diff --git a/spine-unity/Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs b/spine-unity/Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs index 43ee8ce84..c6d0bbc95 100644 --- a/spine-unity/Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs +++ b/spine-unity/Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs @@ -726,6 +726,9 @@ namespace Spine.Unity.Editor { } void DoRenderPreview (bool drawHandles) { + if (this.PreviewUtilityCamera.activeTexture == null || this.PreviewUtilityCamera.targetTexture == null ) + return; + GameObject go = this.m_previewInstance; if (m_requireRefresh && go != null) {