[c][sfml] Added clipping. [cocos2dx] Added stub for clipping and assets. [c] Fixed handling of indices short -> unsigned short

This commit is contained in:
badlogic 2017-04-28 14:31:18 +02:00
parent 537f033dad
commit d52ac2afd4
21 changed files with 669 additions and 140 deletions

View File

@ -34,6 +34,11 @@ cp -f ../spineboy/export/spineboy.png ../../spine-as3/spine-as3-example/src/
echo "spine-cocos2d-objc" echo "spine-cocos2d-objc"
rm -f ../../spine-cocos2d-objc/Resources/* rm -f ../../spine-cocos2d-objc/Resources/*
cp -f ../coin/export/coin.json ../../spine-cocos2d-objc/Resources/
cp -f ../coin/export/coin.atlas ../../spine-cocos2d-objc/Resources/
cp -f ../coin/export/coin.png ../../spine-cocos2d-objc/Resources/
cp -f ../goblins/export/goblins-mesh.json ../../spine-cocos2d-objc/Resources/ cp -f ../goblins/export/goblins-mesh.json ../../spine-cocos2d-objc/Resources/
cp -f ../goblins/export/goblins.atlas ../../spine-cocos2d-objc/Resources/ cp -f ../goblins/export/goblins.atlas ../../spine-cocos2d-objc/Resources/
cp -f ../goblins/export/goblins.png ../../spine-cocos2d-objc/Resources/ cp -f ../goblins/export/goblins.png ../../spine-cocos2d-objc/Resources/
@ -52,6 +57,11 @@ cp -f ../tank/export/tank.png ../../spine-cocos2d-objc/Resources/
echo "spine-cocos2dx" echo "spine-cocos2dx"
rm -f ../../spine-cocos2dx/example/Resources/common/* rm -f ../../spine-cocos2dx/example/Resources/common/*
cp -f ../coin/export/coin.json ../../spine-cocos2dx/example/Resources/common/
cp -f ../coin/export/coin.atlas ../../spine-cocos2dx/example/Resources/common/
cp -f ../coin/export/coin.png ../../spine-cocos2dx/example/Resources/common/
cp -f ../goblins/export/goblins-mesh.json ../../spine-cocos2dx/example/Resources/common/ cp -f ../goblins/export/goblins-mesh.json ../../spine-cocos2dx/example/Resources/common/
cp -f ../goblins/export/goblins.atlas ../../spine-cocos2dx/example/Resources/common/ cp -f ../goblins/export/goblins.atlas ../../spine-cocos2dx/example/Resources/common/
cp -f ../goblins/export/goblins.png ../../spine-cocos2dx/example/Resources/common/ cp -f ../goblins/export/goblins.png ../../spine-cocos2dx/example/Resources/common/

View File

@ -300,10 +300,10 @@ void MemoryTestFixture::skeletonClipper() {
spFloatArray_add(uvs, 0); spFloatArray_add(uvs, 0);
spFloatArray_add(uvs, 0.5f); spFloatArray_add(uvs, 0.5f);
spFloatArray_add(uvs, 1); spFloatArray_add(uvs, 1);
spShortArray* indices = spShortArray_create(16); spUnsignedShortArray* indices = spUnsignedShortArray_create(16);
spShortArray_add(indices, 0); spUnsignedShortArray_add(indices, 0);
spShortArray_add(indices, 1); spUnsignedShortArray_add(indices, 1);
spShortArray_add(indices, 2); spUnsignedShortArray_add(indices, 2);
spSkeletonClipping_clipTriangles(clipping, vertices->items, vertices->size, indices->items, indices->size, uvs->items); spSkeletonClipping_clipTriangles(clipping, vertices->items, vertices->size, indices->items, indices->size, uvs->items);
@ -327,7 +327,7 @@ void MemoryTestFixture::skeletonClipper() {
spFloatArray_dispose(vertices); spFloatArray_dispose(vertices);
spFloatArray_dispose(uvs); spFloatArray_dispose(uvs);
spShortArray_dispose(indices); spUnsignedShortArray_dispose(indices);
spSlotData_dispose(slotData); spSlotData_dispose(slotData);
spSlot_dispose(slot); spSlot_dispose(slot);

View File

@ -122,6 +122,7 @@ extern "C" {
_SP_ARRAY_DECLARE_TYPE(spFloatArray, float) _SP_ARRAY_DECLARE_TYPE(spFloatArray, float)
_SP_ARRAY_DECLARE_TYPE(spIntArray, int) _SP_ARRAY_DECLARE_TYPE(spIntArray, int)
_SP_ARRAY_DECLARE_TYPE(spShortArray, short) _SP_ARRAY_DECLARE_TYPE(spShortArray, short)
_SP_ARRAY_DECLARE_TYPE(spUnsignedShortArray, unsigned short)
_SP_ARRAY_DECLARE_TYPE(spArrayFloatArray, spFloatArray*) _SP_ARRAY_DECLARE_TYPE(spArrayFloatArray, spFloatArray*)
_SP_ARRAY_DECLARE_TYPE(spArrayShortArray, spShortArray*) _SP_ARRAY_DECLARE_TYPE(spArrayShortArray, spShortArray*)

View File

@ -46,7 +46,7 @@ typedef struct spSkeletonClipping {
spFloatArray* clipOutput; spFloatArray* clipOutput;
spFloatArray* clippedVertices; spFloatArray* clippedVertices;
spFloatArray* clippedUVs; spFloatArray* clippedUVs;
spShortArray* clippedTriangles; spUnsignedShortArray* clippedTriangles;
spFloatArray* scratch; spFloatArray* scratch;
spClippingAttachment* clipAttachment; spClippingAttachment* clipAttachment;
spArrayFloatArray* clippingPolygons; spArrayFloatArray* clippingPolygons;
@ -57,7 +57,7 @@ int spSkeletonClipping_clipStart(spSkeletonClipping* self, spSlot* slot, spClipp
void spSkeletonClipping_clipEnd(spSkeletonClipping* self, spSlot* slot); void spSkeletonClipping_clipEnd(spSkeletonClipping* self, spSlot* slot);
void spSkeletonClipping_clipEnd2(spSkeletonClipping* self); void spSkeletonClipping_clipEnd2(spSkeletonClipping* self);
int /*boolean*/ spSkeletonClipping_isClipping(spSkeletonClipping* self); int /*boolean*/ spSkeletonClipping_isClipping(spSkeletonClipping* self);
void spSkeletonClipping_clipTriangles(spSkeletonClipping* self, float* vertices, int verticesLength, short* triangles, int trianglesLength, float* uvs); void spSkeletonClipping_clipTriangles(spSkeletonClipping* self, float* vertices, int verticesLength, unsigned short* triangles, int trianglesLength, float* uvs);
void spSkeletonClipping_dispose(spSkeletonClipping* self); void spSkeletonClipping_dispose(spSkeletonClipping* self);
#ifdef __cplusplus #ifdef __cplusplus

