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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
[ts] Update simple input example to showcase keyboard input.
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@ -34,7 +34,7 @@
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// Set the default animation and the
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// Set the default animation and the
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// default mix for transitioning between animations.
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// default mix for transitioning between animations.
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spineboy.state.setAnimation(0, "run", true);
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spineboy.state.setAnimation(0, "hoverboard", true);
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spineboy.state.data.defaultMix = 0.2;
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spineboy.state.data.defaultMix = 0.2;
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// Center the spine object on screen.
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// Center the spine object on screen.
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@ -42,20 +42,57 @@
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spineboy.y = window.innerHeight / 2 + spineboy.getBounds().height / 2;
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spineboy.y = window.innerHeight / 2 + spineboy.getBounds().height / 2;
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// Make it so that you can interact with Spineboy.
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// Make it so that you can interact with Spineboy.
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// Also, handle the case that you click or tap on the screen.
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// Handle the case that you click/tap the screen.
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// The callback function definition can be seen below.
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spineboy.eventMode = 'static';
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spineboy.eventMode = 'static';
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spineboy.on('pointerdown', onClick);
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spineboy.on('pointerdown', onClick);
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// Add the display object to the stage.
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// Add the display object to the stage.
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app.stage.addChild(spineboy);
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app.stage.addChild(spineboy);
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// This callback function handles what happens
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// Add variables for movement, speed.
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// when you click or tap on the screen.
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let moveLeft = false;
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function onClick() {
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let moveRight = false;
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spineboy.state.addAnimation(0, "jump", false, 0);
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const speed = 5;
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spineboy.state.addAnimation(0, "idle", true, 0);
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// Handle the case that the keyboard keys specified below are pressed.
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function onKeyDown(key) {
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if (key.code === "ArrowLeft" || key.code === "KeyA") {
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moveLeft = true;
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spineboy.skeleton.scaleX = -1;
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} else if (key.code === "ArrowRight" || key.code === "KeyD") {
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moveRight = true;
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spineboy.skeleton.scaleX = 1;
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}
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}
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}
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// Handle when the keys are released, if they were pressed.
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function onKeyUp(key) {
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if (key.code === "ArrowLeft" || key.code === "KeyA") {
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moveLeft = false;
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} else if (key.code === "ArrowRight" || key.code === "KeyD") {
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moveRight = false;
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}
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}
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// Handle if you click/tap the screen.
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function onClick() {
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spineboy.state.setAnimation(1, "shoot", false, 0);
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}
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// Add event listeners so that the window will correctly handle input.
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window.addEventListener("keydown", onKeyDown);
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window.addEventListener("keyup", onKeyUp);
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// Update the application to move Spineboy if input is detected.
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app.ticker.add(() => {
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if (moveLeft) {
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spineboy.x -= speed;
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}
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if (moveRight) {
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spineboy.x += speed;
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}
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});
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})();
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})();
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</script>
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</script>
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</body>
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</body>
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