[ts] Update simple input example to showcase keyboard input.

This commit is contained in:
Luke Ingram 2024-01-19 11:41:22 -04:00
parent 5dbdcb330d
commit d583fe5c58

View File

@ -34,7 +34,7 @@
// Set the default animation and the // Set the default animation and the
// default mix for transitioning between animations. // default mix for transitioning between animations.
spineboy.state.setAnimation(0, "run", true); spineboy.state.setAnimation(0, "hoverboard", true);
spineboy.state.data.defaultMix = 0.2; spineboy.state.data.defaultMix = 0.2;
// Center the spine object on screen. // Center the spine object on screen.
@ -42,20 +42,57 @@
spineboy.y = window.innerHeight / 2 + spineboy.getBounds().height / 2; spineboy.y = window.innerHeight / 2 + spineboy.getBounds().height / 2;
// Make it so that you can interact with Spineboy. // Make it so that you can interact with Spineboy.
// Also, handle the case that you click or tap on the screen. // Handle the case that you click/tap the screen.
// The callback function definition can be seen below.
spineboy.eventMode = 'static'; spineboy.eventMode = 'static';
spineboy.on('pointerdown', onClick); spineboy.on('pointerdown', onClick);
// Add the display object to the stage. // Add the display object to the stage.
app.stage.addChild(spineboy); app.stage.addChild(spineboy);
// This callback function handles what happens // Add variables for movement, speed.
// when you click or tap on the screen. let moveLeft = false;
function onClick() { let moveRight = false;
spineboy.state.addAnimation(0, "jump", false, 0); const speed = 5;
spineboy.state.addAnimation(0, "idle", true, 0);
// Handle the case that the keyboard keys specified below are pressed.
function onKeyDown(key) {
if (key.code === "ArrowLeft" || key.code === "KeyA") {
moveLeft = true;
spineboy.skeleton.scaleX = -1;
} else if (key.code === "ArrowRight" || key.code === "KeyD") {
moveRight = true;
spineboy.skeleton.scaleX = 1;
} }
}
// Handle when the keys are released, if they were pressed.
function onKeyUp(key) {
if (key.code === "ArrowLeft" || key.code === "KeyA") {
moveLeft = false;
} else if (key.code === "ArrowRight" || key.code === "KeyD") {
moveRight = false;
}
}
// Handle if you click/tap the screen.
function onClick() {
spineboy.state.setAnimation(1, "shoot", false, 0);
}
// Add event listeners so that the window will correctly handle input.
window.addEventListener("keydown", onKeyDown);
window.addEventListener("keyup", onKeyUp);
// Update the application to move Spineboy if input is detected.
app.ticker.add(() => {
if (moveLeft) {
spineboy.x -= speed;
}
if (moveRight) {
spineboy.x += speed;
}
});
})(); })();
</script> </script>
</body> </body>