View File

@ -34,5 +34,6 @@
_SP_ARRAY_IMPLEMENT_TYPE(spFloatArray, float) _SP_ARRAY_IMPLEMENT_TYPE(spFloatArray, float)
_SP_ARRAY_IMPLEMENT_TYPE(spIntArray, int) _SP_ARRAY_IMPLEMENT_TYPE(spIntArray, int)
_SP_ARRAY_IMPLEMENT_TYPE(spShortArray, short) _SP_ARRAY_IMPLEMENT_TYPE(spShortArray, short)
_SP_ARRAY_IMPLEMENT_TYPE(spUnsignedShortArray, unsigned short)
_SP_ARRAY_IMPLEMENT_TYPE(spArrayFloatArray, spFloatArray*) _SP_ARRAY_IMPLEMENT_TYPE(spArrayFloatArray, spFloatArray*)
_SP_ARRAY_IMPLEMENT_TYPE(spArrayShortArray, spShortArray*) _SP_ARRAY_IMPLEMENT_TYPE(spArrayShortArray, spShortArray*)

View File

@ -39,7 +39,7 @@ spSkeletonClipping* spSkeletonClipping_create() {
clipping->clipOutput = spFloatArray_create(128); clipping->clipOutput = spFloatArray_create(128);
clipping->clippedVertices = spFloatArray_create(128); clipping->clippedVertices = spFloatArray_create(128);
clipping->clippedUVs = spFloatArray_create(128); clipping->clippedUVs = spFloatArray_create(128);
clipping->clippedTriangles = spShortArray_create(128); clipping->clippedTriangles = spUnsignedShortArray_create(128);
clipping->scratch = spFloatArray_create(128); clipping->scratch = spFloatArray_create(128);
return clipping; return clipping;
@ -51,7 +51,7 @@ void spSkeletonClipping_dispose(spSkeletonClipping* self) {
spFloatArray_dispose(self->clipOutput); spFloatArray_dispose(self->clipOutput);
spFloatArray_dispose(self->clippedVertices); spFloatArray_dispose(self->clippedVertices);
spFloatArray_dispose(self->clippedUVs); spFloatArray_dispose(self->clippedUVs);
spShortArray_dispose(self->clippedTriangles); spUnsignedShortArray_dispose(self->clippedTriangles);
spFloatArray_dispose(self->scratch); spFloatArray_dispose(self->scratch);
FREE(self); FREE(self);
} }
@ -111,7 +111,7 @@ void spSkeletonClipping_clipEnd2(spSkeletonClipping* self) {
self->clippingPolygons = 0; self->clippingPolygons = 0;
spFloatArray_clear(self->clippedVertices); spFloatArray_clear(self->clippedVertices);
spFloatArray_clear(self->clippedUVs); spFloatArray_clear(self->clippedUVs);
spShortArray_clear(self->clippedTriangles); spUnsignedShortArray_clear(self->clippedTriangles);
spFloatArray_clear(self->clippingPolygon); spFloatArray_clear(self->clippingPolygon);
} }
@ -206,12 +206,12 @@ int /*boolean*/ _clip(spSkeletonClipping* self, float x1, float y1, float x2, fl
return clipped; return clipped;
} }
void spSkeletonClipping_clipTriangles(spSkeletonClipping* self, float* vertices, int verticesLength, short* triangles, int trianglesLength, float* uvs) { void spSkeletonClipping_clipTriangles(spSkeletonClipping* self, float* vertices, int verticesLength, unsigned short* triangles, int trianglesLength, float* uvs) {
int i; int i;
spFloatArray* clipOutput = self->clipOutput; spFloatArray* clipOutput = self->clipOutput;
spFloatArray* clippedVertices = self->clippedVertices; spFloatArray* clippedVertices = self->clippedVertices;
spFloatArray* clippedUVs = self->clippedUVs; spFloatArray* clippedUVs = self->clippedUVs;
spShortArray* clippedTriangles = self->clippedTriangles; spUnsignedShortArray* clippedTriangles = self->clippedTriangles;
spFloatArray** polygons = self->clippingPolygons->items; spFloatArray** polygons = self->clippingPolygons->items;
int polygonsCount = self->clippingPolygons->size; int polygonsCount = self->clippingPolygons->size;
int vertexSize = 2; int vertexSize = 2;
@ -219,7 +219,7 @@ void spSkeletonClipping_clipTriangles(spSkeletonClipping* self, float* vertices,
short index = 0; short index = 0;
spFloatArray_clear(clippedVertices); spFloatArray_clear(clippedVertices);
spFloatArray_clear(clippedUVs); spFloatArray_clear(clippedUVs);
spShortArray_clear(clippedTriangles); spUnsignedShortArray_clear(clippedTriangles);
outer: outer:
for (i = 0; i < trianglesLength; i += 3) { for (i = 0; i < trianglesLength; i += 3) {
int p; int p;
@ -241,7 +241,7 @@ void spSkeletonClipping_clipTriangles(spSkeletonClipping* self, float* vertices,
if (_clip(self, x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) { if (_clip(self, x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) {
int ii; int ii;
float d0, d1, d2, d4, d; float d0, d1, d2, d4, d;
short* clippedTrianglesItems; unsigned short* clippedTrianglesItems;
int clipOutputCount; int clipOutputCount;
float* clipOutputItems; float* clipOutputItems;
float* clippedVerticesItems; float* clippedVerticesItems;
@ -271,18 +271,18 @@ void spSkeletonClipping_clipTriangles(spSkeletonClipping* self, float* vertices,
} }
s = clippedTriangles->size; s = clippedTriangles->size;
clippedTrianglesItems = spShortArray_setSize(clippedTriangles, s + 3 * (clipOutputCount - 2))->items; clippedTrianglesItems = spUnsignedShortArray_setSize(clippedTriangles, s + 3 * (clipOutputCount - 2))->items;
clipOutputCount--; clipOutputCount--;
for (ii = 1; ii < clipOutputCount; ii++) { for (ii = 1; ii < clipOutputCount; ii++) {
clippedTrianglesItems[s] = index; clippedTrianglesItems[s] = index;
clippedTrianglesItems[s + 1] = (short)(index + ii); clippedTrianglesItems[s + 1] = (unsigned short)(index + ii);
clippedTrianglesItems[s + 2] = (short)(index + ii + 1); clippedTrianglesItems[s + 2] = (unsigned short)(index + ii + 1);
s += 3; s += 3;
} }
index += clipOutputCount + 1; index += clipOutputCount + 1;
} else { } else {
short* clippedTrianglesItems; unsigned short* clippedTrianglesItems;
float* clippedVerticesItems = spFloatArray_setSize(clippedVertices, s + 3 * vertexSize)->items; float* clippedVerticesItems = spFloatArray_setSize(clippedVertices, s + 3 * vertexSize)->items;
float* clippedUVsItems = spFloatArray_setSize(clippedUVs, s + 3 * vertexSize)->items; float* clippedUVsItems = spFloatArray_setSize(clippedUVs, s + 3 * vertexSize)->items;
clippedVerticesItems[s] = x1; clippedVerticesItems[s] = x1;
@ -300,10 +300,10 @@ void spSkeletonClipping_clipTriangles(spSkeletonClipping* self, float* vertices,
clippedUVsItems[s + 5] = v3; clippedUVsItems[s + 5] = v3;
s = clippedTriangles->size; s = clippedTriangles->size;
clippedTrianglesItems = spShortArray_setSize(clippedTriangles, s + 3)->items; clippedTrianglesItems = spUnsignedShortArray_setSize(clippedTriangles, s + 3)->items;
clippedTrianglesItems[s] = index; clippedTrianglesItems[s] = index;
clippedTrianglesItems[s + 1] = (short)(index + 1); clippedTrianglesItems[s + 1] = (unsigned short)(index + 1);
clippedTrianglesItems[s + 2] = (short)(index + 2); clippedTrianglesItems[s + 2] = (unsigned short)(index + 2);
index += 3; index += 3;
goto outer; goto outer;
} }

