diff --git a/CHANGELOG.md b/CHANGELOG.md index 23d62ade5..d34fdd900 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -78,7 +78,7 @@ ### Unity -* **Officially supported Unity versions are 2017.1-2021.1**. +* **Officially supported Unity versions are 2017.1-2022.1**. * **Breaking changes** * Removed all `Spine.Unity.AttachmentTools.SkinUtilities` Skin extension methods. These have become obsoleted and error-prone since the introduction of the new Skin API in 3.8. To fix any compile errors, replace any usage of `Skin` extension methods with their counterparts, e.g. replace occurrances of `skin.AddAttachments()` with `skin.AddSkin()`. Please see the example scene `Mix and Match Skins` on how to use the new Skin API to combine skins, or the updated old example scenes `Mix and Match` and `Mix and Match Equip` on how you can update an existing project using the old workflow. If you are using `skeletonAnimation.Skeleton.UnshareSkin()` in your code, you can replace it with `Skin customSkin = new Skin("custom skin"); customSkin.AddSkin(skeletonAnimation.Skeleton.Skin);`. * `Skin.GetAttachments()` has been replaced by `Skin.Attachments`, returning an `ICollection`. This makes access more consistent and intuitive. To fix any compile errors, replace any occurrances of `Skin.GetAttachments()` by `Skin.Attachments`. diff --git a/spine-unity/README.md b/spine-unity/README.md index 1713c411b..2db2b0b6c 100644 --- a/spine-unity/README.md +++ b/spine-unity/README.md @@ -22,7 +22,7 @@ Unity's physics components do not support dynamically assigned vertices so they ## Unity version -spine-unity is compatible with Unity 2017.1-2021.1. +spine-unity is compatible with Unity 2017.1-2022.1. ## Usage