From d59096f05fd018d97528b7f3500635cacee4433c Mon Sep 17 00:00:00 2001 From: John Date: Thu, 14 Jun 2018 04:34:07 +0800 Subject: [PATCH] [unity] Fix default renderer settings check. --- .../Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs index 0abf3d9d5..66804c332 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs @@ -1363,9 +1363,9 @@ namespace Spine.Unity.Editor { bool pmaVertexColors = false; bool tintBlack = false; - foreach (SpineAtlasAsset atlasAsset in skeletonDataAsset.atlasAssets) { + foreach (var atlasAsset in skeletonDataAsset.atlasAssets) { if (!pmaVertexColors) { - foreach (Material m in atlasAsset.materials) { + foreach (Material m in atlasAsset.Materials) { if (m.shader.name.Contains(PMAShaderQuery)) { pmaVertexColors = true; break; @@ -1374,7 +1374,7 @@ namespace Spine.Unity.Editor { } if (!tintBlack) { - foreach (Material m in atlasAsset.materials) { + foreach (Material m in atlasAsset.Materials) { if (m.shader.name.Contains(TintBlackShaderQuery)) { tintBlack = true; break;