View File

@ -0,0 +1,27 @@
coin.png
size: 512,128
format: RGBA8888
filter: Linear,Linear
repeat: none
coin
rotate: false
xy: 2, 2
size: 130, 123
orig: 130, 123
offset: 0, 0
index: -1
coin-invert
rotate: false
xy: 134, 2
size: 130, 123
orig: 130, 123
offset: 0, 0
index: -1
shine
rotate: false
xy: 266, 2
size: 36, 123
orig: 36, 123
offset: 0, 0
index: -1

View File

@ -0,0 +1,171 @@
{
"skeleton": { "hash": "4cI0KYdFTZbO7vkQYPFQN+yauDw", "spine": "3.6.14-beta", "width": 260, "height": 359.92, "images": "./images/" },
"bones": [
{ "name": "root" },
{ "name": "coin-root", "parent": "root", "y": 300, "color": "ff0000ff" },
{ "name": "coin", "parent": "coin-root", "color": "ffe037ff" },
{ "name": "clipping", "parent": "coin", "x": 7.25, "scaleX": 0.96, "scaleY": 0.967, "color": "ffe037ff" },
{ "name": "shine", "parent": "coin-root", "rotation": -24.17, "scaleY": 1.478, "color": "ffffffff" }
],
"slots": [
{ "name": "images/coin", "bone": "coin", "attachment": "coin" },
{ "name": "clipping", "bone": "clipping", "attachment": "clipping" },
{ "name": "images/shine", "bone": "shine", "color": "ffffff93", "attachment": "shine", "blend": "additive" }
],
"skins": {
"default": {
"clipping": {
"clipping": {
"type": "clipping",
"end": "images/coin",
"vertexCount": 36,
"vertices": [ 0.82, 120.87, 25.27, 118.4, 49.23, 110.99, 71.46, 98.15, 88.25, 83.08, 102.58, 64.8, 112.21, 46.03, 117.89, 28, 121.35, 9.23, 120.61, -11.52, 117.65, -30.29, 111.72, -48.08, 102.33, -65.61, 89.47, -82.23, 76.24, -94.71, 61.33, -105.13, 46.26, -112.54, 28.73, -118.22, 8.73, -120.89, -12.27, -120.89, -32.03, -116.94, -51.04, -110.27, -67.59, -101.63, -82.91, -88.78, -96.25, -74.21, -108.35, -55.68, -116.5, -35.43, -120.7, -14.19, -121.69, 5.57, -118.97, 27.56, -111.56, 49.04, -100.43, 69.69, -84.38, 87.47, -66.1, 102.29, -45.6, 112.67, -23.62, 118.59 ],
"color": "ce3a3aff"
}
},
"images/coin": {
"coin": {
"type": "mesh",
"uvs": [ 1, 1, 0.51662, 0.99661, 0.38311, 0.99567, 0.29957, 0.96664, 0.22817, 0.93237, 0.16736, 0.88777, 0.11597, 0.83202, 0.06732, 0.76058, 0.03288, 0.69072, 0.00816, 0.61391, 0, 0.52843, 0, 0.43778, 0.02307, 0.33992, 0.06544, 0.24204, 0.11924, 0.16659, 0.17691, 0.10919, 0.24399, 0.06252, 0.31853, 0.02742, 0.41818, 0.0076, 0.52609, 1.0E-5, 1, 0, 0.45994, 0.99066, 0.37873, 0.97119, 0.30719, 0.94057, 0.24626, 0.89841, 0.19491, 0.85157, 0.14893, 0.79961, 0.11299, 0.73943, 0.08595, 0.67565, 0.06609, 0.60105, 0.05753, 0.52647, 0.05856, 0.44906, 0.07176, 0.36094, 0.10407, 0.28078, 0.15657, 0.19211, 0.22811, 0.1162, 0.29907, 0.0658, 0.38388, 0.02814, 0.46119, 0.00993 ],
"triangles": [ 38, 18, 19, 37, 17, 18, 37, 18, 38, 36, 16, 17, 36, 17, 37, 35, 15, 16, 35, 16, 36, 34, 14, 15, 34, 15, 35, 34, 33, 13, 34, 13, 14, 12, 13, 33, 32, 12, 33, 11, 12, 32, 31, 11, 32, 31, 10, 11, 30, 10, 31, 31, 33, 30, 29, 30, 33, 29, 9, 10, 29, 10, 30, 32, 33, 31, 34, 28, 29, 8, 9, 29, 8, 29, 28, 33, 34, 29, 25, 26, 27, 7, 8, 28, 7, 28, 27, 27, 28, 25, 26, 7, 27, 6, 7, 26, 34, 36, 28, 28, 36, 25, 6, 26, 25, 5, 6, 25, 34, 35, 36, 37, 24, 25, 5, 25, 24, 4, 5, 24, 36, 37, 25, 22, 23, 24, 4, 24, 23, 3, 4, 23, 24, 21, 22, 3, 23, 22, 38, 24, 37, 24, 1, 21, 2, 22, 21, 3, 22, 2, 1, 38, 19, 1, 24, 38, 2, 21, 1, 19, 20, 0, 1, 19, 0 ],
"vertices": [ 130, -123.5, 4.32, -122.66, -30.39, -122.43, -52.11, -115.26, -70.68, -106.8, -86.49, -95.78, -99.85, -82.01, -112.5, -64.36, -121.45, -47.11, -127.88, -28.14, -130, -7.02, -130, 15.37, -124, 39.54, -112.99, 63.72, -99, 82.35, -84, 96.53, -66.56, 108.06, -47.18, 116.73, -21.27, 121.62, 6.78, 123.5, 130, 123.5, -10.42, -121.19, -31.53, -116.39, -50.13, -108.82, -65.97, -98.41, -79.32, -86.84, -91.28, -74, -100.62, -59.14, -107.65, -43.39, -112.82, -24.96, -115.04, -6.54, -114.77, 12.58, -111.34, 34.35, -102.94, 54.15, -89.29, 76.05, -70.69, 94.8, -52.24, 107.25, -30.19, 116.55, -10.09, 121.05 ],
"hull": 21,
"edges": [ 0, 40, 42, 44, 44, 46, 46, 48, 48, 50, 50, 52, 52, 54, 54, 56, 56, 58, 58, 60, 60, 62, 62, 64, 64, 66, 66, 68, 68, 70, 70, 72, 72, 74, 74, 76, 36, 34, 34, 32, 32, 30, 30, 28, 28, 26, 26, 24, 24, 22, 20, 22, 20, 18, 18, 16, 16, 14, 14, 12, 12, 10, 10, 8, 8, 6, 6, 4, 0, 2, 2, 4, 42, 2, 38, 40, 36, 38, 76, 38, 2, 38 ],
"width": 259,
"height": 245
},
"coin-invert": {
"type": "mesh",
