[unity] Handle TextAssets not found.

This commit is contained in:
pharan 2017-05-30 19:20:06 +08:00
parent 928f4b8e14
commit d288fab664

View File

@ -589,7 +589,8 @@ namespace Spine.Unity.Editor {
imagePaths.Add(str); imagePaths.Add(str);
break; break;
case ".json": case ".json":
if (IsSpineData((TextAsset)AssetDatabase.LoadAssetAtPath(str, typeof(TextAsset)))) var jsonAsset = (TextAsset)AssetDatabase.LoadAssetAtPath(str, typeof(TextAsset));
if (jsonAsset != null && IsSpineData(jsonAsset))
skeletonPaths.Add(str); skeletonPaths.Add(str);
break; break;
case ".bytes": case ".bytes":
@ -1215,6 +1216,8 @@ namespace Spine.Unity.Editor {
} }
public static bool IsSpineData (TextAsset asset) { public static bool IsSpineData (TextAsset asset) {
if (asset == null) return false;
bool isSpineData = false; bool isSpineData = false;
string rawVersion = null; string rawVersion = null;