the contents of a cocos2d-x version 3.1 distribution into the `spine-cocos2dx/cocos2dx` directory. -1. Run the `python download-deps.py` script in the `spine-cocos2dx/cocos2dx` directory. -1. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the `spine-cocos2dx/example` directory. Build files are also provided for Android. +1. Place the contents of a cocos2d-x version 3.1 distribution into the `spine-cocos2dx/3.1/cocos2dx` directory. +1. Run the `python download-deps.py` script in the `spine-cocos2dx/3.1/cocos2dx` directory. +1. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the `spine-cocos2dx/3.1/example` directory. Build files are also provided for Android. -Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2dx/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2dx/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files. +Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2dx/3.1/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2dx/3.1/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files. ## Notes @@ -17,4 +17,5 @@ Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-c ## Examples -[Simple example](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/example/Classes/ExampleLayer.cpp#L18) +[Spineboy](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/3.1/example/Classes/SpineboyExample.cpp) +[Golbins](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/3.1/example/Classes/GoblinsExample.cpp)