"uvs": [ 0.61921, 0.00932, 0.70137, 0.03058, 0.76675, 0.06301, 0.82357, 0.10192, 0.86533, 0.14084, 0.90128, 0.1866, 0.92763, 0.22768, 0.95707, 0.28353, 0.97795, 0.33937, 0.99074, 0.38663, 1, 0.45194, 1, 0.50671, 1, 0.56148, 0.98993, 0.62238, 0.97282, 0.6757, 0.95125, 0.73083, 0.91771, 0.78704, 0.88283, 0.83498, 0.84141, 0.87966, 0.79349, 0.91785, 0.73701, 0.95172, 0.65999, 0.98127, 0.60659, 0.991, 0.51662, 0.99661, 0, 1, 0, 0, 0.52609, 1.0E-5, 0.57849, 0.98348, 0.64806, 0.96162, 0.70899, 0.92882, 0.75987, 0.89639, 0.80219, 0.85685, 0.83745, 0.81722, 0.86381, 0.77794, 0.89445, 0.72582, 0.9167, 0.67213, 0.93142, 0.61628, 0.94164, 0.56011, 0.94506, 0.50823, 0.9437, 0.45454, 0.93514, 0.39905, 0.91905, 0.34031, 0.89748, 0.28194, 0.8691, 0.2284, 0.83932, 0.18768, 0.79995, 0.143, 0.76298, 0.10841, 0.71814, 0.07598, 0.66748, 0.04824, 0.61408, 0.0277, 0.5665, 0.01437 ],
"triangles": [ 50, 26, 0, 49, 50, 0, 48, 0, 1, 49, 0, 48, 47, 1, 2, 48, 1, 47, 46, 47, 2, 46, 2, 3, 45, 46, 3, 45, 3, 4, 44, 45, 4, 44, 4, 5, 43, 44, 5, 43, 5, 6, 42, 43, 6, 42, 6, 7, 41, 42, 7, 41, 7, 8, 40, 41, 8, 40, 8, 9, 39, 40, 9, 10, 39, 9, 39, 10, 11, 38, 39, 11, 41, 40, 38, 38, 40, 39, 38, 11, 12, 37, 38, 12, 38, 36, 41, 37, 36, 38, 13, 37, 12, 36, 37, 13, 36, 43, 41, 41, 43, 42, 14, 36, 13, 35, 36, 14, 44, 43, 36, 35, 34, 36, 15, 35, 14, 34, 35, 15, 44, 36, 45, 34, 33, 36, 16, 34, 15, 33, 34, 16, 48, 47, 49, 36, 33, 45, 17, 33, 16, 32, 33, 17, 32, 31, 33, 18, 32, 17, 31, 32, 18, 33, 29, 45, 45, 47, 46, 31, 30, 33, 19, 30, 31, 19, 31, 18, 49, 47, 45, 30, 29, 33, 20, 29, 30, 20, 30, 19, 50, 49, 29, 45, 29, 49, 21, 28, 29, 21, 29, 20, 29, 27, 50, 28, 27, 29, 22, 27, 28, 22, 28, 21, 23, 25, 26, 23, 26, 50, 23, 50, 27, 23, 27, 22, 24, 25, 23 ],
"vertices": [ 42.18, 121.2, 63.54, 115.95, 80.54, 107.94, 95.31, 98.32, 106.17, 88.71, 115.51, 77.41, 122.37, 67.26, 130.02, 53.47, 135.45, 39.68, 138.77, 28, 141.18, 11.87, 141.18, -1.66, 141.18, -15.19, 138.56, -30.23, 134.11, -43.4, 128.51, -57.02, 119.79, -70.9, 110.72, -82.74, 99.95, -93.78, 87.49, -103.21, 72.8, -111.58, 52.78, -118.87, 38.9, -121.28, 15.5, -122.66, -118.82, -123.5, -118.82, 123.5, 17.97, 123.5, 31.59, -119.42, 49.68, -114.02, 65.52, -105.92, 78.75, -97.91, 89.75, -88.14, 98.92, -78.35, 105.77, -68.65, 113.74, -55.78, 119.52, -42.52, 123.35, -28.72, 126.01, -14.85, 126.9, -2.03, 126.54, 11.23, 124.32, 24.94, 120.13, 39.44, 114.53, 53.86, 107.15, 67.09, 99.4, 77.14, 89.17, 88.18, 79.56, 96.72, 67.9, 104.73, 54.73, 111.59, 40.84, 116.66, 28.47, 119.95 ],
"hull": 27,
"edges": [ 46, 52, 46, 54, 54, 56, 56, 58, 58, 60, 60, 62, 62, 64, 64, 66, 66, 68, 68, 70, 70, 72, 72, 74, 74, 76, 76, 78, 78, 80, 80, 82, 82, 84, 84, 86, 86, 88, 88, 90, 90, 92, 92, 94, 94, 96, 96, 98, 98, 100, 100, 52, 52, 0, 0, 2, 2, 4, 4, 6, 6, 8, 8, 10, 10, 12, 12, 14, 14, 16, 20, 22, 22, 24, 24, 26, 26, 28, 28, 30, 30, 32, 32, 34, 34, 36, 36, 38, 38, 40, 40, 42, 42, 44, 44, 46, 48, 50, 50, 52, 46, 48, 16, 18, 18, 20 ],
"width": 259,
"height": 245
}
},
"images/shine": {
"shine": { "width": 72, "height": 245 }
}
}
},
"animations": {
"rotate": {
"slots": {
"images/coin": {
"attachment": [
{ "time": 0.5, "name": "coin-invert" }
]
},
"images/shine": {
"color": [
{ "time": 0, "color": "ffffff00" },
{ "time": 0.2667, "color": "ffffffbc" },
{ "time": 0.5, "color": "ffffff00" },
{ "time": 0.7333, "color": "ffffffbc" },
{ "time": 1, "color": "ffffff00" }
]
}
},
"bones": {
"shine": {
"translate": [
{
"time": 0,
"x": 175.08,
"y": 0,
"curve": [ 0.213, 0.65, 0.931, 0.67 ]
},
{
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"x": -127.2,
"y": 0,
"curve": [ 0.55, 0.09, 0.931, 0.67 ]
},
{ "time": 1, "x": 175.08, "y": 0 }
],
"scale": [
{
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"x": 1,
"y": 1,
"curve": [ 0.213, 0.65, 0.931, 0.67 ]
},
{
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"x": 2,
"y": 1,
"curve": [ 0.55, 0.09, 0.931, 0.67 ]
},
{ "time": 1, "x": 1, "y": 1 }
]
},
"coin": {
"translate": [
{ "time": 0, "x": 0, "y": 0 },
{ "time": 0.5, "x": 0.93, "y": 0 },
{ "time": 0.5011, "x": -9.18, "y": 0 },
{ "time": 1, "x": 2, "y": 0 }
]
},
"clipping": {
"translate": [
{ "time": 0, "x": -0.41, "y": 0 },
{ "time": 0.2667, "x": 1.2, "y": 1.21 },
{ "time": 0.5, "x": 0, "y": 0 },
{ "time": 0.7333, "x": -4.15, "y": 0 },
{ "time": 1, "x": -3.16, "y": 0 }
],
"scale": [
{ "time": 0, "x": 1, "y": 1 },
{ "time": 0.2667, "x": 0.464, "y": 1.014 },
{ "time": 0.4667, "x": 0.067, "y": 1.002 },
{ "time": 0.5, "x": 0.033, "y": 1 },
{ "time": 0.7333, "x": 0.492, "y": 1.014 },
{ "time": 1, "x": 1, "y": 1 }
]
}
},
"deform": {
"default": {
"images/coin": {
"coin": [
{
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"offset": 4,
"vertices": [ 15.75598, 0, 15.75598, 0, 15.75598, 0, 15.75598, 0, 15.75598, 0, 15.75598, 0, 15.75598, 0, 15.75598, 0, 15.75598, 0, 15.75598, 0, 15.75598, 0, 15.75598, 0, 15.75598, 0, 15.75598, 0, 15.75598, 0, 15.75598, 0, 15.75598 ]
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}
],
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}

