mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[unity] Fixed Mecanim events for folders. Added preferences entry whether folder name shall be added to called method name or omitted.
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@ -39,14 +39,6 @@
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#define NEW_PREFAB_SYSTEM
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#endif
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#if UNITY_2018 || UNITY_2019 || UNITY_2018_3_OR_NEWER
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#define NEWHIERARCHYWINDOWCALLBACKS
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#endif
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#if UNITY_2018_3_OR_NEWER
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#define NEW_PREFERENCES_SETTINGS_PROVIDER
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#endif
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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@ -43,10 +43,6 @@
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#define NEWHIERARCHYWINDOWCALLBACKS
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#endif
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#if UNITY_2018_3_OR_NEWER
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#define NEW_PREFERENCES_SETTINGS_PROVIDER
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#endif
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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@ -35,18 +35,6 @@
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#define NEWPLAYMODECALLBACKS
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#endif
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#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
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#define NEW_PREFAB_SYSTEM
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#endif
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#if UNITY_2018 || UNITY_2019 || UNITY_2018_3_OR_NEWER
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#define NEWHIERARCHYWINDOWCALLBACKS
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#endif
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#if UNITY_2018_3_OR_NEWER
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#define NEW_PREFERENCES_SETTINGS_PROVIDER
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#endif
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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@ -31,22 +31,6 @@
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#define SPINE_SKELETONMECANIM
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#if UNITY_2017_2_OR_NEWER
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#define NEWPLAYMODECALLBACKS
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#endif
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#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
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#define NEW_PREFAB_SYSTEM
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#endif
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#if UNITY_2018 || UNITY_2019 || UNITY_2018_3_OR_NEWER
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#define NEWHIERARCHYWINDOWCALLBACKS
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#endif
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#if UNITY_2018_3_OR_NEWER
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#define NEW_PREFERENCES_SETTINGS_PROVIDER
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#endif
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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@ -31,22 +31,6 @@
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#define SPINE_SKELETONMECANIM
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#if UNITY_2017_2_OR_NEWER
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#define NEWPLAYMODECALLBACKS
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#endif
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#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
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#define NEW_PREFAB_SYSTEM
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#endif
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#if UNITY_2018 || UNITY_2019 || UNITY_2018_3_OR_NEWER
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#define NEWHIERARCHYWINDOWCALLBACKS
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#endif
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#if UNITY_2018_3_OR_NEWER
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#define NEW_PREFERENCES_SETTINGS_PROVIDER
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#endif
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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@ -39,10 +39,6 @@
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#define NEW_PREFAB_SYSTEM
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#endif
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#if UNITY_2018 || UNITY_2019 || UNITY_2018_3_OR_NEWER
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#define NEWHIERARCHYWINDOWCALLBACKS
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#endif
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#if UNITY_2018_3_OR_NEWER
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#define NEW_PREFERENCES_SETTINGS_PROVIDER
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#endif
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@ -139,6 +135,9 @@ namespace Spine.Unity.Editor {
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const string AUTO_RELOAD_SCENESKELETONS_KEY = "SPINE_AUTO_RELOAD_SCENESKELETONS";
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public static bool autoReloadSceneSkeletons = SpinePreferences.DEFAULT_AUTO_RELOAD_SCENESKELETONS;
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const string MECANIM_EVENT_INCLUDE_FOLDERNAME_KEY = "SPINE_MECANIM_EVENT_INCLUDE_FOLDERNAME";
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public static bool mecanimEventIncludeFolderName = SpinePreferences.DEFAULT_MECANIM_EVENT_INCLUDE_FOLDERNAME;
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static bool preferencesLoaded = false;
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public static void Load () {
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@ -152,6 +151,7 @@ namespace Spine.Unity.Editor {
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showHierarchyIcons = EditorPrefs.GetBool(SHOW_HIERARCHY_ICONS_KEY, SpinePreferences.DEFAULT_SHOW_HIERARCHY_ICONS);
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setTextureImporterSettings = EditorPrefs.GetBool(SET_TEXTUREIMPORTER_SETTINGS_KEY, SpinePreferences.DEFAULT_SET_TEXTUREIMPORTER_SETTINGS);
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autoReloadSceneSkeletons = EditorPrefs.GetBool(AUTO_RELOAD_SCENESKELETONS_KEY, SpinePreferences.DEFAULT_AUTO_RELOAD_SCENESKELETONS);
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mecanimEventIncludeFolderName = EditorPrefs.GetBool(MECANIM_EVENT_INCLUDE_FOLDERNAME_KEY, SpinePreferences.DEFAULT_MECANIM_EVENT_INCLUDE_FOLDERNAME);
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atlasTxtImportWarning = EditorPrefs.GetBool(ATLASTXT_WARNING_KEY, SpinePreferences.DEFAULT_ATLASTXT_WARNING);
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textureImporterWarning = EditorPrefs.GetBool(TEXTUREIMPORTER_WARNING_KEY, SpinePreferences.DEFAULT_TEXTUREIMPORTER_WARNING);
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@ -168,6 +168,7 @@ namespace Spine.Unity.Editor {
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newPreferences.showHierarchyIcons = EditorPrefs.GetBool(SHOW_HIERARCHY_ICONS_KEY, SpinePreferences.DEFAULT_SHOW_HIERARCHY_ICONS);
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newPreferences.setTextureImporterSettings = EditorPrefs.GetBool(SET_TEXTUREIMPORTER_SETTINGS_KEY, SpinePreferences.DEFAULT_SET_TEXTUREIMPORTER_SETTINGS);
