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@ -557,4 +557,3 @@ void USpineWidget::SetPhysicsTimeScale(float scale) {
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float USpineWidget::GetPhysicsTimeScale() {
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return physicsTimeScale;
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}
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@ -218,7 +218,7 @@ public:
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UPROPERTY(BlueprintAssignable, Category = "Components|Spine|TrackEntry")
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FSpineAnimationDisposeDelegate AnimationDispose;
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virtual void BeginDestroy() override;
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protected:
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@ -308,7 +308,7 @@ public:
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UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
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float GetPhysicsTimeScale();
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// used in C event callback. Needs to be public as we can't call
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// protected methods from plain old C function.
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void GCTrackEntry(UTrackEntry *entry) { trackEntries.Remove(entry); }
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@ -167,7 +167,7 @@ public:
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UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
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float GetPhysicsTimeScale();
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UPROPERTY(BlueprintAssignable, Category = "Components|Spine|Skeleton")
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FSpineWidgetBeforeUpdateWorldTransformDelegate BeforeUpdateWorldTransform;
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