[unity] Unity SpriteAtlas support: Upon build to platform, the internally generated sprite atlas texture is used instead of the png file generated for the editor (to reduce additional memory usage). This completes Unity SpriteAtlas support, together with previous commit d35550d. Closes #940.

This commit is contained in:
Harald Csaszar 2020-04-29 20:35:47 +02:00
parent 22c5144bde
commit d499dba7c4

View File

@ -190,6 +190,9 @@ namespace Spine.Unity {
texture = AccessPackedTexture(sprites);
Material material = materials[0];
#if !UNITY_EDITOR
material.mainTexture = texture;
#endif
Spine.AtlasPage page = new AtlasPage();
page.name = spriteAtlas.name;