From d465e1a5b1f4e07436ab881455e14fc7ca534f29 Mon Sep 17 00:00:00 2001 From: John Date: Mon, 3 Oct 2016 23:47:47 +0800 Subject: [PATCH] [unity] Fix wide property field labels. --- .../Assets/spine-unity/Editor/SpineInspectorUtility.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/spine-unity/Assets/spine-unity/Editor/SpineInspectorUtility.cs b/spine-unity/Assets/spine-unity/Editor/SpineInspectorUtility.cs index 999db5533..86a7d9f1d 100644 --- a/spine-unity/Assets/spine-unity/Editor/SpineInspectorUtility.cs +++ b/spine-unity/Assets/spine-unity/Editor/SpineInspectorUtility.cs @@ -1,4 +1,4 @@ -/****************************************************************************** +/****************************************************************************** * Spine Runtimes Software License * Version 2.3 * @@ -46,7 +46,7 @@ namespace Spine.Unity.Editor { public static void PropertyFieldWideLabel (SerializedProperty property, GUIContent label = null, float minimumLabelWidth = 150) { using (new EditorGUILayout.HorizontalScope()) { - GUILayout.Label(label ?? new GUIContent(property.name, property.tooltip), GUILayout.MinWidth(minimumLabelWidth)); + GUILayout.Label(label ?? new GUIContent(property.displayName, property.tooltip), GUILayout.MinWidth(minimumLabelWidth)); //GUILayout.FlexibleSpace(); EditorGUILayout.PropertyField(property, GUIContent.none, true, GUILayout.MinWidth(100)); }