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@ -0,0 +1,67 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "CoinExample.h"
#include "BatchingExample.h"
USING_NS_CC;
using namespace spine;
Scene* CoinExample::scene () {
Scene *scene = Scene::create();
scene->addChild(CoinExample::create());
return scene;
}
bool CoinExample::init () {
if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
skeletonNode = SkeletonAnimation::createWithJsonFile("coin.json", "coin.atlas", 0.5f);
skeletonNode->setAnimation(0, "rotate", true);
skeletonNode->setPosition(Vec2(_contentSize.width / 2, 150));
addChild(skeletonNode);
scheduleUpdate();
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
if (!skeletonNode->getDebugBonesEnabled())
skeletonNode->setDebugBonesEnabled(true);
else if (skeletonNode->getTimeScale() == 1)
skeletonNode->setTimeScale(0.3f);
else
Director::getInstance()->replaceScene(BatchingExample::scene());
return true;
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
return true;
}

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@ -0,0 +1,49 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef _COINEXAMPLE_H_
#define _COINEXAMPLE_H_
#include "cocos2d.h"
#include <spine/spine-cocos2dx.h>
class CoinExample : public cocos2d::LayerColor {
public:
static cocos2d::Scene* scene ();
CREATE_FUNC(CoinExample);
virtual bool init ();
private:
spine::SkeletonAnimation* skeletonNode;
};
#endif // _COINXAMPLE_H_

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@ -29,7 +29,7 @@
*****************************************************************************/ *****************************************************************************/
#include "TankExample.h" #include "TankExample.h"
#include "BatchingExample.h" #include "CoinExample.h"
USING_NS_CC; USING_NS_CC;
using namespace spine; using namespace spine;
@ -58,7 +58,7 @@ bool TankExample::init () {
else if (skeletonNode->getTimeScale() == 1) else if (skeletonNode->getTimeScale() == 1)
skeletonNode->setTimeScale(0.3f); skeletonNode->setTimeScale(0.3f);
else else
Director::getInstance()->replaceScene(BatchingExample::scene()); Director::getInstance()->replaceScene(CoinExample::scene());
return true; return true;
}; };
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);

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@ -0,0 +1,27 @@
coin.png
size: 512,128
format: RGBA8888
filter: Linear,Linear
repeat: none
coin
rotate: false
xy: 2, 2
size: 130, 123
orig: 130, 123
offset: 0, 0
index: -1
coin-invert
rotate: false
xy: 134, 2
size: 130, 123
orig: 130, 123
offset: 0, 0
index: -1
shine
rotate: false
xy: 266, 2
size: 36, 123
orig: 36, 123
offset: 0, 0
index: -1

