[as3][starling] Updated README.mds

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badlogic 2016-07-15 12:20:20 +02:00
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## Spine version ## Spine version
spine-as3 works with data exported from Spine 3.1.08. Updating spine-as3 to [v3.2](https://github.com/EsotericSoftware/spine-runtimes/issues/586) and [v3.3](https://github.com/EsotericSoftware/spine-runtimes/issues/613) is in progress. spine-as3 works with data exported from the latest Spine version.
spine-as3 supports all Spine features, including meshes. If using the `spine.flash` classes for rendering, meshes are not supported. spine-as3 supports all Spine features, including meshes. If using the `spine.flash` classes for rendering, meshes are not supported.

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# spine-starling # spine-starling
The spine-starling runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Starling](http://gamua.com/starling/). spine-starling is based on [spine-as3](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-as3). The spine-starling runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Starling 2.0](http://gamua.com/starling/). spine-starling is based on [spine-as3](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-as3).
## Licensing ## Licensing
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## Spine version ## Spine version
spine-starling works with data exported from Spine 3.1.08. Updating spine-starling to [v3.2](https://github.com/EsotericSoftware/spine-runtimes/issues/586) and [v3.3](https://github.com/EsotericSoftware/spine-runtimes/issues/613) is in progress. spine-starling works with data exported from the latest Spine version.
spine-starling supports all Spine features. spine-starling supports all Spine features.
spine-starling does not yet support loading the binary format. spine-starling does not yet support loading the binary format.
## Setup # Usage
1. Create a new Starling 2.0 project as per the [documentation].
2. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip).
3. Copy the sources in `spine-as3/spine-as3/src/` and `spine-starling/spine-starling/src/` into your project's source directory
1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). ## Example
1. Using [FDT](http://fdt.powerflasher.com/), import the spine-as3 and spine-starling projects by choosing File -> Import -> Existing projects. For other IDEs you will need to create new projects and import the source. The Spine AS3 example works on Windows, Linux and Mac OS X. This guide assumes you are using [FDT Free](http://fdt.powerflasher.com/) as your development environment.
Alternatively, the contents of the `spine-as3/src` and `spine-starling/src` directories can be copied into your project. 1. Download [FDT free](http://fdt.powerflasher.com/buy-download/) for your operating system.
3. Download and install Adobe Flash Player 22 with debugging support](https://www.adobe.com/support/flashplayer/debug_downloads.html#fp15)
2. Download the latest [Flex SDK](http://www.adobe.com/devnet/flex/flex-sdk-download.html). We assume it will be installed to some folder on your disk called `flex_sdk`.
3. Download the latest [Adobe AIR SDK](http://www.adobe.com/devnet/air/air-sdk-download.html)
4. Extract the AIR SDK contents, and copy them to your `flex_sdk` folder. This will replace the Adobe AIR version shipped with Flex.
5. Open FDT, go to `Preferences -> FDT -> Installed SDKs`
6. Click `Add` and browse to `flex_sdk`
7. Go to `File -> Import -> General -> Existing Projects into Workspace`
6. Browse to `spine-as3/`. You should see both the `spine-as3` and `spine-as3-example` project in the import dialog. Click `Finish`
7. Go to `File -> Import -> General -> Existing Projects into Workspace`
6. Browse to `spine-starling/`. You should see both the `spine-starling` and `spine-starling-example` project in the import dialog. Click `Finish`
8. Right click the `Main.as` file in `spine-starling-example/src/spine` in the FDT explorer and select `Debug As -> FDT SWF Application`
**Note**: FDT Free does not allow project dependencies. If you modify the sources of `spine-as3` or `spine-starling`, you will have to compile the project to an `.swc` and place it in `spine-starling-example/libs`.
## Examples ## Examples