From d3e7b81aae919829a277b56d8280baa7253429f8 Mon Sep 17 00:00:00 2001 From: badlogic Date: Wed, 3 Oct 2018 13:26:04 +0200 Subject: [PATCH] Updated CHANGELOG to reflect change from #1174. --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 243127ad4..f08a59a14 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -93,6 +93,7 @@ * All C structs and enums `spXXX` have been replaced with their C++ equivalents `spine::XXX` in all public interfaces. * All instantiations via `new` of C++ classes from spine-cpp should contain `(__FILE__, __LINE__)`. This allows the tracking of instantations and detection of memory leaks via the `spine::DebugExtension`. * Updated to Unreal Engine 4.20 (samples require 4.17+), see the `spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.build.cs` file on how to compile in 4.20 with the latest UBT API changes. +* **Breaking change**: `UBoneDriverComponent` and `UBoneFollowerComponent` are now `USceneComponent` instead of `UActorComponent`. They either update only themselves, or also the owning `UActor`, depending on whether the new flag `UseComponentTransform` is set. See https://github.com/EsotericSoftware/spine-runtimes/pull/1175 ## C# ## * **Breaking changes**