[libgdx] Android specific optimization, removed Math.signum call

This commit is contained in:
badlogic 2017-03-28 17:12:30 +02:00
parent a10fd95e1b
commit d368deb999

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@ -63,8 +63,8 @@ public class SutherlandHodgmanClipper {
final float inputX2 = inputVertices[j + 2];
final float inputY2 = inputVertices[j + 3];
final int side = (int)Math.signum(deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2));
final int side2 = (int)Math.signum(deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2));
final int side = deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0 ? 1 : -1;
final int side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0 ? 1 : -1;
if (side >= 0) {
// v1 inside, v2 inside