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@ -0,0 +1,171 @@
{
"skeleton": { "hash": "4cI0KYdFTZbO7vkQYPFQN+yauDw", "spine": "3.6.14-beta", "width": 260, "height": 359.92, "images": "./images/" },
"bones": [
{ "name": "root" },
{ "name": "coin-root", "parent": "root", "y": 300, "color": "ff0000ff" },
{ "name": "coin", "parent": "coin-root", "color": "ffe037ff" },
{ "name": "clipping", "parent": "coin", "x": 7.25, "scaleX": 0.96, "scaleY": 0.967, "color": "ffe037ff" },
{ "name": "shine", "parent": "coin-root", "rotation": -24.17, "scaleY": 1.478, "color": "ffffffff" }
],
"slots": [
{ "name": "images/coin", "bone": "coin", "attachment": "coin" },
{ "name": "clipping", "bone": "clipping", "attachment": "clipping" },
{ "name": "images/shine", "bone": "shine", "color": "ffffff93", "attachment": "shine", "blend": "additive" }
],
"skins": {
"default": {
"clipping": {
"clipping": {
"type": "clipping",
"end": "images/coin",
"vertexCount": 36,
"vertices": [ 0.82, 120.87, 25.27, 118.4, 49.23, 110.99, 71.46, 98.15, 88.25, 83.08, 102.58, 64.8, 112.21, 46.03, 117.89, 28, 121.35, 9.23, 120.61, -11.52, 117.65, -30.29, 111.72, -48.08, 102.33, -65.61, 89.47, -82.23, 76.24, -94.71, 61.33, -105.13, 46.26, -112.54, 28.73, -118.22, 8.73, -120.89, -12.27, -120.89, -32.03, -116.94, -51.04, -110.27, -67.59, -101.63, -82.91, -88.78, -96.25, -74.21, -108.35, -55.68, -116.5, -35.43, -120.7, -14.19, -121.69, 5.57, -118.97, 27.56, -111.56, 49.04, -100.43, 69.69, -84.38, 87.47, -66.1, 102.29, -45.6, 112.67, -23.62, 118.59 ],
"color": "ce3a3aff"
}
},
"images/coin": {
"coin": {
"type": "mesh",
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"hull": 21,
"edges": [ 0, 40, 42, 44, 44, 46, 46, 48, 48, 50, 50, 52, 52, 54, 54, 56, 56, 58, 58, 60, 60, 62, 62, 64, 64, 66, 66, 68, 68, 70, 70, 72, 72, 74, 74, 76, 36, 34, 34, 32, 32, 30, 30, 28, 28, 26, 26, 24, 24, 22, 20, 22, 20, 18, 18, 16, 16, 14, 14, 12, 12, 10, 10, 8, 8, 6, 6, 4, 0, 2, 2, 4, 42, 2, 38, 40, 36, 38, 76, 38, 2, 38 ],
"width": 259,
"height": 245
},
"coin-invert": {
"type": "mesh",
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76AAA3C51D180F7C00C54FCB /* SpineboyExample.cpp in Sources */, 76AAA3C51D180F7C00C54FCB /* SpineboyExample.cpp in Sources */,
76AAA3C11D180F7C00C54FCB /* BatchingExample.cpp in Sources */, 76AAA3C11D180F7C00C54FCB /* BatchingExample.cpp in Sources */,
@ -775,17 +798,21 @@
76F28CB91DEC7EBB00CDE54D /* BoneData.c in Sources */, 76F28CB91DEC7EBB00CDE54D /* BoneData.c in Sources */,
76AAA3C21D180F7C00C54FCB /* GoblinsExample.cpp in Sources */, 76AAA3C21D180F7C00C54FCB /* GoblinsExample.cpp in Sources */,
76F28CC91DEC7EBB00CDE54D /* SkeletonData.c in Sources */, 76F28CC91DEC7EBB00CDE54D /* SkeletonData.c in Sources */,
76D520DA1EB3611300572471 /* ClippingAttachment.c in Sources */,
76F28CC41DEC7EBB00CDE54D /* PathConstraintData.c in Sources */, 76F28CC41DEC7EBB00CDE54D /* PathConstraintData.c in Sources */,
76F28CB81DEC7EBB00CDE54D /* Bone.c in Sources */, 76F28CB81DEC7EBB00CDE54D /* Bone.c in Sources */,
76F28CB61DEC7EBB00CDE54D /* Attachment.c in Sources */, 76F28CB61DEC7EBB00CDE54D /* Attachment.c in Sources */,
503AE10217EB989F00D1A890 /* RootViewController.mm in Sources */, 503AE10217EB989F00D1A890 /* RootViewController.mm in Sources */,
503AE10117EB989F00D1A890 /* main.m in Sources */, 503AE10117EB989F00D1A890 /* main.m in Sources */,
76D520DB1EB3611300572471 /* SkeletonClipping.c in Sources */,
76F28CCB1DEC7EBB00CDE54D /* Skin.c in Sources */, 76F28CCB1DEC7EBB00CDE54D /* Skin.c in Sources */,
76A45BDE1E64396800745AA1 /* SkeletonTwoColorBatch.cpp in Sources */, 76A45BDE1E64396800745AA1 /* SkeletonTwoColorBatch.cpp in Sources */,
76F28CBF1DEC7EBB00CDE54D /* IkConstraintData.c in Sources */, 76F28CBF1DEC7EBB00CDE54D /* IkConstraintData.c in Sources */,
76F28CC61DEC7EBB00CDE54D /* Skeleton.c in Sources */, 76F28CC61DEC7EBB00CDE54D /* Skeleton.c in Sources */,
76AAA4101D18106000C54FCB /* SkeletonRenderer.cpp in Sources */, 76AAA4101D18106000C54FCB /* SkeletonRenderer.cpp in Sources */,
76D520E61EB362DD00572471 /* CoinExample.cpp in Sources */,
76FAC18C1E3F97D2001CCC8C /* Color.c in Sources */, 76FAC18C1E3F97D2001CCC8C /* Color.c in Sources */,
76D520DC1EB3611300572471 /* Triangulator.c in Sources */,
); );
runOnlyForDeploymentPostprocessing = 0; runOnlyForDeploymentPostprocessing = 0;
}; };
@ -793,6 +820,11 @@
isa = PBXSourcesBuildPhase; isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647; buildActionMask = 2147483647;
files = ( files = (
76D520E71EB3634600572471 /* CoinExample.cpp in Sources */,
76D520E31EB3625B00572471 /* Array.c in Sources */,
76D520DE1EB3619800572471 /* ClippingAttachment.c in Sources */,
76D520DF1EB3619800572471 /* SkeletonClipping.c in Sources */,
76D520E01EB3619800572471 /* Triangulator.c in Sources */,
76FAC18F1E3F98A0001CCC8C /* Color.c in Sources */, 76FAC18F1E3F98A0001CCC8C /* Color.c in Sources */,
76FAC1901E3F98A0001CCC8C /* PointAttachment.c in Sources */, 76FAC1901E3F98A0001CCC8C /* PointAttachment.c in Sources */,
76F28CD11DEC7FFA00CDE54D /* Animation.c in Sources */, 76F28CD11DEC7FFA00CDE54D /* Animation.c in Sources */,

View File

@ -63,6 +63,8 @@ SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonD
void SkeletonRenderer::initialize () { void SkeletonRenderer::initialize () {
_worldVertices = new float[1000]; // Max number of vertices per mesh. _worldVertices = new float[1000]; // Max number of vertices per mesh.
_clipper = spSkeletonClipping_create();
_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED; _blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
setOpacityModifyRGB(true); setOpacityModifyRGB(true);
@ -99,6 +101,7 @@ SkeletonRenderer::~SkeletonRenderer () {
if (_atlas) spAtlas_dispose(_atlas); if (_atlas) spAtlas_dispose(_atlas);
if (_attachmentLoader) spAttachmentLoader_dispose(_attachmentLoader); if (_attachmentLoader) spAttachmentLoader_dispose(_attachmentLoader);
delete [] _worldVertices; delete [] _worldVertices;
spSkeletonClipping_dispose(_clipper);
} }
void SkeletonRenderer::initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) { void SkeletonRenderer::initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
@ -275,6 +278,10 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
} }
break; break;
} }
case SP_ATTACHMENT_CLIPPING: {
spClippingAttachment* clip = (spClippingAttachment*)slot->attachment;
spSkeletonClipping_clipStart(_clipper, slot, clip);
}
default: default:
continue; continue;
} }
@ -329,7 +336,9 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
vertex->color2.a = 1; vertex->color2.a = 1;
} }
} }
spSkeletonClipping_clipEnd(_clipper, slot);
} }
spSkeletonClipping_clipEnd2(_clipper);
if (lastTwoColorTrianglesCommand) { if (lastTwoColorTrianglesCommand) {
Node* parent = this->getParent(); Node* parent = this->getParent();