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newPreferences.autoReloadSceneSkeletons = EditorPrefs.GetBool(AUTO_RELOAD_SCENESKELETONS_KEY, SpinePreferences.DEFAULT_AUTO_RELOAD_SCENESKELETONS);
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newPreferences.mecanimEventIncludeFolderName = EditorPrefs.GetBool(MECANIM_EVENT_INCLUDE_FOLDERNAME_KEY, SpinePreferences.DEFAULT_MECANIM_EVENT_INCLUDE_FOLDERNAME);
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newPreferences.atlasTxtImportWarning = EditorPrefs.GetBool(ATLASTXT_WARNING_KEY, SpinePreferences.DEFAULT_ATLASTXT_WARNING);
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newPreferences.textureImporterWarning = EditorPrefs.GetBool(TEXTUREIMPORTER_WARNING_KEY, SpinePreferences.DEFAULT_TEXTUREIMPORTER_WARNING);
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}
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@ -180,6 +181,7 @@ namespace Spine.Unity.Editor {
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EditorPrefs.SetBool(SHOW_HIERARCHY_ICONS_KEY, preferences.showHierarchyIcons);
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EditorPrefs.SetBool(SET_TEXTUREIMPORTER_SETTINGS_KEY, preferences.setTextureImporterSettings);
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EditorPrefs.SetBool(AUTO_RELOAD_SCENESKELETONS_KEY, preferences.autoReloadSceneSkeletons);
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EditorPrefs.SetBool(MECANIM_EVENT_INCLUDE_FOLDERNAME_KEY, preferences.mecanimEventIncludeFolderName);
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EditorPrefs.SetBool(ATLASTXT_WARNING_KEY, preferences.atlasTxtImportWarning);
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EditorPrefs.SetBool(TEXTUREIMPORTER_WARNING_KEY, preferences.textureImporterWarning);
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}
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@ -236,6 +238,12 @@ namespace Spine.Unity.Editor {
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SpineEditorUtilities.BoolPrefsField(ref defaultInstantiateLoop, DEFAULT_INSTANTIATE_LOOP_KEY, new GUIContent("Default Loop", "Spawn Spine GameObjects with loop enabled."));
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}
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Mecanim Settings", EditorStyles.boldLabel);
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{
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SpineEditorUtilities.BoolPrefsField(ref mecanimEventIncludeFolderName, MECANIM_EVENT_INCLUDE_FOLDERNAME_KEY, new GUIContent("Include Folder Name in Event", "When enabled, Mecanim events will call methods named 'FolderNameEventName', when disabled it will call 'EventName'."));
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}
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Handles and Gizmos", EditorStyles.boldLabel);
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{
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@ -38,10 +38,6 @@
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#define NEWPLAYMODECALLBACKS
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#endif
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#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
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#define NEW_PREFAB_SYSTEM
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#endif
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#if UNITY_2018 || UNITY_2019 || UNITY_2018_3_OR_NEWER
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#define NEWHIERARCHYWINDOWCALLBACKS
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#endif
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@ -31,22 +31,6 @@
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#define SPINE_SKELETONMECANIM
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#if UNITY_2017_2_OR_NEWER
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#define NEWPLAYMODECALLBACKS
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#endif
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#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
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#define NEW_PREFAB_SYSTEM
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#endif
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#if UNITY_2018 || UNITY_2019 || UNITY_2018_3_OR_NEWER
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#define NEWHIERARCHYWINDOWCALLBACKS
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#endif
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#if UNITY_2018_3_OR_NEWER
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#define NEW_PREFERENCES_SETTINGS_PROVIDER
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#endif
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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@ -1301,9 +1301,14 @@ namespace Spine.Unity.Editor {
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var animEvents = new List<AnimationEvent>();
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for (int i = 0, n = frames.Length; i < n; i++) {
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var spineEvent = events[i];
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string eventName = spineEvent.Data.Name;
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if (SpineEditorUtilities.Preferences.mecanimEventIncludeFolderName)
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eventName = eventName.Replace("/", ""); // calls method FolderNameEventName()
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else
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eventName = eventName.Substring(eventName.LastIndexOf('/') + 1); // calls method EventName()
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var unityAnimationEvent = new AnimationEvent {
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time = frames[i],
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functionName = spineEvent.Data.Name,
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functionName = eventName,
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messageOptions = eventOptions
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};
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@ -89,6 +89,9 @@ namespace Spine.Unity.Editor {
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internal const float DEFAULT_SCENE_ICONS_SCALE = 1f;
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public const string SCENE_ICONS_SCALE_KEY = "SPINE_SCENE_ICONS_SCALE";
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public const bool DEFAULT_MECANIM_EVENT_INCLUDE_FOLDERNAME = true;
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public bool mecanimEventIncludeFolderName = DEFAULT_MECANIM_EVENT_INCLUDE_FOLDERNAME;
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#if NEW_PREFERENCES_SETTINGS_PROVIDER
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public static void Load () {
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SpineHandles.handleScale = EditorPrefs.GetFloat(SCENE_ICONS_SCALE_KEY, DEFAULT_SCENE_ICONS_SCALE);
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@ -155,6 +158,12 @@ namespace Spine.Unity.Editor {
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EditorGUILayout.PropertyField(settings.FindProperty("defaultInstantiateLoop"), new GUIContent("Default Loop", "Spawn Spine GameObjects with loop enabled."));
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}
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Mecanim Settings", EditorStyles.boldLabel);
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{
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EditorGUILayout.PropertyField(settings.FindProperty("mecanimEventIncludeFolderName"), new GUIContent("Include Folder Name in Event", "When enabled, Mecanim events will call methods named 'FolderNameEventName', when disabled it will call 'EventName'."));
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}
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Handles and Gizmos", EditorStyles.boldLabel);
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{
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