[ue4] Final clean-up.

This commit is contained in:
badlogic 2018-06-08 14:58:02 +02:00
parent ca6a6fc930
commit d3c104c20b
13 changed files with 5 additions and 5 deletions

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@ -43,16 +43,16 @@ USpineSkeletonRendererComponent::USpineSkeletonRendererComponent (const FObjectI
bTickInEditor = true; bTickInEditor = true;
bAutoActivate = true; bAutoActivate = true;
static ConstructorHelpers::FObjectFinder<UMaterialInterface> NormalMaterialRef(TEXT("/SpinePlugin/SpineUnlitNormalMaterialPMC")); static ConstructorHelpers::FObjectFinder<UMaterialInterface> NormalMaterialRef(TEXT("/SpinePlugin/SpineUnlitNormalMaterial"));
NormalBlendMaterial = NormalMaterialRef.Object; NormalBlendMaterial = NormalMaterialRef.Object;
static ConstructorHelpers::FObjectFinder<UMaterialInterface> AdditiveMaterialRef(TEXT("/SpinePlugin/SpineUnlitAdditiveMaterialPMC")); static ConstructorHelpers::FObjectFinder<UMaterialInterface> AdditiveMaterialRef(TEXT("/SpinePlugin/SpineUnlitAdditiveMaterial"));
AdditiveBlendMaterial = AdditiveMaterialRef.Object; AdditiveBlendMaterial = AdditiveMaterialRef.Object;
static ConstructorHelpers::FObjectFinder<UMaterialInterface> MultiplyMaterialRef(TEXT("/SpinePlugin/SpineUnlitMultiplyMaterialPMC")); static ConstructorHelpers::FObjectFinder<UMaterialInterface> MultiplyMaterialRef(TEXT("/SpinePlugin/SpineUnlitMultiplyMaterial"));
MultiplyBlendMaterial = MultiplyMaterialRef.Object; MultiplyBlendMaterial = MultiplyMaterialRef.Object;
static ConstructorHelpers::FObjectFinder<UMaterialInterface> ScreenMaterialRef(TEXT("/SpinePlugin/SpineUnlitScreenMaterialPMC")); static ConstructorHelpers::FObjectFinder<UMaterialInterface> ScreenMaterialRef(TEXT("/SpinePlugin/SpineUnlitScreenMaterial"));
ScreenBlendMaterial = ScreenMaterialRef.Object; ScreenBlendMaterial = ScreenMaterialRef.Object;
TextureParameterName = FName(TEXT("SpriteTexture")); TextureParameterName = FName(TEXT("SpriteTexture"));

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@ -1,5 +1,5 @@
# spine-ue4 # spine-ue4
The spine-ue4 runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unreal Engine 4.18+](https://www.unrealengine.com/). spine-ue4 is based on [spine-cpp](../spine-cpp). The spine-ue4 runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unreal Engine 4.17+](https://www.unrealengine.com/). spine-ue4 is based on [spine-cpp](../spine-cpp).
## Licensing ## Licensing