From d22073b1a35d73f9f7b80bf1c0918450379059cc Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Thu, 25 Feb 2016 08:47:23 +0100 Subject: [PATCH] Docs --- spine-as3/README.md | 2 +- spine-starling/README.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/spine-as3/README.md b/spine-as3/README.md index be6b96882..f4460e0b0 100644 --- a/spine-as3/README.md +++ b/spine-as3/README.md @@ -11,7 +11,7 @@ The Spine Runtimes are developed with the intent to be used with data exported f ## Setup 1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). -1. Using Adobe Flash Builder 4.6, import the spine-as3 project by choosing File -> Import -> Existing projects. For other IDEs you will need to create a new project and import the source. +1. Using [FDT](http://fdt.powerflasher.com/), import the spine-as3 project by choosing File -> Import -> Existing projects. For other IDEs you will need to create a new project and import the source. Alternatively, the contents of the `spine-as3/src` directory can be copied into your project. diff --git a/spine-starling/README.md b/spine-starling/README.md index ded0537ac..5ed2a07aa 100644 --- a/spine-starling/README.md +++ b/spine-starling/README.md @@ -11,7 +11,7 @@ The Spine Runtimes are developed with the intent to be used with data exported f ## Setup 1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). -1. Using Adobe Flash Builder 4.6, import the spine-as3 and spine-starling projects by choosing File -> Import -> Existing projects. For other IDEs you will need to create new projects and import the source. +1. Using [FDT](http://fdt.powerflasher.com/), import the spine-as3 and spine-starling projects by choosing File -> Import -> Existing projects. For other IDEs you will need to create new projects and import the source. Alternatively, the contents of the `spine-as3/src` and `spine-starling/src` directories can be copied into your project.