From d698e53e3e0143951d0aff2cec4aed21a00f8c11 Mon Sep 17 00:00:00 2001 From: Vladimir <54204940+llwantedl@users.noreply.github.com> Date: Thu, 6 Nov 2025 13:53:10 +0100 Subject: [PATCH] Add Godot Spine Skin init method to binds (#2874) --- spine-godot/spine_godot/SpineSkin.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/spine-godot/spine_godot/SpineSkin.cpp b/spine-godot/spine_godot/SpineSkin.cpp index 1c37f62a3..915f2bc90 100644 --- a/spine-godot/spine_godot/SpineSkin.cpp +++ b/spine-godot/spine_godot/SpineSkin.cpp @@ -45,6 +45,7 @@ void SpineSkin::_bind_methods() { ClassDB::bind_method(D_METHOD("get_attachments"), &SpineSkin::get_attachments); ClassDB::bind_method(D_METHOD("get_bones"), &SpineSkin::get_bones); ClassDB::bind_method(D_METHOD("get_constraints"), &SpineSkin::get_constraints); + ClassDB::bind_method(D_METHOD("init", "name", "sprite"), &SpineSkin::init); } SpineSkin::SpineSkin() : owns_skin(false) {