[libgdx] Update README.md with most recent release version

This commit is contained in:
badlogic 2021-08-05 15:54:35 +02:00
parent 2102eafb8e
commit d4c099018b

View File

@ -47,7 +47,7 @@ cd spine-libgdx/spine-libgdx
mvn install
```
The version number is composed of the editor number at the time of release of the Maven artifact plus a patch number at the end. E.g. `4.0.02.1` means editor version `4.0.02`, and patch version `1` for the runtime. The editor version is updated everytime a new editor release is performed, the patch version is updated everytime a new fix or enhancement is released in the runtime.
The version number is composed of the editor number at the time of release of the Maven artifact plus a patch number at the end. E.g. `4.0.18.1` means editor version `4.0.18`, and patch version `1` for the runtime. The editor version is updated everytime a new editor release is performed, the patch version is updated everytime a new fix or enhancement is released in the runtime.
### Maven
@ -57,7 +57,7 @@ To add the spine-libgdx runtime to your Maven project, add this dependency:
<depenency>
<groupId>com.esotericsoftware.spine</groupId>
<artifactId>spine-libgdx</artifactId>
<version>4.0.02.1</version>
<version>4.0.18.1</version>
</depenency>
```
@ -83,7 +83,7 @@ project(":core") {
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
compile "com.esotericsoftware.spine:spine-libgdx:4.0.02.1"
compile "com.esotericsoftware.spine:spine-libgdx:4.0.18.1"
}
}
```