Fixed IK bug.

This commit is contained in:
NathanSweet 2016-04-17 22:35:26 +02:00
parent 1410f0e16f
commit d2eac9ead8

View File

@ -99,8 +99,8 @@ void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float
psy = -psy;
s2 = -s2;
}
u = psx - psy;
u = u < 0 ? -u : u <= 0.0001f;
r = psx - psy;
u = (r < 0 ? -r : r) <= 0.0001f;
if (!u && cy != 0) {
cwx = parent->a * cx + parent->worldX;
cwy = parent->c * cx + parent->worldY;