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Not relying only on first material anymore
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@ -125,7 +125,6 @@ public class tk2dSpineSkeleton : MonoBehaviour, tk2dRuntime.ISpriteCollectionFor
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}
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}
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renderer.sharedMaterial = skeletonDataAsset.spritesData.inst.materials[0];
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#if UNITY_EDITOR
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UpdateEditorGizmo();
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#endif
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