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[haxe] Port to 4.3 (WIP) - Fixing examples.
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@ -51,7 +51,7 @@ class SackExample extends FlxState {
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button.setPosition(FlxG.width * .75, FlxG.height / 10);
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add(button);
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var atlas = new TextureAtlas(Assets.getText("assets/sack.atlas"), new FlixelTextureLoader("assets/sack.atlas"));
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var atlas = new TextureAtlas(Assets.getText("assets/7-anticipation.atlas"), new FlixelTextureLoader("assets/7-anticipation.atlas"));
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var data = SkeletonData.from(loadBinary ? Assets.getBytes("assets/sack-pro.skel") : Assets.getText("assets/sack-pro.json"), atlas, .25);
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var animationStateData = new AnimationStateData(data);
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animationStateData.defaultMix = 0.25;
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@ -47,7 +47,7 @@ class SackExample extends Scene {
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public function load():Void {
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background.color = 0x333333;
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var atlas = new TextureAtlas(Assets.getText("assets/sack.atlas"), new StarlingTextureLoader("assets/sack.atlas"));
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var atlas = new TextureAtlas(Assets.getText("assets/7-anticipation.atlas"), new StarlingTextureLoader("assets/7-anticipation.atlas"));
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var skeletondata = SkeletonData.from(Assets.getText("assets/sack-pro.json"), atlas);
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var animationStateData = new AnimationStateData(skeletondata);
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