Merge pull request #1981 from vhristov/fix_1973

[unity] Fix skleton mesh "Identifier uniqueness violation" warning
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Harald Csaszar 2021-11-08 18:19:50 +01:00 committed by GitHub
commit d3a2a65513
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@ -110,6 +110,7 @@ namespace Spine.Unity.Editor {
public static bool SetupSpinePrefabMesh(GameObject g, UnityEditor.AssetImporters.AssetImportContext context)
{
Dictionary<string, int> nameUsageCount = new Dictionary<string, int>();
bool wasModified = false;
var skeletonRenderers = g.GetComponentsInChildren<SkeletonRenderer>(true);
foreach (SkeletonRenderer renderer in skeletonRenderers) {
@ -125,6 +126,12 @@ namespace Spine.Unity.Editor {
if (mesh == null) continue;
string meshName = string.Format("Skeleton Prefab Mesh \"{0}\"", renderer.name);
if (nameUsageCount.ContainsKey(meshName)) {
nameUsageCount[meshName]++;
meshName = string.Format("Skeleton Prefab Mesh \"{0} ({1})\"", renderer.name, nameUsageCount[meshName]);
} else {
nameUsageCount.Add(meshName, 0);
}
mesh.name = meshName;
mesh.hideFlags = HideFlags.None;
if (context != null)