View File

@ -139,6 +139,7 @@ protected:
bool _debugSlots; bool _debugSlots;
bool _debugBones; bool _debugBones;
bool _debugMeshes; bool _debugMeshes;
spSkeletonClipping* _clipper;
}; };
} }

View File

@ -385,11 +385,11 @@ void test (SkeletonData* skeletonData, Atlas* atlas) {
int main () { int main () {
testcase(test, "data/tank.json", "data/tank.skel", "data/tank.atlas", 1.0f); testcase(test, "data/tank.json", "data/tank.skel", "data/tank.atlas", 1.0f);
testcase(coin, "data/coin.json", "data/coin.skel", "data/coin.atlas", 0.5f); testcase(coin, "data/coin.json", "data/coin.skel", "data/coin.atlas", 0.5f);
/*testcase(vine, "data/vine.json", "data/vine.skel", "data/vine.atlas", 0.5f); testcase(vine, "data/vine.json", "data/vine.skel", "data/vine.atlas", 0.5f);
testcase(tank, "data/tank.json", "data/tank.skel", "data/tank.atlas", 0.2f); testcase(tank, "data/tank.json", "data/tank.skel", "data/tank.atlas", 0.2f);
testcase(raptor, "data/raptor.json", "data/raptor.skel", "data/raptor.atlas", 0.5f); testcase(raptor, "data/raptor.json", "data/raptor.skel", "data/raptor.atlas", 0.5f);
testcase(spineboy, "data/spineboy.json", "data/spineboy.skel", "data/spineboy.atlas", 0.6f); testcase(spineboy, "data/spineboy.json", "data/spineboy.skel", "data/spineboy.atlas", 0.6f);
testcase(goblins, "data/goblins-mesh.json", "data/goblins-mesh.skel", "data/goblins.atlas", 1.4f); testcase(goblins, "data/goblins-mesh.json", "data/goblins-mesh.skel", "data/goblins.atlas", 1.4f);
testcase(stretchyman, "data/stretchyman.json", "data/stretchyman.skel", "data/stretchyman.atlas", 0.6f);*/ testcase(stretchyman, "data/stretchyman.json", "data/stretchyman.skel", "data/stretchyman.atlas", 0.6f);
return 0; return 0;
} }

