From d12251ae19c747386157944ffa1596bee2e71628 Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Wed, 13 Sep 2017 00:33:41 +0200 Subject: [PATCH] Fixed raptor demo dust. --- spine-ts/webgl/demos/spritesheets.js | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/spine-ts/webgl/demos/spritesheets.js b/spine-ts/webgl/demos/spritesheets.js index c558cbfbe..e0ceb6db7 100644 --- a/spine-ts/webgl/demos/spritesheets.js +++ b/spine-ts/webgl/demos/spritesheets.js @@ -48,6 +48,7 @@ var spritesheetsDemo = function(loadingComplete, bgColor) { skeleton = new spine.Skeleton(skeletonData); var stateData = new spine.AnimationStateData(skeleton.data); stateData.defaultMix = 0.5; + stateData.setMix("jump", "walk", 0.3); animationState = new spine.AnimationState(stateData); animationState.setAnimation(0, "walk", true); animationState.apply(skeleton); @@ -107,7 +108,7 @@ var spritesheetsDemo = function(loadingComplete, bgColor) { function resize () { renderer.camera.position.x = offset.x + viewportWidth / 2 - 25; - renderer.camera.position.y = offset.y + viewportHeight / 2 - 160; + renderer.camera.position.y = offset.y + viewportHeight / 2 - 100; renderer.camera.viewportWidth = viewportWidth * 1.2; renderer.camera.viewportHeight = viewportHeight * 1.2; renderer.resize(spine.webgl.ResizeMode.Fit);