mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-05 14:54:53 +08:00
[unity] Fixed potential null reference exception upon access in Start if Reload Scene is disabled. Closes #1919.
This commit is contained in:
parent
52ecc9349c
commit
d1749f8aa8
@ -52,7 +52,12 @@ namespace Spine.Unity {
|
||||
/// <summary>
|
||||
/// This is the Spine.AnimationState object of this SkeletonAnimation. You can control animations through it.
|
||||
/// Note that this object, like .skeleton, is not guaranteed to exist in Awake. Do all accesses and caching to it in Start</summary>
|
||||
public Spine.AnimationState AnimationState { get { return this.state; } }
|
||||
public Spine.AnimationState AnimationState {
|
||||
get {
|
||||
Initialize(false);
|
||||
return this.state;
|
||||
}
|
||||
}
|
||||
private bool wasUpdatedAfterInit = true;
|
||||
#endregion
|
||||
|
||||
@ -105,6 +110,7 @@ namespace Spine.Unity {
|
||||
}
|
||||
}
|
||||
set {
|
||||
Initialize(false);
|
||||
if (_animationName == value) {
|
||||
TrackEntry entry = state.GetCurrent(0);
|
||||
if (entry != null && entry.loop == loop)
|
||||
|
||||
@ -377,7 +377,12 @@ namespace Spine.Unity {
|
||||
public event SkeletonRendererDelegate OnMeshAndMaterialsUpdated;
|
||||
|
||||
protected Spine.AnimationState state;
|
||||
public Spine.AnimationState AnimationState { get { return state; } }
|
||||
public Spine.AnimationState AnimationState {
|
||||
get {
|
||||
Initialize(false);
|
||||
return state;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField] protected Spine.Unity.MeshGenerator meshGenerator = new MeshGenerator();
|
||||
public Spine.Unity.MeshGenerator MeshGenerator { get { return this.meshGenerator; } }
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user