View File

@ -64,7 +64,7 @@ namespace spine {
SkeletonDrawable::SkeletonDrawable (SkeletonData* skeletonData, AnimationStateData* stateData) : SkeletonDrawable::SkeletonDrawable (SkeletonData* skeletonData, AnimationStateData* stateData) :
timeScale(1), timeScale(1),
vertexArray(new VertexArray(Triangles, skeletonData->bonesCount * 4)), vertexArray(new VertexArray(Triangles, skeletonData->bonesCount * 4)),
worldVertices(0) { worldVertices(0), clipper(0) {
Bone_setYDown(true); Bone_setYDown(true);
worldVertices = MALLOC(float, SPINE_MESH_VERTEX_COUNT_MAX); worldVertices = MALLOC(float, SPINE_MESH_VERTEX_COUNT_MAX);
skeleton = Skeleton_create(skeletonData); skeleton = Skeleton_create(skeletonData);
@ -73,6 +73,8 @@ SkeletonDrawable::SkeletonDrawable (SkeletonData* skeletonData, AnimationStateDa
if (ownsAnimationStateData) stateData = AnimationStateData_create(skeletonData); if (ownsAnimationStateData) stateData = AnimationStateData_create(skeletonData);
state = AnimationState_create(stateData); state = AnimationState_create(stateData);
clipper = spSkeletonClipping_create();
} }
SkeletonDrawable::~SkeletonDrawable () { SkeletonDrawable::~SkeletonDrawable () {
@ -81,6 +83,7 @@ SkeletonDrawable::~SkeletonDrawable () {
if (ownsAnimationStateData) AnimationStateData_dispose(state->data); if (ownsAnimationStateData) AnimationStateData_dispose(state->data);
AnimationState_dispose(state); AnimationState_dispose(state);
Skeleton_dispose(skeleton); Skeleton_dispose(skeleton);
spSkeletonClipping_dispose(clipper);
} }
void SkeletonDrawable::update (float deltaTime) { void SkeletonDrawable::update (float deltaTime) {
@ -93,8 +96,8 @@ void SkeletonDrawable::update (float deltaTime) {
void SkeletonDrawable::draw (RenderTarget& target, RenderStates states) const { void SkeletonDrawable::draw (RenderTarget& target, RenderStates states) const {
vertexArray->clear(); vertexArray->clear();
states.texture = 0; states.texture = 0;
unsigned short quadIndices[6] = { 0, 1, 2, 2, 3, 0 };
sf::Vertex vertices[4];
sf::Vertex vertex; sf::Vertex vertex;
Texture* texture = 0; Texture* texture = 0;
for (int i = 0; i < skeleton->slotsCount; ++i) { for (int i = 0; i < skeleton->slotsCount; ++i) {
@ -102,87 +105,46 @@ void SkeletonDrawable::draw (RenderTarget& target, RenderStates states) const {
Attachment* attachment = slot->attachment; Attachment* attachment = slot->attachment;
if (!attachment) continue; if (!attachment) continue;
float* vertices = worldVertices;
int verticesCount = 0;
float* uvs = 0;
unsigned short* indices = 0;
int indicesCount = 0;
spColor* attachmentColor;
if (attachment->type == ATTACHMENT_REGION) { if (attachment->type == ATTACHMENT_REGION) {
RegionAttachment* regionAttachment = (RegionAttachment*)attachment; RegionAttachment* regionAttachment = (RegionAttachment*)attachment;
spRegionAttachment_computeWorldVertices(regionAttachment, slot->bone, vertices, 0, 2);
verticesCount = 4;
uvs = regionAttachment->uvs;
indices = quadIndices;
indicesCount = 6;
texture = (Texture*)((AtlasRegion*)regionAttachment->rendererObject)->page->rendererObject; texture = (Texture*)((AtlasRegion*)regionAttachment->rendererObject)->page->rendererObject;
spRegionAttachment_computeWorldVertices(regionAttachment, slot->bone, worldVertices, 0, 2); attachmentColor = &regionAttachment->color;
sf::BlendMode blend;
switch (slot->data->blendMode) {
case BLEND_MODE_ADDITIVE:
blend = BlendAdd;
break;
case BLEND_MODE_MULTIPLY:
blend = BlendMultiply;
break;
case BLEND_MODE_SCREEN: // Unsupported, fall through.
default:
blend = BlendAlpha;
}
if (states.texture == 0) states.texture = texture;
if (states.blendMode != blend || states.texture != texture) {
target.draw(*vertexArray, states);
vertexArray->clear();
states.blendMode = blend;
states.texture = texture;
}
Uint8 r = static_cast<Uint8>(skeleton->color.r * slot->color.r * 255);
Uint8 g = static_cast<Uint8>(skeleton->color.g * slot->color.g * 255);
Uint8 b = static_cast<Uint8>(skeleton->color.b * slot->color.b * 255);
Uint8 a = static_cast<Uint8>(skeleton->color.a * slot->color.a * 255);
Vector2u size = texture->getSize();
vertices[0].color.r = r;
vertices[0].color.g = g;
vertices[0].color.b = b;
vertices[0].color.a = a;
vertices[0].position.x = worldVertices[VERTEX_X1];
vertices[0].position.y = worldVertices[VERTEX_Y1];
vertices[0].texCoords.x = regionAttachment->uvs[VERTEX_X1] * size.x;
vertices[0].texCoords.y = regionAttachment->uvs[VERTEX_Y1] * size.y;
vertices[1].color.r = r;
vertices[1].color.g = g;
vertices[1].color.b = b;
vertices[1].color.a = a;
vertices[1].position.x = worldVertices[VERTEX_X2];
vertices[1].position.y = worldVertices[VERTEX_Y2];
vertices[1].texCoords.x = regionAttachment->uvs[VERTEX_X2] * size.x;
vertices[1].texCoords.y = regionAttachment->uvs[VERTEX_Y2] * size.y;
vertices[2].color.r = r;
vertices[2].color.g = g;
vertices[2].color.b = b;
vertices[2].color.a = a;
vertices[2].position.x = worldVertices[VERTEX_X3];
vertices[2].position.y = worldVertices[VERTEX_Y3];
vertices[2].texCoords.x = regionAttachment->uvs[VERTEX_X3] * size.x;
vertices[2].texCoords.y = regionAttachment->uvs[VERTEX_Y3] * size.y;
vertices[3].color.r = r;
vertices[3].color.g = g;
vertices[3].color.b = b;
vertices[3].color.a = a;
vertices[3].position.x = worldVertices[VERTEX_X4];
vertices[3].position.y = worldVertices[VERTEX_Y4];
vertices[3].texCoords.x = regionAttachment->uvs[VERTEX_X4] * size.x;
vertices[3].texCoords.y = regionAttachment->uvs[VERTEX_Y4] * size.y;
vertexArray->append(vertices[0]);
vertexArray->append(vertices[1]);
vertexArray->append(vertices[2]);
vertexArray->append(vertices[0]);
vertexArray->append(vertices[2]);
vertexArray->append(vertices[3]);
} else if (attachment->type == ATTACHMENT_MESH) { } else if (attachment->type == ATTACHMENT_MESH) {
MeshAttachment* mesh = (MeshAttachment*)attachment; MeshAttachment* mesh = (MeshAttachment*)attachment;
if (mesh->super.worldVerticesLength > SPINE_MESH_VERTEX_COUNT_MAX) continue; if (mesh->super.worldVerticesLength > SPINE_MESH_VERTEX_COUNT_MAX) continue;
texture = (Texture*)((AtlasRegion*)mesh->rendererObject)->page->rendererObject; texture = (Texture*)((AtlasRegion*)mesh->rendererObject)->page->rendererObject;
spVertexAttachment_computeWorldVertices(SUPER(mesh), slot, 0, mesh->super.worldVerticesLength, worldVertices, 0, 2); spVertexAttachment_computeWorldVertices(SUPER(mesh), slot, 0, mesh->super.worldVerticesLength, worldVertices, 0, 2);
verticesCount = mesh->super.worldVerticesLength >> 1;
uvs = mesh->uvs;
indices = mesh->triangles;
indicesCount = mesh->trianglesCount;
attachmentColor = &mesh->color;
} else if (attachment->type == SP_ATTACHMENT_CLIPPING) {
spClippingAttachment* clip = (spClippingAttachment*)slot->attachment;
spSkeletonClipping_clipStart(clipper, slot, clip);
} else continue;
Uint8 r = static_cast<Uint8>(skeleton->color.r * slot->color.r * attachmentColor->r * 255);
Uint8 g = static_cast<Uint8>(skeleton->color.g * slot->color.g * attachmentColor->g * 255);
Uint8 b = static_cast<Uint8>(skeleton->color.b * slot->color.b * attachmentColor->b * 255);
Uint8 a = static_cast<Uint8>(skeleton->color.a * slot->color.a * attachmentColor->a * 255);
vertex.color.r = r;
vertex.color.g = g;
vertex.color.b = b;
vertex.color.a = a;
sf::BlendMode blend; sf::BlendMode blend;
switch (slot->data->blendMode) { switch (slot->data->blendMode) {
@ -206,29 +168,29 @@ void SkeletonDrawable::draw (RenderTarget& target, RenderStates states) const {
states.texture = texture; states.texture = texture;
} }
Uint8 r = static_cast<Uint8>(skeleton->color.r * slot->color.r * 255); if (spSkeletonClipping_isClipping(clipper)) {
Uint8 g = static_cast<Uint8>(skeleton->color.g * slot->color.g * 255); spSkeletonClipping_clipTriangles(clipper, vertices, verticesCount << 1, indices, indicesCount, uvs);
Uint8 b = static_cast<Uint8>(skeleton->color.b * slot->color.b * 255); vertices = clipper->clippedVertices->items;
Uint8 a = static_cast<Uint8>(skeleton->color.a * slot->color.a * 255); verticesCount = clipper->clippedVertices->size >> 1;
vertex.color.r = r; uvs = clipper->clippedUVs->items;
vertex.color.g = g; indices = clipper->clippedTriangles->items;
vertex.color.b = b; indicesCount = clipper->clippedTriangles->size;
vertex.color.a = a; }
Vector2u size = texture->getSize(); Vector2u size = texture->getSize();
for (int i = 0; i < mesh->trianglesCount; ++i) { for (int i = 0; i < indicesCount; ++i) {
int index = mesh->triangles[i] << 1; int index = indices[i] << 1;
vertex.position.x = worldVertices[index]; vertex.position.x = vertices[index];
vertex.position.y = worldVertices[index + 1]; vertex.position.y = vertices[index + 1];
vertex.texCoords.x = mesh->uvs[index] * size.x; vertex.texCoords.x = uvs[index] * size.x;
vertex.texCoords.y = mesh->uvs[index + 1] * size.y; vertex.texCoords.y = uvs[index + 1] * size.y;
vertexArray->append(vertex); vertexArray->append(vertex);
} }
spSkeletonClipping_clipEnd(clipper, slot);
} }
}
target.draw(*vertexArray, states); target.draw(*vertexArray, states);
spSkeletonClipping_clipEnd2(clipper);
} }
} /* namespace spine */ } /* namespace spine */

View File

@ -58,6 +58,7 @@ public:
private: private:
bool ownsAnimationStateData; bool ownsAnimationStateData;
float* worldVertices; float* worldVertices;
spSkeletonClipping* clipper;
}; };
} /* namespace spine */ } /* namespace spine */