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[as3] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951
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@ -188,14 +188,14 @@ package spine {
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lb = MathUtils.cosDeg(90 + shearY) * scaleY;
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lc = MathUtils.sinDeg(shearX) * scaleX;
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ld = MathUtils.sinDeg(90 + shearY) * scaleY;
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if (this.data.transformMode != TransformMode.noScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
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zb = -zb;
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zd = -zd;
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}
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this.a = za * la + zb * lc;
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this.b = za * lb + zb * ld;
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this.c = zc * la + zd * lc;
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this.d = zc * lb + zd * ld;
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if (this.data.transformMode != TransformMode.noScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
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this.b = -this.b;
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this.d = -this.d;
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}
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this.d = zc * lb + zd * ld;
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return;
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}
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}
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