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[unity] Added null-check at AnimationReferenceAsset.
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@ -55,7 +55,8 @@ namespace Spine.Unity {
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public void Initialize () {
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public void Initialize () {
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if (skeletonDataAsset == null) return;
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if (skeletonDataAsset == null) return;
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this.animation = skeletonDataAsset.GetSkeletonData(AnimationReferenceAsset.QuietSkeletonData).FindAnimation(animationName);
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SkeletonData skeletonData = skeletonDataAsset.GetSkeletonData(AnimationReferenceAsset.QuietSkeletonData);
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this.animation = skeletonData != null ? skeletonData.FindAnimation(animationName) : null;
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if (this.animation == null) Debug.LogWarningFormat("Animation '{0}' not found in SkeletonData : {1}.", animationName, skeletonDataAsset.name);
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if (this.animation == null) Debug.LogWarningFormat("Animation '{0}' not found in SkeletonData : {1}.", animationName, skeletonDataAsset.name);
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}
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}
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